Variable Player Goals: Difference between revisions

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* ''Illuminati'' - Runs the gamut from destruction (Servants of Cthulu), accumulating raw power (Bavarians), getting a crapton of money (Gnomes of Zurich), collecting one of every alignment (Discordia), or a choose-your-own secret goal (UFOs). Also includes [[Main/Church Of The Subgenius|Church Of The Subgenius]] as the side who have an easier time with the ordinary condition.
* ''Twilight Imperium''.
* ''[[StarcraftStarCraft]]: The Board Game'' - The Aldaris faction combines both common twists. However, instead of his own score required for ordinary victory being lower, if the Aldaris faction is playing, everyone else's score required for ordinary victory is higher.
* The victory condition of Avalon Hill's ''Magic Realm'' was labryinthine, but essentially came down to getting a sufficiently high total among the game's several scoring tracks, some of them mutually exclusive. Certain characters were significantly better at raising certain variables, thus giving different tracks to victory.
* The card game ''Bang!'' randomly assigns roles to each player. Each role has a specific victory condition that boils down to killing someone else, but since the Sheriff is the only role revealed at the start of the game, part of the challenge is figuring out which players are your intended targets.
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[[Category:Game Tropes]]
[[Category:Variable Player Goals{{PAGENAME}}]]