Vampire: The Requiem/Characters: Difference between revisions

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== ''<big>The Clans</big>'' ==
 
A clan is a vampiric lineage. There are [[Five -Bad Band|five clans]]: the Daeva, the Gangrel, the Mekhet, the Nosferatu and the Ventrue; all vampires belong to one clan or another. Members of clans all have certain things in common, from easiness with specific Disciplines to a particular weaknesses. Within the clans are smaller groups of specific lineages called Bloodlines, they share much of the defining characteristics of their parent clan, but have a number of unique abilities, access to specialised disciplines and are penalised with additional weaknesses in addition to their clan weakness. Overall the Bloodlines, to varying degrees, suffer from being [[Crippling Overspecialization]] variations of their parent clans.
 
== Daeva - ''The Succubi'' ==
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* [[Beauty Equals Goodness]]: [[Subverted]].
* [[Beauty Is Bad]]: Played [[Incredibly Lame Pun|dead]] straight.
* [[Colour -Coded for Your Convenience]]: Red and gold, according to the Florentine Kindred dress code. To the Mexican Kindred, green.
* [[Evil Is Cool]]
* [[Evil Is Stylish]]
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== Gangrel - ''The Savages'' ==
 
Nicknamed [[Beast Man|Savages]] by the others and stereotyped as [[Dumb Muscle|babaric and stupid]], but in their own way more noble than any other clan, meaning they are (probably) the [[Friendly Neighborhood Vampire|nicest vampires]] around. You should note, however, that taking their niceness for granted is not a very wise decision since they are just as likely as any vampire to turn evil, have an intense connection with the [[Super -Powered Evil Side|Beast]], very sharp claws and [[Unstoppable Rage|go berserk]] with little hesitation. They loathe the [[Weak -Willed|weak of mind]], but value those with a [[The Social Darwinist|strong sense of survival]].
 
In Mexico, indigenous Gangrel were cousins of and allied with actual '''[[Werewolf: The Forsaken|Werewolves]]''' (a [[Shout Out]] to the clan's inspiration in Masquerade); they were also proud warriors and law enforcers, furthering the good guy thing.
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* [[Beast Man|Beast Men]]
* [[Book Dumb]]: They are closer to the Beast than any other Clan and this proximity clouds their intellect and makes them more feral. However they compensate this with wisdom and insight.
* [[Colour -Coded for Your Convenience]] - Red and brown, according to the Florentine Kindred dress code. Probably a nod to their beastly streak and earthy personalities. To the Mexican Kindred it's yellow.
* [[Demonic Possession]]: Animalism allows them to possess animals.
* [[Evil Feels Good]]: The Red Surrender, when they loose their grip on [[Karma Meter|Humanity]] and give in to the whims of the [[Super -Powered Evil Side|Beast]], feels really good.
** [[Being Good Sucks]]: For vampires, anyway. The Defiance, a rumored process that allows Savages to be shackle the beast such that they can never touch the Red Surrender again, also allows them to be intelletual and empathetic and in general more ''humane''. And it feels ''awful'', like denying part of who you are.
* [[Gaseous Form]]: Another part of Protean.
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* Dead Wolves: [[Wolf Man|Wolf men]] mostly located in Northern Mexico, these were mortals who had potential to become Werewolves but were embraced before they could undergo their first Change. Have access to subtle powers that are affected by the moon. The bloodline is intended to serve as a bridge between the Vampire and [[Werewolf: The Forsaken|Werewolf]] gamelines.
* Hounds of Actaeon: The [[Evil Poacher]] of the Vampire world.
* Les Gens Libres: A group of Vampiric freedom Fighters who seek to free others from oppression [[Well -Intentioned Extremist|whether they want to be free or not.]]
* Mabry: [[Follow the Leader|Vampire Bikers,]] [[And Zoidberg|that use traps.]]
* Oberlochs: Monstrous, degenerate, inbred rednecks that lurk around rural towns, will only embrace their close family members and do not hesitate to kill city dwellers.
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== Mekhet - ''The Shadows'' ==
 
The Mekhet, as their nickname implies, are silent vampires that gather forbidden secrets while lurking in the darkness which, by the way, are so entangled into their being that they can be considered one. If there something nobody should know you can be sure that sooner or later (most likely sooner) the Mekhet will discover and make use of it. Unlike the other clans they have nothing in particular that distinguishes their existence so to make up for this they can assume a variety of roles, from [[Psycho for Hire|deadly spies]] to the [[The Obi -Wan|enlightened scholars]]. They also have a tendency to pass themselves as [[Robe and Wizard Hat|wizards]].
 
Their [[Sourcebook|clanbook]] introduces the [[Secret Circle of Secrets|Shadow Cults]], which serves to emphasize the mage thing, but they're [[Not That Kind of Mage|Not That Kind Of]] '''[[Mage: The Awakening|Mage]]'''. It also introduces the possibility of Mekhet being able to [[Back From the Dead|embrace mortals after a few days of their actual death]], but these individuals, have a higher chance of being raised as '''Hollow Mekhet''', the clan's original form when they arose in [[Ancient Egypt]]. Instead of extra flammability, a Hollow lacks a [[Anatomy of the Soul|Ka]], meaning he doesn't cast a reflection...of any sort, meaning his voice lacks an echo, he doesn't cast a shadow, and recording devices (cameras, bugs, ''phones''...) can't actually pick him up. [[Blessed With Suck|This can be a bit of a double-edged sword]].
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* [[Beneath Notice]]: The Occultation Merit designed especially for Shadows (and [[Mage: The Awakening|Mages]]). It makes them very difficult to notice. It is so powerful that some start forgetting who themselves are.
** The Norvegi bloodline actively cultivates this image. They are so socially ostracised that nobody ever stops up and examines them too closely, which leads to most kindred grossly underestimating them.
* [[Colour -Coded for Your Convenience]]: Indigo and silver, according to the Florentine Kindred dress code. Black to the Mexican Kindred.
* [[Dark Is Edgy]]: They are associated with Dark and Night, but... see below.
* [[Dark Is Not Evil]]: No more evil than the average, though. The Mekhet, along with the Nosferatu, are tenebrous vampires, but they are also less prone to the whims of the [[Super -Powered Evil Side|Beast]].
* [[Evil Twin]]: The Reflections of Hollow Mekhet. They universally resent their respective vampires for getting what they see as a lesser version of the curse, and thus enjoy making their counterparts miserable.
* [[Fragile Speedster|Fragile Speedsters]]: Thanks to Celerity.
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* [[Abhorrent Admirer]]: If they fall in love, but that doesn't happen very often (or so we hope).
* [[Beneath the Earth]]: The Nosferatu Necropoli.
* [[Colour -Coded for Your Convenience]]: Black and green, according to the Florentine Kindred dress code. White to the Mexican Kindred.
* [[Dark Is Not Evil]]: No more evil than the average, though. The Nosferatu, along with the Mekhet, are tenebrous vampires, but they are also less prone to the whims of the [[Super -Powered Evil Side|Beast]].
* [[The Dreaded]]: The Clan as a whole.
* [[Gonk]]: Nosferatu compared to the other clans. ''Animal-headed'' Nossies to regular Nossies, as well.
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** Some of their bloodlines lack any flaws in their appearance, but are so taken by their [[Blue and Orange Morality]] that it's the same issue.
* [[Was Once a Man]]: Or woman for that matter!
* [[Why Did It Have to Be Snakes?]]?: Oh yeah, they know what's your worst fear is and they won't hesitate to use it against you.
 
Notable Nosferatu Bloodlines:
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* Calacas: An erudite Mexican bloodline that [[I See Dead People|specializes in dealing with ghosts]].
* Caporetti: [[Tunnel King|Tunneling]] Haunts that look like [[An Ice Person|frozen corpses]] and give off a supernatural chill. They are [[Lightning Bruiser|also terrifyingly fast.]]
* The Cockscomb Society: [[The Woobie|The girls and guys]] of this bloodline [[Angst What Angst|maintain an upbeat demeanour]] and [[What Measure Is a Non -Cute?|try to be socially active in spite of their clan's condition.]]
* Galloi: Androgynous adherents of Cybele who [[Blood Bath|bathe in blood]] to become beautiful. It works ''[[So Beautiful ItsIt's a Curse|way]]'' too well.
* Noctuku: [[I'm a Humanitarian|Savage cannibals]]. While a normal vampire's drive to feed on blood is stronger then a heroin addiction, this bloodline experiences an even stronger urge to eat the meat [[Cannibal Clan|of other vampires]].
* Mayarap: [[The Atoner|Buddhist Vampire Monks]] with a snake-motif from Thailand's First Kingdom. [[Ninja Pirate Zombie Robot|They're often skilled in Muay Thai, have been violent criminals when mortal and have their clan's invisibility powers.]] Follow a [[Blue and Orange Morality]] that is bizarre by Kindred standards.
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The Ventrue are the true [[Monster Lord|Lords]] of the vampire race and they rule it with an iron fist. Since their embrace they are powered by the desire to dominate the weaker ones (which from their point of view is basically everyone). They are also the driving force behind every political activity among the vampires. You can find them anywhere and they're usually high-placed because of their innate ability for rulership, [[Manipulative Bastard|manipulation]] and, of course, a good dose of their [[Hypnotic Eyes|will-crushing stare]].
 
No matter what context they're in, they're usually depicted as evil, domineering capitalists who wipe-out or enslave indigenous peoples. [[What the Hell, Hero?|They are specifically]] [[Even Evil Has Standards|singled-out]] as the ones who led the conquests of Mexico, Egypt (as the leaders of the Romans!), Russia, and really, everywhere.
 
Tropes associated with the Ventrue
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* [[Bondage Is Bad]]: The clan has no ties to bondage itself, but since [[Hypnotic Eyes|Dominate]] correlates to... you know ''[[Fetish Fuel|Domination]]'', it's been mixed into some official artwork, and there's a character in their clanbook bluntly called The [[Dominatrix]]. You get the idea.
* [[The Caligula]]: It's quite easy for them to become one to the point that every Clan Bloodline is a variation of this trope.
* [[Colour -Coded for Your Convenience]]: Purple and gold, according to the Florentine Kindred dress code. Interestingly, purple is usually associated with [[Pride]]. The Mexican Kidred consider red their color.
* [[Corrupt Corporate Executive|Corrupt Corporate Executives]]
* [[Demonic Possession]]: Both Animalism and Dominate allow them to possess animals and humans, respectively.
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Tropes associated with the Carthian Movement:
* [[Anti -Magic]] -- The system of Carthian Law in a Carthian-run domain is so powerful, it can actually stop others from using Disciplines if such would violate the law.
* [[Friendly Neighborhood Vampire]] -- Of the five Covenants, the Carthians have the strongest tendency to be this -- the Invictus are [[Aristocrats Are Evil|too hidebound]], the Circle of the Crone and the Lancea Sanctum are alternatively freaky and dogmatic, and the Ordo Dracul [[For Science!|sometimes don't respect medical ethics]].
* [[Hive Mind]] -- Some Carthian coteries undertake the full blood bond and dress identically to simulate the experience of a hive mind. There's even a Carthian Devotion that allows them to create a ''true'' hive mind.
* [[The Revolution Will Not Be Civilized]] -- Oh ''god'', no.
* [[Rule Abiding Rebel]] -- Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
* [[Well -Intentioned Extremist]] -- The Carthians want a system of government that reflects mortal systems. Understandable. Unfortunately, some of their experiments start to go the way of all revolutions...
** If that's not enough, the Movement has its ''own'' well-intentioned extremists, the Anti-Obstructionist Army. They're basically vampiric terrorists who believe that the influence of Kindred (either through the Embrace or ghouling) stultifies mortal creativity, and take radical action against those who interfere too much with mortal society.
 
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* Malocusians: Similar in ways to the Annukanu, the Malocusians are descended from the Ventrue, and this seems to have made all the difference. Rather than being physically weakened outside of their chosen domain, they have a psychological aversion to even leaving their home, and find it a test to do so for any period of time.
* Sotoha: Japanese in origin, but settled mainly in the New World--in fact, they are descended from one who may be the first Japanese man to be Embraced by a European vampire, but most of the modern clan is not ethnically Japanese--the Sotoha have adopted a code similar to ''bushido'' and adhere to it fervently, believing in submission to their lord (i.e., the vampire who Embraced them) and total control of their emotions. However, their devotion to calm and control means the Beast becomes more opportunistic. Sotoha frenzies do not just end--it takes a prolonged effort.
* Spina: The Spina take [[Passive -Aggressive Kombat]] to extremes only an immortal creature with access to blood magic and a tendency towards obsession can--and they do it so masterfully it can become [[You Fight Like a Cow]]. Unlike many who claim adherence to the Invictus, as most Spina do, these Daeva do not seek to rule; they instead see themselves as those who judge the rulers, providing necessary (and always polite) criticism.
 
== Lancea Sanctum ==
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* [[Dark Shepherd]] -- And lead us not into temptation... with barbed wire, if necessary.
* [[Religion of Evil]] -- When contrasted with mortal Christianity, certainly. When contrasted with [[For the Evulz|the Brood]], however...
* [[Scare 'Em Straight]] -- Their guiding ethos.
* [[Sinister Minister]] -- More than a few.
 
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* [[Mad Doctor|Mad Doctors]]
* [[Mad Scientist|Mad Scientists]]
* [[Morally -Ambiguous Doctorate]] -- The Ordo Dracul value the quality of change. One traditional way of passing this lesson on to students is "Kill this mortal, and see how the world adapts to his death."
* [[Our Vampires Are Different]] -- As said above, they want to be something ''more''.
* [[Place of Power]] -- They regularly seek out "Wyrm's Nests", places where there's high weirdness afoot. Mind you, this often leads them to [[Werewolf: The Forsaken|Loci]], [[Mage: The Awakening|Hallows]], and [[Geist: The Sin Eaters (Tabletop Game)|Haunts]]...
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Tropes associated with the VII:
* [[Anti -Villain]] -- What the Akhud and the Betrayed versions see themselves as.
* [[Always Chaotic Evil]] -- Not unique in ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'' terms in this respect but the only real rule for using them is that they are nothing but this trope. The weakness for the Akhud clan is similar to the [[Evil Sorcerer|Tremere]] in Old WoD where [[My Species Doth Protest Too Much]] types can't fight against their peers. Unlike the Tremere version this is inherent to their blood and applies to mortal descendants of their founder.
** It's kind of the other way around, since the Akhud clan are [[My Species Doth Protest Too Much]] types by default to the rest of Kindred society, and couldn't betray each other even if they wanted to.
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* [[Ax Crazy]]: They are this, and, with their powers, they can send vampires into insane frenzies.
* [[Body Surf]]: And they [[All Your Powers Combined|keep disciplines from each body.]] [[Oh Crap|Yikes.]]
* [[Card -Carrying Villain]]: Proudly proclaim themselves kin of [[Enemy Within|the Beast]], and are disgusted that most vampires aren't this trope.
* [[Complete Monster]] [[Invoked]]: Their Virtues are literally not any form of moral compass-just the way their Vices are expressed.
* [[Dangerously Genre Savvy]]
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* [[Owl Be Damned]]: The most common form they take.
* [[Ravens and Crows]]: The other forms they can take.
* [[Red Oni, Blue Oni]]: The cold, amoral Blue Oni to the Beast's (and Belial's Brood, for that matter) savage, instinctual Red Oni. They're aware of it, too: See [[Card -Carrying Villain]].
* [[Spell My Name With an "S"]]: There is literally multiple, grammatically correct ways to spell "Stirge". "Strix" is simply the modern way, with plural being the same word as singular in that case.
* [[The Sociopath]]: Almost the incarnation of this trope. They have no other motivation than simply hurting people for the sake of hurting people.
* [[To Create a Playground For Evil]]: More or less what they plan to do while playing [[The Corrupter]]: They think vampires are far too human for what they became.