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* '''Type 1:''' The target is in the midst of a harmful state, inhospitable climate or exhaustive activity. Thus, all the plotter need do is wait for them to run out of gas, collapse, or die altogether. It's possible to speed this up through poison, arbitrary attacks, or sending [[We Have Reserves|disposable fodder]] and [[Divide and Conquer|mutual enemies]] to help them burn out quicker.
* '''Type 2:''' Dragging the fight out long enough that the target gets desperate and reveals that [[I Am Not Left
* '''Type 3:''' Rather than waiting for the opponent to grow weaker, the plotter has an [[Instant Win Condition]] which will take time (such as waiting for the [[Big Damn Heroes]] to show up or for the [[Kill Sat]] to go online). However, they can't put up anything more than a superficial fight until it happens. Thus, they rely moreso on their ''own'' endurance or defense to prevent, avoid or withstand as much damage as possible before their victory is assured).
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Often seen in a [[Mook Horror Show]] situation. Expect a [[Stone Wall]] type character to use this tactic
Compare and contrast [[My Defense Need Not Protect Me Forever]], [[Super
See: [[The Problem With Fighting Death]].
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== [[Sports]] ==
* Famously used by boxer Muhammad Ali in his "[
== [[Tabletop RPG]] ==
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[[Category:Combat Tropes]]
[[Category:Victory By Endurance]]
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