Vampire: The Requiem/Characters: Difference between revisions

update links
m (trope=>work)
(update links)
 
(3 intermediate revisions by the same user not shown)
Line 16:
* [[Beauty Equals Goodness]]: [[Subverted]].
* [[Beauty Is Bad]]: Played [[Incredibly Lame Pun|dead]] straight.
* [[ColourColor-Coded for Your Convenience]]: Red and gold, according to the Florentine Kindred dress code. To the Mexican Kindred, green.
* [[Evil Is Cool]]
* [[Evil Is Stylish]]
Line 40:
* [[Super Speed]]: Celerity, one of their core Disciplines.
* [[Super Strength]]: Vigor, another one of their core Disciplines.
* [[True Beauty Is Onon the Inside]]: So very much [[Inverted]].
* [[The Vamp]]: If you play them right, but if you want the [[Friendly Neighbourhood Vampire]] version, [[Femme Fatale]] or [[The Charmer]] will go.
* [[Vampires Are Sex Gods]]: Daeva '''are''' Sex Gods. It helps that they may have descended from [[Hot God|Ishtar]] the Babylonian goddess of fertility, war, love and ''sex''.
Line 48:
* Carnival: Supernatural freaks with the power to make their "Freak" traits worse. Almost totally opposite from the clan's ideals of seductive beauty.
* Children Of Judas: Depressed emo pariahs with the power to make others suicidally depressed. Can make mortals who committed suicide rise as vampires to prolong the emotional suffering.
* Eupraxus - The ultra-elite royal family of the Invictus, around whom the entire covenant is situated to protect. Luckily, they never ask for much that couldn't already be provided, because there's only seven of them and they could be wiped out in the span of a single night if the Invictus really felt like it.
* Gulikan: Vampire Perfumers who can use scent as a medium for their vampire powers.
* Toreador: A homage to the Toreador clan of the previous game. Arrogantly fashionable, this bloodline takes the clan's hedonism and narcissism to [[Beyond the Impossible]] levels.
Line 66:
* [[Beast Man|Beast Men]]
* [[Book Dumb]]: They are closer to the Beast than any other Clan and this proximity clouds their intellect and makes them more feral. However they compensate this with wisdom and insight.
* [[ColourColor-Coded for Your Convenience]] - Red and brown, according to the Florentine Kindred dress code. Probably a nod to their beastly streak and earthy personalities. To the Mexican Kindred it's yellow.
* [[Demonic Possession]]: Animalism allows them to possess animals.
* [[Evil Feels Good]]: The Red Surrender, when they loose their grip on [[Karma Meter|Humanity]] and give in to the whims of the [[Super-Powered Evil Side|Beast]], feels really good.
Line 78:
* [[Speaks Fluent Animal]]: Animalism grants them the ability to talk to animals.
* [[Stone Wall]]: Theorically speaking, thanks to Resilence.
* [[This Is Your Brain Onon Evil]]: Once again the Red Surrender.
* [[Wild Man|Wild Vampires]]
* [[Zen Survivor|Zen Survivors]]
Line 96:
The Mekhet, as their nickname implies, are silent vampires that gather forbidden secrets while lurking in the darkness which, by the way, are so entangled into their being that they can be considered one. If there something nobody should know you can be sure that sooner or later (most likely sooner) the Mekhet will discover and make use of it. Unlike the other clans they have nothing in particular that distinguishes their existence so to make up for this they can assume a variety of roles, from [[Psycho for Hire|deadly spies]] to the [[The Obi-Wan|enlightened scholars]]. They also have a tendency to pass themselves as [[Robe and Wizard Hat|wizards]].
 
Their [[Sourcebook|clanbook]] introduces the [[Secret Circle of Secrets|Shadow Cults]], which serves to emphasize the mage thing, but they're [[Not That Kind of Mage|Not That Kind Of]] '''[[Mage: The Awakening|Mage]]'''. It also introduces the possibility of Mekhet being able to [[Back Fromfrom the Dead|embrace mortals after a few days of their actual death]], but these individuals, have a higher chance of being raised as '''Hollow Mekhet''', the clan's original form when they arose in [[Ancient Egypt]]. Instead of extra flammability, a Hollow lacks a [[Anatomy of the Soul|Ka]], meaning he doesn't cast a reflection...of any sort, meaning his voice lacks an echo, he doesn't cast a shadow, and recording devices (cameras, bugs, ''phones''...) can't actually pick him up. [[Blessed Withwith Suck|This can be a bit of a double-edged sword]].
 
By the way, the Ka? It wasn't destroyed. In fact, that's the reason ''why'' they don't have a reflection-because the [[Enemy Without|Reflection is usually somewhere else]]. And it ''never'' likes the vampire.
Line 104:
* [[Ancient Egypt]]: All over the clan, starting with its name and the fact they trace their origin to [[Ancient Egypt]].
* [[A Wizard Did It]]: The clan was allegedly created by a magic spell involving a woman and her witch-pharaoh husband, [[Historical Villain Upgrade|Akhenaten]].
* [[Back Fromfrom the Dead]]: Vampires in general are all back from the dead, but Mekhets can embrace corpses even if they have been dead for days. This process, called Post-Mortem Embrace, creates the Hollow Mekhet.
* [[Badass Bookworm|Badass Bookworms]]: Although some of them are not necessarily bookworms.
* [[Beneath Notice]]: The Occultation Merit designed especially for Shadows (and [[Mage: The Awakening|Mages]]). It makes them very difficult to notice. It is so powerful that some start forgetting who themselves are.
** The Norvegi bloodline actively cultivates this image. They are so socially ostracised that nobody ever stops up and examines them too closely, which leads to most kindred grossly underestimating them.
* [[ColourColor-Coded for Your Convenience]]: Indigo and silver, according to the Florentine Kindred dress code. Black to the Mexican Kindred.
* [[Dark Is Edgy]]: They are associated with Dark and Night, but... see below.
* [[Dark Is Not Evil]]: No more evil than the average, though. The Mekhet, along with the Nosferatu, are tenebrous vampires, but they are also less prone to the whims of the [[Super-Powered Evil Side|Beast]].
Line 115:
* [[Glamour Failure]]: The Hollow Mekhet don't have ''Ka'', the [[Anatomy of the Soul|Soul of Sustenance]], which, by the way, became the [[Evil Twin|Reflection]]. Because of this they have no reflection nor shadow and their voices and images cannot be recorded by any mortal technology.
* [[Invisibility]]: Obfuscate, one of the core Disciplines
* [[Kill It Withwith Fire]]: All vampires are weak to fire and sun light, they are worse to the Mekhet due their affinity with darkness.
* [[Ninja|Ninjas]]: They have the abilities to be great Ninjas, so much the "Mekhet ninja" became a cliched Concept in the VTR community.
* [[Our Ghosts Are Different]]: The key to creating a Hollow Mekhet is Embracing someone who was going to leave a ghost in the normal course of events (ie, traumatic death, connection to life, all that jazz). For their parts, Reflections are similar to ghosts who have been sent to the Underworld (perfectly aware they're dead, able to grow and change in small ways), are mostly stuck inside mirrors or as living echoes or shadows, and eat carrion and stagnant water to regain their Essence.
Line 127:
** [[Envy]]: Even more so in the case of Hollow Mekhet: Their Reflections envy them, and everything they do afterwards is motivated by spite.
* [[Super Speed]]: Celerity, one of their core Disciplines.
* [[The Man in Thethe Mirror Talks Back]]: How Reflections interact with the world without Materializing.
 
Notable Mekhet Bloodlines:
Line 133:
* Brothers of Ypres: [[WW 1]] veterans that have powers based on the chemical weapons used in the war.
* Itani: A group of assassins who use their own hate as a weapon.
* Khaibit: Assassins and bodyguards most often associated with the Circle of the Crone. Claim heritage with the Egyptian god Set, who, [[Even Evil Has Standards|although not Mr. Bright and Shiny himself]], commanded his children to go forth and kill ''even worse'' things that lurked in the darkness. A common favorite for both the plug-and-play backstory for honorable warrior types and [[Dark Is Edgy|the Obtenebration Discipline]].
* Kuufukuji: A group of Vampiric monks who use training and discipline to resist the urge to feed.
* Mnemosyne: Nearly a true [[Hive Mind]] with memory based powers.
* Morbus: Disease carriers that [[Plaguemaster|spread]] disease in order to survive.
* Norvegi: A secretive Bloodline of mercenaries and assassins, capable of [[Bad Withwith the Bone|projecting]] [[Spikes of Villainy|spikes]] from their body, with which they can syphon blood from their victims. [[Weaksauce Weakness|The catch]]? They have no fangs, so that's the ONLY way they can feed.
* The Players: The designated [[Butt Monkey]] in Kindred society, vampires who wanted to be what the media saw vampires to be so badly they developed Majesty. Their powers are ''extremely'' fickle, however, and if they fail to work, there's a good chance the intended target will see them as a "poseur" and never fall for the allure again. Some Kindred fear them, because anything ''that'' weak has to have a nasty surprise...
* Qedeshah: A line of [[Mama Bear]] nurses, thoroughly the opposite of [[Hello, Nurse!]]. Attempting to induct men into the bloodline ends with a failed [[Squick]].
* Sangiovanni: A [[Spiritual Successor]] of the last edition's Giovanni clan, only they're now inbred mafia necromancers with a [[Take That|tendency]] to [[Perverse Sexual Lust|date]] [[Squick|less animate]] [[I Love the Dead|dead]], often with family [[Up to Eleven|approved]] [[Incest Is Relative|partners]].
Line 153:
* [[Abhorrent Admirer]]: If they fall in love, but that doesn't happen very often (or so we hope).
* [[Beneath the Earth]]: The Nosferatu Necropoli.
* [[ColourColor-Coded for Your Convenience]]: Black and green, according to the Florentine Kindred dress code. White to the Mexican Kindred.
* [[Dark Is Not Evil]]: No more evil than the average, though. The Nosferatu, along with the Mekhet, are tenebrous vampires, but they are also less prone to the whims of the [[Super-Powered Evil Side|Beast]].
* [[The Dreaded]]: The Clan as a whole.
Line 162:
* [[Malevolent Masked Men]]: The Unyielding Mask merit. Some Nosferatu wear masks that may hide their deformities (if they have any), but it also may intensify their creepiness. Oh yeah, the mask must be carved onto their faces.
* [[Mighty Glacier]]: Their only "physical" Discipline is [[Super Strength|Vigor]], so they can be viewed as such.
** An ancient Thai bloodline from this clan take it a step further by having the [[Made of Iron|Resilience discipline]] and [[Normally I Would Be Dead Now|their own unique discipline,]] not to mention they can also [[Healing Factor|heal like all other vampires]]. There's also a good chance that they also know Muay Thai, and/or were violent criminals/serial killers/soldiers when alive.
* [[More Teeth Than the Osmond Family]]: In their clanbook there's a flaw called Ruined Mouth that can be this, or something worse.
* [[Red Right Hand]]
Line 169:
* [[Sinister Subway|Sinister Subways]]: They love these kind of places, and that's why they are sinister to begin with.
* [[Super Strength]]: Vigor, one of their core Disciplines.
* [[True Beauty Is Onon the Inside]]: It can be played straight or simply averted. The Nosferatu are knowm to adapt to the curse better than most vampires and if you compare with [[Dark Is Not Evil]] above...
* [[Uncanny Valley]]: They can be fugly bat-faced monsters out of your worst nightmares or they can be beautiful... perfectly beautiful... ''disturbingly'' beautiful.
** Some of their bloodlines lack any flaws in their appearance, but are so taken by their [[Blue and Orange Morality]] that it's the same issue.
Line 194:
The Ventrue are the true [[Monster Lord|Lords]] of the vampire race and they rule it with an iron fist. Since their embrace they are powered by the desire to dominate the weaker ones (which from their point of view is basically everyone). They are also the driving force behind every political activity among the vampires. You can find them anywhere and they're usually high-placed because of their innate ability for rulership, [[Manipulative Bastard|manipulation]] and, of course, a good dose of their [[Hypnotic Eyes|will-crushing stare]].
 
No matter what context they're in, they're usually depicted as evil, domineering capitalists who wipe-out or enslave indigenous peoples. [[What the Hell, Hero?|They are specifically]] [[Even Evil Has Standards|singled-out]] as the ones who led the conquests of Mexico, Egypt (as the leaders of the Romans!), Russia, and really, everywhere.
 
Tropes associated with the Ventrue
Line 202:
* [[Bondage Is Bad]]: The clan has no ties to bondage itself, but since [[Hypnotic Eyes|Dominate]] correlates to... you know ''[[Fetish Fuel|Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The [[Dominatrix]]. You get the idea.
* [[The Caligula]]: It's quite easy for them to become one to the point that every Clan Bloodline is a variation of this trope.
* [[ColourColor-Coded for Your Convenience]]: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with [[Pride]]. The Mexican Kidred consider red their color.
* [[Corrupt Corporate Executive|Corrupt Corporate Executives]]
* [[Demonic Possession]]: Both Animalism and Dominate allow them to possess animals and humans, respectively.
Line 222:
* [[Speaks Fluent Animal]]: Animalism grants them the ability to talk to animals.
* [[Stone Wall]]: Just because their only "physical" Discipline is Resilence.
* [[This Is Your Brain Onon Evil]]
* [[Vampires Are Rich]]: Main source of Embraces are rich people, and due to Dominate, the ones that aren't soon become so - if they want.
* [[Wicked Cultured]]: Most of them.
Line 229:
Notable Ventrue Bloodlines:
* Architects of the Monolith: Vampires with powers related to cities. Able to play with traffic lights or imprison a victim inside the city limits.
* Bron: Arthurian themed Vampires cursed by the Holy Grail to become literal [[Fisher King|Fisher Kings]] in their own realms.
* Malkovians: [[Spiritual Successor|Spiritual Successors]] to the Masquerade's Malkavian clan. Both bloodlines are incurably insane and will cause insanity in others. Can have a bizarre effect on reality, or at least appear to.
* Macellarius: [[Affably Evil]] obese gourmet vampires, who are compelled to draw Vitae from meat, but cannot keep it down. Their enormous feasts are famed for the disgusting aftermath...
* Melissidae: [[Bee-Bee Gun|Bee-themed Vampires]]. Their bodies are used as hives for swarms of bees and they produce a honey-like Vitae that will enslave any mortal or Kindred to the bloodline's [[Hive Mind]]. In the distant past the rest of Kindred society held a universal truce that was honored by all factions in order to hunt the bloodline to extinction before it could enslave the whole world. The holocaust was not as successful as the Kindred believed and a few members of this bloodline are still at large.
Line 241:
== The Carthian Movement ==
 
The youngest of the main five Covenants, the Movement believes that vampires need to adapt to meet mortal systems. Sometimes this means instituting secret allegiances with mortal power sources, other times it means completely rebuilding the vampiric system of government to reflect a new political model. Often viewed as the rabble of vampiric society and considered at direct odds with the Invictus. Oddly, while the Carthians may have their hearts in the right places, there's a history of Carthian experiments going to pieces in a radical fashion.
 
Tropes associated with the Carthian Movement:
* [[Anti-Magic]] -- The system of Carthian Law in a Carthian-run domain is so powerful, it can actually stop others from using Disciplines if such would violate the law.
* [[Friendly Neighborhood Vampire]] -- Of the five Covenants, the Carthians have the strongest tendency to be this -- the Invictus are [[Aristocrats Are Evil|too hidebound]], the Circle of the Crone and the Lancea Sanctum are alternatively freaky and dogmatic, and the Ordo Dracul [[For Science!|sometimes don't respect medical ethics]].
* [[Hive Mind]] -- Some Carthian coteries undertake the full blood bond and dress identically to simulate the experience of a hive mind. There's even a Carthian Devotion that allows them to create a ''true'' hive mind.
* [[The Revolution Will Not Be Civilized]] -- Oh ''god'', no.
* [[Rule-Abiding Rebel]] -- Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
* [[Well-Intentioned Extremist]] -- The Carthians want a system of government that reflects mortal systems. Understandable. Unfortunately, some of their experiments start to go the way of all revolutions...
** If that's not enough, the Movement has its ''own'' well-intentioned extremists, the Anti-Obstructionist Army. They're basically vampiric terrorists who believe that the influence of Kindred (either through the Embrace or ghouling) stultifies mortal creativity, and take radical action against those who interfere too much with mortal society.
Line 260:
== The Circle Of The Crone ==
 
Pagans with fangs. The Acolytes believe that vampires are perfectly natural creatures, derived from a maternal figure known as "the Crone." This Crone has faces in all polytheistic faiths, and the Circle revere her in a series of guises. Needless to say, as their beliefs say that ''all'' parts of being a vampire are natural, this can lead to some bloody rituals... though the Acolytes make sure never to fall too close to the Beast. One of the two users of [[Blood Magic]] amongst the Covenants, they practice the art of Crúac.
 
Tropes associated with the Circle of the Crone:
Line 266:
* [[The Hecate Sisters]] -- The Acolytes take on a number of ritualistic archetypes, and among them are the Virgin (a woman who's never killed and serves as a reminder of Humanity), the Mother (a figure of comfort and manipulation), and the Crone.
** [[Four-Girl Ensemble]] -- Besides the three archetypes above there is [[Lady in Red|The Scarlet Woman]] who's independent and often times rebellious.
* [[Hot Witch]] -- The core rule book states that the Daeva are not inclined to join the Circle, but the number of Daeva found in the covenant in ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'' fiction is quite staggering. They do [[Averted Trope|avert]] the [[Beauty Equals Goodness]] part, though.
** Any vampire with the [[Hello, Nurse!|Striking Looks]] may qualify as well, but once again [[Beauty Equals Goodness|Beauty]] may [[Beauty Is Bad|not equal goodness]].
* [[Human Sacrifice]] -- There's... quite a bit of it.
* [[Straw Feminist]] -- The Daughters of the Goddess faction has some... interesting ideas on whether or not men can truly revere the Crone.
* [[This Is Your Brain Onon Evil]] -- Crúac actually ''stifles'' a Kindred's [[Karma Meter|Humanity]]. There are five levels of it, and with each one you learn, your maximum Humanity goes down one. So, an Acolyte skilled in three levels of Crúac can never raise their Humanity about seven.
* [[Wicca]] -- Emphasized in the Crone book. There's even an entire bloodline that emerged from the fact that the progenitor didn't realize that Wicca isn't in and of itself an ancient tradition.
* [[Wicked Witch]] -- All of its members can be considered Wicked Witches (or Warlocks), but the title fits much better if you are a Nosferatu.
Line 284:
== Invictus ==
 
Not to be confused with the Henley poem or the "Nelson Mandela and rugby" movie of the same name. The First Estate is considered one of the oldest covenants, with records of their territories stretching back to the days of Rome. They are vampiric feudalists and aristocrats, believing in the value of meritocracy and the great chain of being. Their houses and lineages are institutions that are powerful, but seen by others as being calcified and unmoving (at least, until someone dies). Responsible for the current system of praxis used by most domains.
 
Tropes associated with the Invictus:
* [[Aristocrats Are Evil]] -- And ''how''.
* [[Blood Oath]] -- A system of binding contracts used between members of the Invictus that has rather harsh consequences if broken. One of them ''sets your blood on fire'' if you break it.
* [[Chronic Backstabbing Disorder]] -- Quite common, especially if want to climb the Covenant ladder.
* [[Deadly Decadent Court]] -- They ''pioneered'' it.
* [[Limited Advancement Opportunities]] -- The First Estate is a system where age and accomplishment equal power, and the first sometimes outweighs the second. Cue backstabbing.
* [[Vampires Are Rich]]
* [[Wicked Cultured]] -- Most Invictus tend towards high fashion and antiquity.
 
Notable Invictus Bloodlines:
Line 299:
* Kallisti: Narcissistic beyond even the stereotype of Daeva, cold, and manipultive, the Ravagers delight in fomenting social chaos and discord among the Kindred they know. It's not done out of any sort of grand plan or devotion. They are, more or less, full-blown sociopaths, and most were before their Embrace. They do it because unlife is boring, and it's fun. This would seem to make them antithetical to the careful social order of the Invictus...but for their blood's complete inability to form a Vinculum on vampires, making them the perfect prey for a peckish elder...
* Lynx: The youngest bloodline in the Invictus--only officially becoming a bloodline a mere three months in the game world at the time the covenant splatbook was released--these Mekhet are not even structured like a traditional bloodline, instead describing themselves as a blood ''web''. The Lynx are fascinated by connections and networks, and not just of the digital sort--they are psychologically reliant on being connected to their preferred network.
* Malocusians: Similar in ways to the Annukanu, the Malocusians are descended from the Ventrue, and this seems to have made all the difference. Rather than being physically weakened outside of their chosen domain, they have a psychological aversion to even leaving their home, and find it a test to do so for any period of time.
* Sotoha: Japanese in origin, but settled mainly in the New World--in fact, they are descended from one who may be the first Japanese man to be Embraced by a European vampire, but most of the modern clan is not ethnically Japanese--the Sotoha have adopted a code similar to ''bushido'' and adhere to it fervently, believing in submission to their lord (i.e., the vampire who Embraced them) and total control of their emotions. However, their devotion to calm and control means the Beast becomes more opportunistic. Sotoha frenzies do not just end--it takes a prolonged effort.
* Spina: The Spina take [[Passive-Aggressive Kombat]] to extremes only an immortal creature with access to blood magic and a tendency towards obsession can--and they do it so masterfully it can become [[You Fight Like a Cow]]. Unlike many who claim adherence to the Invictus, as most Spina do, these Daeva do not seek to rule; they instead see themselves as those who judge the rulers, providing necessary (and always polite) criticism.
Line 305:
== Lancea Sanctum ==
 
They kick ass for the Lord. The Lancea Sanctum believe that Longinus, the centurion who stabbed Christ's side, was damned to unlife when the Messiah's blood fell on his lips. After wandering in the desert, an angel revealed to Longinus that vampires were damned to serve as a warning to mankind and to harrow them into righteousness. The Sanctified adopt Christian trappings, but they're a generally Abrahamic covenant, with creeds covering Judaism and Islam.
 
* [[Blood Magic]] -- Theban Sorcery, which relies on [[Eye of Newt|sacrifice]] as well as one's own will.
* [[Canis Latinicus]] -- It doesn't matter what explanation you use, that title just won't ''decline''.
** Actually, ''Requiem For Rome'' gives us an explanation. Originally, they were called the "Lancea ''Et'' Sanctum," the Lance and Sanctuary. For some reason, people started to forget to add the "Et," so it just became "Lance Sanctuary." It's not just grammatically incorrect, they don't even use the same gender tense!
* [[Church Militant]] -- Many Sanctified have elements of this, but the Exorcists (who hunt other supernaturals) and the Godslayers (who believe that "Thou shalt have no other gods before me" bit means there ''are'' other deities, and it's their duty to ''kill them'') are definitely up there.
* [[Crystal Dragon Jesus]] -- Complete with Vampire Jesus.
* [[Dark Messiah]] -- The Sanctified even ''call'' Longinus such, and believe it's their duty to serve as such to mankind.
* [[Dark Shepherd]] -- And lead us not into temptation... with barbed wire, if necessary.
* [[Religion of Evil]] -- When contrasted with mortal Christianity, certainly. When contrasted with [[For the Evulz|the Brood]], however...
* [[Scare'Em Straight]] -- Their guiding ethos.
* [[Sinister Minister]] -- More than a few.
 
Notable Sanctum Bloodlines:
Line 325:
== The Ordo Dracul ==
 
Yes, ''that'' [[Dracula|Dracul]]. The Dragons are vampiric transcendentalists, who believe that Vlad Tepes was Embraced and managed to become something ''more'' than a vampire. Inducting his three "brides" as his first students, Dracula went on to found a secret society dedicated to studying and enhancing the Kindred condition. By pragmatically analyzing what makes vampires the way they are, they can gain control over such nagging inconveniences as the necessity for blood, the panicked reaction to sunlight and fire, and the inclinations of the Beast. Mind you, they tend to have strange ideas of medical ethics...
 
Tropes associated with the Ordo Dracul:
* [[Badass Bookworm]] -- The Sworn of the Axe are the knights of the Ordo Dracul, but still expected to hold to the same intellectual standards as the rest of the Dragons.
* [[Eldritch Abomination]] -- One faction, the Chthonians, believes vampires are Lovecraftian beings in training. They tend to be a bit... off.
* [[Evilutionary Biologist]]
* [[Mad Doctor|Mad Doctors]]
Line 335:
* [[Morally-Ambiguous Doctorate]] -- The Ordo Dracul value the quality of change. One traditional way of passing this lesson on to students is "Kill this mortal, and see how the world adapts to his death."
* [[Our Vampires Are Different]] -- As said above, they want to be something ''more''.
* [[Place of Power]] -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[Werewolf: The Forsaken|Loci]], [[Mage: The Awakening|Hallows]], and [[Geist: The Sin Eaters (Tabletop Game)|Haunts]]...
* [[Sufficiently Analyzed Magic]] -- The Dragons gain more control over their bodies by figuring out what makes vampires tick.
** A Kindred only Buddhist Sect from Thailand has the same views as the Ordo but use an entirely opposite method to pursue the same goal, it even uses the rules for the Coils as the basis of their own Treasures. The sourcebook provides a possible storyhook for these two groups meeting and attempting to integrate.
** And there's a minor covenant, the Society of the Accord, who seek to reach an understanding with their Beast through negotiation. Their Treaties are oddly similar to the Coils... and utterly incompatible with them.
Line 350:
== VII ==
 
Also known as Seven, Se7en or Clan Akhud. A covenant and sometimes a clan or some other group that are alien and monstrous even by Kindred standards. They don't provoke the beast when meeting Kindred, they're known mostly by graffiti left at crime scenes and are a total enigma to the rest of Kindred society. When the origin being used defines them as a clan they're Clan Akhud, and have a literal demon trapped inside them instead of the Beast that afflicts other vampires. The other "canonical" (such as it is) origins are that they're a completely different variety of vampire with Russian origins. Or they're a failed creation of the Sanctum turned [[More Than Mind Control|brainwashed]] [[Knight Templar|moralists]].
 
Tropes associated with the VII:
* [[Anti-Villain]] -- What the Akhud and the Betrayed versions see themselves as.
* [[Always ChaoticExclusively Evil]] -- Not unique in ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[Evil Sorcerer|Tremere]] in Old WoD where [[My Species Doth Protest Too Much]] types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.
** It's kind of the other way around, since the Akhud clan are [[My Species Doth Protest Too Much]] types by default to the rest of Kindred society, and couldn't betray each other even if they wanted to.
* [[Black and Grey Morality]] -- This being ''Vampire: The Requiem'', they're firmly the former and the players are the latter. May even be their actual motivation.
Line 374:
** [[Gambit Roulette]]
** [[Out-Gambitted]]
** [[Spanner in Thethe Works]]
** [[Unwitting Pawn]]
** [[Xanatos Speed Chess]]
Line 380:
== The Strix ==
 
Reoccuring villains, the Striges are shadowy, birdlike specters that have haunted the Kindred since Ancient Rome. They claim to be the embodiment of the vampiric beast, and seek to make Kindred less human. Initially, they exterminated the Julii clan in Ancient Rome for breaking a [[Deal Withwith the Devil|deal with them]], but recently, have been released into the world [[The Unfettered|bereft of any purpose.]] Well, apart from the fact that they're heralds of disaster-if many of them gather in a single place, something ''really bad'' is going to happen there.
 
* [[Anarchy Is Chaos]]
Line 388:
* [[Complete Monster]] [[Invoked]]: Their Virtues are literally not any form of moral compass-just the way their Vices are expressed.
* [[Dangerously Genre Savvy]]
* [[Deal Withwith the Devil]]: How the Kindred initially got their attention, and a few of them still know how to perform the trick.
* [[Demonic Possession]]
* [[Evil Is Petty]]: They have no grand scheme, and simply prefer to ruin vampire unlives [[For the Evulz|for the lulz]].
* [[For the Evulz]]: They have no motivation at the moment, beyond pure, selfish, hedonism. Even the whole "herald of disaster" bit is something they do subconsciously.
* [[Glamour Failure]]: When possessing someone, their eyes glow like an animal's caught in light. However, they are clever enough to exploit this, and can make non-possessed people display this as well.
* [[The Hedonist]]
Line 401:
* [[Ravens and Crows]]: The other forms they can take.
* [[Red Oni, Blue Oni]]: The cold, amoral Blue Oni to the Beast's (and Belial's Brood, for that matter) savage, instinctual Red Oni. They're aware of it, too: See [[Card-Carrying Villain]].
* [[Spell My Name Withwith an "S"]]: There is literally multiple, grammatically correct ways to spell "Stirge". "Strix" is simply the modern way, with plural being the same word as singular in that case.
* [[The Sociopath]]: Almost the incarnation of this trope. They have no other motivation than simply hurting people for the sake of hurting people.
* [[To Create a Playground For Evil]]: More or less what they plan to do while playing [[The Corrupter]]: They think vampires are far too human for what they became.
Line 408:
 
{{reflist}}
[[Category:Vampire: The Requiem]]
[[Category:Characters]]
[[Category:{{TOPLEVELPAGE}}]]