Vampire: The Requiem: Difference between revisions

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A tabletop roleplaying game in the [[New World of Darkness (Tabletop Game)|New World of Darkness]] line. Players take the roles of vampires, people [[Cursed Withwith Awesome|Cursed]] with eternal (un)life, supernatural power, and -- oh, yeah -- [[Blessed Withwith Suck|bloodlust and a fatal sunlight allergy.]]
 
''Vampire: The Requiem'' began in 2004. Instead of the [[Vampire: The Masquerade (Tabletop Game)|previous game's]] thirteen (and then some) clans, clans being the most distinctive feature of White Wolf's system, it was whittled down to five "archetype" clans, though they have tons of bloodlines that were created from those five. ''Masquerade'''s two sects, the Sabbat and the Camarilla, were replaced with five "covenants", effectively setting up an X/Y axis with far more options numerically than Masquerade. Then there's the fact that each covenant has tons of factions (see below).
 
== Since ''Vampire: The Requiem'' unlives on and doesn't breathe tropes, it's not unfitting that each clan and covenant is a trope unto themselves, though some supplements add a few more...[[Our Vampires Are Different|variations]]. Here's a quick cheat sheet in case you feel like diving in. Includes the names of the clan [[Splat|splatbooks]]; covenant splats are just called the same as the covenant. ==
 
* ''[[Dark Chick|Daeva]]'': The [[Spiritual Successor|Spiritual Successors]] of the [[Aristocrats Are Evil|Toreador]] clan from ''Masquerade'' (indeed, they have a bloodline ''called'' the Toreador) mixed to some extent with the passionate Brujah (coming to Requiem as a Gangrel bloodline), the second most evil clan (right behind the Ventrue), and nicknamed Succubi (aka [[Horny Devils]]) by the other Clans...which pretty much [[Exactly What It Says Onon the Tin|summarizes their whole concept]]. In their Clan Book it is stated that they're "[[Super Strength|stronger]], [[Super Speed|faster]] and [[Evil Is Sexy|sexier]] than you". Even before the embrace they are already attractive humans after it they become an [[Inhumanly Beautiful Race]], partly because of their discipline, Majesty, that allows them to bedazzle people with their presence. The clan book does make a point of the fact that anyone who knows enough about the Daeva (including the Daeva themselves) tends to find something off about them because their beauty is artificial and they are incapable of love. One of the illustrators noted that the Daeva are essentially sex objects rather than people. Sourcebook: ''"Kiss of the Succubus"''.
* ''[[The Brute|Gangrel]]'': All but unchanged from the Clan of ''Masquerade'', but unlike their previous incarnation, they have no ties at all to the [[Werewolf: The Forsaken|Werewolves]] (except for the [[All Bikers Are Hells Angels|Bruja]]) and little to no [[In Harmony Withwith Nature|harmony with nature]]. However, their bond with the Beast remains the same, if not stronger: while other clans tend towards more...''human'' evil, the Gangrel do boast some savage monsters, including one of the "iconic" (to borrow a term from [[Dungeons and Dragons|D&D]]) characters, The Unholy. Sourcebook: ''"Savage and Macabre"''.
* ''[[Evil Genius|Mekhet]]'': A clan of [[Ninja Pirate Zombie Robot|psychic vampire ninja]]. They have a huge fan base because they [[Spiritual Successor|vaguely resemble]] several ''Masquerade'' clans that weren't carried over <ref>such as the [[Psycho for Hire|Assamites]], the [[Religion of Evil|Followers]] of [[Reptiles Are Abhorrent|Set]], the [[Dark Is Edgy|Lassombra]], the [[Evil Sorcerer|Tremere]], the...</ref> and are a [[Master of None|blank slate]] deliberately. Sourcebook: ''"Shadows in the Dark"''.
* ''[[The Dragon|Nosferatu]]'': The original Nosferatu from ''Masquerade'' were [[The Grotesque|physically repulsive]]. The recreation of the clan can be visually "normal" (in the loose sense of the word), but very [[Uncanny Valley|disturbing]] in one way or another. At least one non-player character of middling importance in New Orleans is in fact beautiful...[[So Beautiful It's a Curse|perhaps too much so]]... Sourcebook: ''"The Beast That Haunts The Blood"''.
* ''[[Big Bad|Ventrue]]'': They are [[Aristocrats Are Evil|the aristocracy]] of the vampire society. They are always at the top and their motto is, essentially, "[[Magnificent Bastard|We Always Win]]", although that is normally followed by some [["The Reason You Suck" Speech|semantic wrangling]] [[Did You Actually Believe?|about how they won in the long run]]. Unlike their ''Masquerade'' incarnation they are not [[Picky Eater|picky eaters]], but the responsibility of ruling over the Damned has put a [[This Is Your Brain Onon Evil|great toll on their ever weakening minds]] <ref>which, curiously, makes them resemble the [[The Mad Hatter|Malkavians]], albeit in a [[The Caligula|Caligula]] way, to the point where they have a bloodline of madmen called Malkovians</ref>. Sourcebook: ''"Lords of the Damned"''.
* ''Julii'': They're [[Expy|expies]] of the Ventrue (or is it the other way around?). Created by the Strix, servants of the god Mars, in return for sweet, bloody glory. The clan was wiped out when the Julii started to humanize as a whole. There's a few ideas about how both the Ventrue and Gangrel may have descended from them, among other theories.
* ''The Wicked Dead'': Vampires who aren't Kindred, brought-up in the book of the same name. Their Blood Potency is 0, so each time they meet a "true" vampire, they cower in fear. Notable examples:
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** And there's a Daeva bloodline, the Carnival, which also functions as a Covenant for its members, though it's still a bit too small to truly be considered as such.
 
Now with [[Vampire: The Requiem (Tabletop Game)/Characters|Character Sheet]], fans are highly encouraged to edit.
 
Aside from the Clan and Covenant sourcebooks (even ghouls get one, called, simply, ''"Ghouls"'' -- much like how the Covenant sourcebooks are named after the Covenants), [[Vampire: The Requiem]] has a fair amount of sourcebooks. The ''"Bloodlines"'' trilogy (''The Chosen'', ''The Hidden'', ''The Legendary'') covers yet more varieties of bloodline. The ''"Ancients"'' duology (''Ancient Mysteries'', ''Ancient Bloodlines'') covers the past of vampire society and the vampire "race", as well as what happens to a vampire as it ages. The ''Night Horrors'' books specifically written for the Vampire line cover strange new forms of vampire (''Wicked Dead'') and particularly infamous and/or ancient vampires (''Immortal Sinners''). ''City of the Damned: New Orleans'' covers the World of Darkness's version of The Big Easy, particularly how it looks through the eyes of the vampires who claim it for their own. It shouldn't be confused with ''"Damnation City"'', which is about designing cities in the World of Darkness and how vampires can rule them. ''"The Blood"'' is the Player's Guide to [[Vampire: The Requiem]]. ''"Nomads"'' looks at Kindred who take up a nomadic lifestyle, while ''"Coteries"'' looks at how and why groups of vampires get together. The ''"Requiem Chronicler's Guide"'' is a toolbox for building various types of chronicle, and ''"The Danse Macabre"'' takes the toolbox to the next level, ranging from personal to global, and providing an array of new rules. Finally, ''"Mythologies"'' covers stories told amongst the undead about their possible origins, unique abilities and creatures that go bump in the night, while ''"Requiem for Rome"'' and ''"Fall of the Camarilla"'' are a duology describing the last major vampire organisation and how it all fell apart during the collapse of the Roman Empire.
 
And then there are the PDF supplements. ''"Ready-Made PCs"'' is [[Exactly What It Says Onon the Tin]], a set of ready-to-play characters, ''"Invite Only"'' covers how to build Kindred social interactions and gatherings, and ''"New Wave Requiem"'' is a historical supplement for the 1980s. The ''"Vampire Translation Guide"'' is a quick and dirty guide to converting between ''Requiem'' and ''Masquerade''.
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=== This game features examples of: ===
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{{quote| It feels ''awful''. Humanity is no pleasant thing. Denying the Beast feels sick, wrong, tainted. The vampire concentrates overmuch on all the wrong things she’s done and recognizes herself for the monster that she is.}}
* [[Bittersweet Ending]] - Ending a story like this is par for the course.
* [[Blessed Withwith Suck]] - It is ''not'' fun to be a vampire. Those who disagree tend to become ash in the wind one way or another.
** An interesting case study of this are Bloodlines. Bloodlines can be born from a vampire getting incredibly old and powerful in blood manipulation, allowing them to create a special Discipline or make an Out of Clan into an In Clan Discipline, making it [[Experience Point|cheaper to buy]]. [[Fantastic Fragility|The downside?]] The vampire and likely most if not all of their progeny now get an ''extra'' [[Weaksauce Weakness]], even if they don't ''want'' the spiffy new powers! It's no surprise that a good number of bloodlines were created as a result of said founder surviving a particularly nasty [[Curse]].
*** Of particular note are the Kallisti, a Daeva bloodline outlined in the Invictus sourcebook. On paper, they are the ultimate social manipulators, with [[Hypnotic Eyes|Dominate]], [[Mary Sueperpower|Majesty]], and a bloodline Discipline called Perfidy, which is basically emotional control geared towards causing as much chaos as possible. Plus, they have access to [[Super Speed|Celerity]] if things get dicey. The catch? Their bloodline weakness is that their blood doesn't cause Vinculum. This doesn't sound too bad until you realize that since vampires (once they reach an appropriate age) can only feed from other vampires, any elder would give his left arm for a blood slave that he can drink freely from without any emotional ties. The Invictus practically keeps them as pets, letting them play tiddly winks with local politics as long as their elders can tap their veins whenever they please. If you're a Kallisti, and word gets out about the weakness of your bloodline, expect a long stay chained up in an elder's basement as he farms you for blood.
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** Then you've got the Hollow Mekhet. Rather than being Embraced on the cusp of death, they were Embraced several days after. However, this has given them time for their [[Anatomy of the Soul|ba]] to depart, which means they cast no shadow, don't reflect in mirrors or resolve on any film medium, can't be heard over a phone or tape recorder... oh, and their ba is still pinned to this mortal coil, ''can'' do all these things, and will make the Mekhet's nights living hell if it's not placated with the right rituals.
* [[Canis Latinicus]] - "Lancea Sanctum."
* [[Cannibal Clan]] - The Oberloch bloodline seem to be based on the [[Cannibal Clan]] types you see in horror movies like the ''[[The Texas Chainsaw Massacre (Film)|The Texas Chainsaw Massacre]]'', but are actually derived from the [[Deep South|redneck]] thing. A truer cannibal clan would be the Noctoku, who feed on other vampires exclusively, or the Macellarius, who do that occasionally, but really emphasize the family unit.
* [[Card-Carrying Villain]]: Belial's Brood is fully aware that they are evil by human standards, and they could not care less.
* [[The Casanova]] - The male Daeva.
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* [[Crapsack World]] - ''Especially'' for humans.
** "Especially?" No, thank you, I'm perfectly fine with being a blood doll as opposed to having to deal with a society entirely composed of [[Manipulative Bastard|Manipulative Bastards]] and an [[Enemy Within]], thank you very much.
** [[Hunter: The Vigil (Tabletop Game)|Some humans take issue with this state of affairs]] and have developed potent tools towards that end-such as a device that essentially makes a vampire's unique metabolism self-destruct in rather graphic fashion. [[Not So Harmless]] indeed.
* [[Crippling Overspecialization]] - The Moroi bloodline are a group of uber-predators kept as assassins by the Ordo Dracul. They boast strength and toughness beyond even undead norm, they have both Obfuscate (vampiric stealth) and Animalism (animal control), and they're an option for both Gangrel ''and'' Nosferatu, meaning that they have relatively easy access to Protean, though it's no longer in-clan. They also have murderous urges even more powerful than other vampires that take up most of their concentration, and while they're not precisely deformed, they have yellowish skin and their air of menace allows even oblivious humans to understand there's ''something'' wrong with them. So yeah, good if you want to fight, sneak, or assassinate, bad if you want to, say, carry on a normal conversation, or do more than basic math.
* [[Crossover]] - It doesn't involve metaplot since it doesn't exist in this iteration of the WoD, but it's still worth pointing out!
** The Dead Wolves bloodline from Shadows of Mexico are [[Werewolf: The Forsaken|wolf-blooded]] who just so happen to have been Embraced before the First Change. Sort of. So I guess [[Big Screwed-Up Family]] as well? Their bloodline discipline references the mechanics for the various moons and their related skills in Werewolf as well.
** The Bohagande bloodline are tricky gamblers whose founders consist of a cowboy Gangrel with a crow instead of bat form, and what is basically a Shoshone [[Mage: The Awakening (Tabletop Game)|Acanthus mage.]] They even make use of Mage's sympathetic magic system with their bloodline discipline, so bonus points for that!
** The clanbooks make references to vampires fighting against [[Hunter: The Vigil (Tabletop Game)|people in black fatigues carrying the symbol of Sagittarius (the Cheiron Group's field division) and hunters bearing marks of a shield and spear (Aegis Kai Doru).]]
** The Nests valued by the Ordo Dracul are all but explained as being the same as Werewolf loci and Mage sanctums.
* [[Crystal Dragon Jesus]]: The ''Lancea Sanctum'', a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed [[Jesus|the actual Jesus from the Bible]] with his spear, as some kind of dark vampire messiah.
** Horrifically, Belial gets similar treatment. Dracula, too.
*** Not entirely true with Dracula. He's not [[The Messiah]] to the Ordo Dracul, he's just a really smart guy they all want to emulate. It's a bit more like modern physicists idolizing Einstein or Maxwell, or rock musicians looking up to the Beatles.
* [[Cursed Withwith Awesome]]: At least frankly that's how most groups play it.
** Ghuls tend to see themselves as this: They are cursed to be necrophages for eternity in return for their dark sorcery as mortals...[[Really Seven Hundred Years Old|at the age they were cursed]]...with [[Functional Magic]] intact...CharmPerson...and the complete lack of anything resembling [[Enemy Within|the Beast]]. It's at that point that the silver lining gets so thick you can't see the cloud.
* [[Darkest Africa]]: Requiem for Rome has a section detailing how a game set in sub-Saharan Africa might be like. it's described like this trope, but it may be [[Justified Trope|justified.]]
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* [[Demonic Possession]] - Dominate 5: any human so possessed this way tends to go insane or even catatonic.
** Pick a Strix. Any Strix. Chances are he's done this at least once, probably more.
* [[Depending Onon the Artist]]: As different artists are commissioned to work on the same characters, this trope is in full effect.
* [[Deprogram|Deprogramming]]: What it takes to break some Dominate powers.
* [[The Dev Team Thinks of Everything]]: The core book informs the curious just what would probably happen if one of the Kindred found themselves at the bottom of a deep-sea trench or [[Recycled in Space|in outer space,]] with [[Parabombing|parentheticals]] asking just [[What the Hell, Player?|what kind of chronicle you're playing for this to come up.]]
** [[Hilarious in Hindsight|Six years later, the Infinite Macabre supplement was released.]]
** ''Ghouls'' has detailed mechanics for conception and gestation... in the context of breeding humans as blood slaves. The author even directly states that having a player character use these rules is an (his words) ''[[Video Game Cruelty Potential|exercise in cruelty]]''.
* [[Dhampyr]]: Covered in "Wicked Dead", they are the result of dark rituals and an unnatural obsession for a vampire to procreate. So long as the parents are one mortal and one vampire, [[Homosexual Reproduction|normal gender requirements are void]]. [[Mister Seahorse|The female partner can even impregnate the male partner]] -- [[Body Horror|naturally, this is death for a mortal man]]. Dhampyrs themselves are pretty much [[Blessed Withwith Suck]]; they can deactivate Disciplines without even realising it and vampires that drink their blood have to regurgitate it before they can use their powers, but at the same time a vampire that drinks a dhampyr's blood goes nuts, often becoming obsessed with the dhampyr to boot.
* [[Did Not Do the Research]]: The nickname given for the Invictus is "The First Estate". However, [[wikipedia:Estates of the realm|that refers to the Church]]. Aristocrats are the Second Estate.
** There's text in the corebook that suggests this is intentional on the part of the Invictus:
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* [[Evil Tastes Good]] - Feeding causes a vampire to get an adrenaline rush/orgasm.
* [[Evil Twin]] - The Hollow Mekhet are haunted by their Ka (the reflection/shadow from Egyptian mythology). It doesn't want to kill them (because that would kill it too); it wants to make them suffer...
* [[Evil Versus Evil]] - In a game where [[You Suck|you]] are a [[Villain Byby Default]] in a society based on [[The Social Darwinist]] trope and the game's system tries to make it really hard to play [[The Atoner]], you get this.
** ''Ventrue'' has a running narrative about a [[Mysterious Waif|dead girl]] who's trying to protect herself from the [[Owl Be Damned|strix]] by performing alot of really creepy ritual killings around places full of negative feelings. She claims the rituals are from the only ones that can fight the strix, the equally mysterious "Perfecti." [[Fridge Brilliance|That's basically Belial's Brood.]]
* [[Evil Virtues]]: Part of what makes Belial's Brood such an effective organization is [[True Companions]]. This is in contrast to ''every other Kindred in existence''.
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* [[Fantastic Drug]]: Vampire blood. Just don't mention this to most of them. They're kind of sensitive about it.
** Solace, from the ''Mythologies'' sourcebook. Basically, it makes a vampire feel like they're alive again.
** [[Changeling: The Lost (Tabletop Game)|Bloodroot]] is about as fantastic as you can get -- it's a vampire-specific narcotic from another dimension.
* [[Fantastic Fragility]]: The allure of Bloodlines is they give their members a fourth discipline (sometimes unique) at in-clan cost, making it ''much'' easier to gain terrifying new powers. The downside? A whole ''new'' weakness to bog you down, ranging from nuisances like not being able to embrace men (Qedeshah) to the crippling like not having fangs or [[Kiss of the Vampire|the kiss]] (Norvegi).
** The Qedeshah weakness is a bit more than a nuisance. They also can't produce the effects of [[Kiss of the Vampire|the kiss]] and their bite is, in fact, ''more'' painful than it reasonably should be. Any who do attempt to embrace someone of the male persuasion end up with a black, slimy pile of goo where their prospective childe once stood.
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** The Lancea Sanctum faction called the Crimson Cavalry is the Christian Identity Movement with vampire clans taken into consideration. Wow.
** The Deucalion bloodline of the Ventrue is all about this. They believe the Ventrue are truly superior to other clans, and their response to this ranges from "help the other clans get over their weaknesses" to "lord over them like the wastes of blood they are." Their bloodline-exclusive Discipline relies on inflicting exaggerated versions of the clan weaknesses on other vampires... but the book mentions that no one in the line has unlocked the fifth level, centered around the Ventrue tendency towards madness, because that would require admitting the Ventrue are flawed.
* [[Fantasy Axis of Evil]] - The Vampires as a whole belong to the Fallen among the other "races" of the [[New World of Darkness (Tabletop Game)|New World of Darkness]], but this trope can also apply to the five Clans. You should note, however, that they may might not fall squarely under each category...
** Savage: The Gangrel may be considered both Savages (indeed, their nickname) and Eldritches, because of the greater influence The Beast have on them.
** Eldritch: The Nosferatu due their appearance, but a little Crafty by nature.
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* [[Final Death]]
* [[Five Races]] - The five vampire clans. Complicated by the fact that there was a sixth clan, the Julii, in ancient Rome, who replaced the Ventrue, and that the Mekhet have an alternative clan weakness in the form of the Hollow, introduced in their clanbook.
* [[The Force Is Strong Withwith This One]]: How vampires sense each other's Blood Potency.
* [[Foreign Fanservice]] - ''Requiem for Rome'' portray the Daeva as sexy Middle Easterners.
* [[For Science!]] - The stated motive behind many of the more horrible thing the Ordo Dracula do. For example, "Following the Dragon's Tail," which involves murdering a frequently randomly selected innocent, just to observe the effect of the murder on the victim's friends and family. An expanded version, called "Counting the Dragon's Scales," involves a number of vampires and coordinated mass slaughter, and is intended to allow the study of what happens when an entire city collectively craps itself in terror.
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** Such as the outfits. Dear gods, the outfits...
* [[Gratuitous French]]: Licencieux's power titles are all in French.
* [[Half-Human Hybrid]]: Very much averted. Ghouls are never anything but alive or fundamentally human. That doesn't stop the [[Shout-Out|Cainite Heresy]] from [[Hunter: The Vigil (Tabletop Game)|Hunter]] calling them Half-Vampires, though.
** Played straight in ''Wicked Dead'', with the introduction of the Dampyr. Thing is, each and every Dampyr is a walking curse incarnate, designed to utterly shatter a vampire's unlife... and thanks to the nature of their powers, the Dampyr are often utterly oblivious to the effects they have on the vampires around them. Most aren't even aware vampires exist.
* [[The Hedonist]]: Potentially every Daeva.
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** The Lancea Sanctum branches in Mexico are generally more accepting of those who worship the pagan gods of the region. This is because those gods are potentially their precursors.
** In the Invictus, your vampiric ancestry (grand-sires and above) determines how easily you can be accepted. This applies to all Invictus domains, not just in Mexico.
** A good many bloodlines are, quite frankly, [[Curse|Cursed]] with [[Blessed Withwith Suck|Suck]] ''and'' the core book makes it clear that if a vampire has a sire or grandsire in said bloodline, they may "reflexively" join despite not wanting to. Some kindred will often go to great lengths trying to avoid this by running away or joining a (they think/hope) less sucky bloodline.
*** The Melissidae bloodline are known to not do anything if their childer run away. They just assume that the blood will take care of itself. So far, it always has.
* [[Jabba Table Manners]]: See the Macellarius bloodline in the [[I'm a Humanitarian]] entry above.
* [[Joke Character]]: The Players, a bloodline with so many drawbacks and weaknesses that they ''scare'' other vampires - nothing can be that weak without some dark surprises, can it? (They're largely a [[Affectionate Parody|winking poke]] at ''Vampire'' fanboys.)
* [[Karma Meter]]: The Humanity rating, which displays how close your character is to the Beast.
* [[Killed to Uphold Thethe Masquerade]]: Usually happens when Mind Control powers just wont cut it, and blood bonds aren't a safe enough option.
* [[Kill It Withwith Fire]]: Vampires' greatest weakness next to sunlight and [[Genre Savvy]] mortals.
** And if you take the Coil of Banes' legendary 4th tier, [[Averted Trope]].
* [[Linear Warriors, Quadratic Wizards]]: Generally, the Kindred who focus on developing the physical Disciplines get outclassed really badly by Kindred who develop the psychic ones, [[Vicious Cycle|which they then use to recruit Kindred who focused on the physical Disciplines.]] Really, would you prefer to spend 3 dots on Resilience, or 3 dots on Dominate so you can control three guys each equal to Retainer 3? (Eventually one can reach a level in the physical where you become a juggernaut even against psychic powers...but it takes a while.)
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** And because there are no vampires from ancient times with wholly reliable memories, the clans each have multiple legends about where they came from and who created them. This also sets the stage for the storyteller to bring story elements completely from left field if they so choose, as there isn't any one canon origin story.
* [[My Beloved Smother]]: The Qedeshah Bloodline, who incorporate the scariest aspects of motherhood.
* [[My Significance Sense Is Tingling]]: The [[New World of Darkness (Tabletop Game)|New World of Darkness]] in general is fond of the notion that when something big happens, even people who don't believe in the supernatural ''feel'' it. From the Chicago sourcebook, when discussing the prospect of an elder moving to a new city:
{{quote| Elders rarely move to Chicago, because elders rarely move, because Kindred who move rarely survive to become elders. Thus, when one shows up, people notice. It’s not just the Harpies, not just the courtiers, not just the hooked-up Invictus Ventrue political hacks. Any Kindred who talks to any other Kindred is likely to hear rumors, no matter how half-baked or illogical. No matter how faded the truth may be from cycling through Chinese Whispers, every Kindred with even the faintest fear of his own kind will hear: ''something big is coming''.}}
* [[Mythology Gag]]: In ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]'', Mekhet was the name of a mysterious being who may or may not be a secret Antedeluvian with epic conspiracy theories. The clan of the same name keeps the mystery alive, to the point that it may be their [[Planet of Hats|new hat.]]
** The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname LaCroix and unorthodox methods that ruffle his superiors. An expy [[Vampire: The Masquerade Bloodlines|Sebastian LaCroix]], really.
** In [[Kindred of the East]], Malaysia was a [[Wretched Hive|lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[Expy|exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.
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* [[Our Ghouls Are Creepier]]: They're the blood-addicted human slaves of vampires.
** It gets worse. The Vitae drives ghouls to love their masters, ''no matter what.'' Only extraordinary hatred or long-term deprivation of blood has a shot at breaking this bond, which means a lot of vampires feel perfectly okay with abusing their ghouls in ways that would get them put on trial in an international tribunal, were they doing such things to a prisoner of war rather than their blood-addicted servants. Also, since the blood allows for regeneration, don't expect pity for any injuries you may suffer from the depravities of your vampire master, or anything that might happen to you while performing the duties your master expects of you. Obviously, many ghouls are [[There Are No Therapists|not right in the head.]]
** Not to be confused with ''Ghûls'', who are Arabian wizards who [[Cursed Withwith Awesome|are immortal. superhuman an canibalistic]].
* [[Our Vampires Are Different]]: All vampires share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional for others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).
** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[Chinese Vampire|hopping corpses]]".
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* [[People Farm]]: ''Shadows of the UK'' present a vampire conspiracy involving hunting down recent immigrants to the UK and harvesting their blood repeatedly in stalls for use as easy food and fantasy-style healing potions.
* [[Plaguemaster]]: The Morbus Bloodline. Subverted in that they HAVE to spread illnesses because they can only feed from the diseased.
* [[Power Born of Madness]]: The [[Vampire: The Masquerade (Tabletop Game)|Malkavians of the oWoD]] became a ''Ventrue'' bloodline called the ''Malkovians'' in the new WoD. The basic concept is mostly the same, though they don't have Dementation anymore, but a form of Domination that is known to induce madness in its victims.
** Actually the madness is induced in the instigator, not the victim--the bloodline's weakness is that any time their mind control fails, or works too well, they themselves have a relapse of the crazy.
** And with a recent Ventrue splatbook, Malkavia is now a disease that affects vampires causing madness and allowing access to Dementation. It's fitting because the whole Ventrue clan is now crazier than dropping acid in Disneyland.
* [[Power Perversion Potential]]: ...have you been paying attention to a word on this page?
** For added [[Squick]], how's about those Sangiovanni, what with the built-in OCD that makes them freak out when they're not around corpses? Yes, some of them do like corpses that [[I Love the Dead|way]], why do you ask?
* [[Powered Byby a Forsaken Child]]: The Mercy Seat's practices are a [[Trope Codifier]].
* [[Psychic Powers]]: [[Aura Vision|Aura Perception]], The Spirit's Touch (aka postcognition), [[Telepathy]] <s>Astral</s> [[Spirit World|Twilight]] Projection from Auspex Discipline.
* [[Psychic Surgery]]: One variant of the VII faction can do this... for good ''and'' ill.
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** The Players bloodline has art of a girl cosplaying as [[Anita Blake]].
** This is also present in their in-universe fiction: 'A Hunger Like Fire' has Persephone in a club playing [[Homestar Runner|a techno song with the refrain "The system... is down! The system... is down!"]]
** The ''Danse Macabre'' book has various "Masquerades" listed for characters wishing to strength the illusion that they're mortal. One of them is Youth. Among the possible concepts listed is [[Ferris Bueller's Day Off (Film)|"Righteous Dude", and feeding targets include "the sportos, the motorheads, geeks, sluts, bloods, wastoids, dweebies, dickheads."]]
* [[Shrouded in Myth]]: The Unholy, most famously.
* [[Sliding Scale of Vampire Friendliness]]: It's just ''barely'' on the middle-ish area. A really determined Kindred could potentially go their entire Requiem without killing...but just about every "biological" and social factor is against them. Feeding requirements only get tougher with age, the Beast means every emotional stimulus can potentially lead to murder, the Danse causes most neonates to get callous, ''fast''. And all their powers make it so ''very'' easy to get corrupted.
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* [[Super-Powered Evil Side]]: Each Vampire's mind and soul are also home to a Beast, which consists of nothing but mindless impulses of rage, hunger, and just enough self-preservation to hide from the sun. Falling into a [[Unstoppable Rage|frenzy]] means that this Beast takes control, granting extra strength and some resistance to mental control, but at the cost of being controlled by hunger/anger/fear for the duration. A Vampire can attempt to "Ride the Wave" of the Frenzy, allowing him a small measure of control, but it's by no means a sure thing.
** There's also the Red Surrender which Gangrel can perform, which allows them access to the talents of the Beast for extended periods of time, at a cost of some control over their actions and addiction to the [[Evil Feels Good|way it feels]].
** The Invictus Covenant book introduced the Sotoha, a bloodline of [[Everything's Better Withwith Samurai|not-quite samurai]] (they prefer the term "Retainer") who gain all the benefits, but few of the flaws, of going into frenzy. Control over direction, the ability to reason...but things still gotta die, and they can become a little...focused...on that. Don't forget they're Ventrue, so there's extra crazy! Which is unfortunate, because some of them [[Blessed Withwith Suck|remain in this state for years]]...
** One of the books presents an optional alternate version called The Other, which is much more intelligent and is actually a voice in the vampire's head trying to take control. When he goes into Frenzy, the vampire is much more calm and collected now because the Other is in control, although a lot of the mechanical results come out much the same.
* [[Total Party Kill]]: This can happen very easily early on if several members of a coterie blow their Predator's Taint roll when first being introduced to their covenant members.
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* [[Vampires Are Sex Gods]]: Well, they are. The Players bloodline also uses the phrase "dark gods of lust."
* [[Video Game Cruelty Potential]]: Um, read this whole page...
* [[Villain Byby Default]]: Belial's Brood. They were added to the setting only to serve as [[Obviously Evil]] [[Mooks|straighforward antagonists]] with little characterisation or information about how their society works. Averted with their splat, which makes them a full-fledged Covenant.
* [[The Virus]]: Vampires, mostly.
** There's a fun scenario where a Burakhumin causes a zombie apocalypse with his skill in Getsumei.