Video Game/Levels NS/Awesome: Difference between revisions

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{{worktrope}}
== Necrovision ==
* This game is possibly the only First Person Shooter that lets you fly on a dragon. It's amazing.
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== [[Ni GHTSNiGHTS Into Dreams]] ==
* [[Ni GHTSNiGHTS Into Dreams|NiGHTS: into dreams]]: Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the {{spoiler|very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from [[Ni GHTS]], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free [[Ni GHTS]] and go on to fight Wiseman.}} This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.
** Bellbridge from the sequel. Best results come from playing Helen's story first. While the beginning of the stage isn't nearly as dramatic as Twin Seeds, there is just before the third course of the level...{{spoiler|The lights go out...Helen screams...Her red ideya is taken from her, and she falls...only to be saved by Will as the city lights up again, and the two of them fly the last course together as the musical embodiment of The Power Of Love plays.}} But if you play Will's story first, it's less breathtaking and more odd and out of nowhere.
** [[Ni GHTS]] is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. [[Twin Seeds]] (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. The "jumping to your doom" part is probably either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, despite Visitors (dreaming humans) are supposed to be isolated.
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== Osu! Takatae! Ouendan/Elite Beat Agents ==
* Would be a [[Crowning Music of Awesome]] were they original tracks: ''Ready Steady Go'' from [[Ouendan]] and ''Without a Fight/Jumping Jack Flash'' from [[Elite Beat Agents]] take the cake for world-shaking drama (when you finally beat them...) but it's hard to beat ''Over the Distance'' and ''You're the Inspiration'' for touching, life-affirming heroics.
 
<!-- %%% You're free to split this if you know which tracks are from which game. -->
 
== Painkiller ==
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== Phantasy Star ==
* ''[[Phantasy Star IV (Video Game)|Phantasy Star IV]]'' has several awesome levels that manage to look downright gorgeous despite their outdated graphics, including...
** Garuberk Tower, a [[Womb Level]] that manages to be surprisingly off-putting even by the standards of that trope.
** Kuran Station, where you can see the stars outside the windows, pick up some awesome weapons, and have your first glorious fight with {{spoiler|Dark Force}}.
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== Pokémon ==
* The Distortion World from ''[[Pokémon Diamond and Pearl (Video Game)|Pokémon Platinum]].'' The laws of physics do not apply here, fool.
** Heck, Mt. Coronet in any of the Gen. IV games is worthy in its own right. Climbing up a snowy mountain with great atmospheric music, taking down Galactic Grunts, and when you get to the top, a double battle fighting alongside your rival.
*** In Platinum, they introduced wild Absol to this area. So while the plot is rushing towards its climax, you can take some time out to grab youself one of the best-looking Gen. 3 Pokemon as well.
* Silph Co. from the original ''[[Pokémon Red and Blue (Video Game)|Pokémon Red and Blue]]''/''Yellow''. Awesome music, set-up, and tons of battles, including against [[The Rival|your rival]] and [[Big Bad|Giovanni.]]
* The Sevii Islands from Pokémon FR/LG, particularly the ones after the Elite Four. Seeing all of those gen II Pokémon for the first time alone makes these islands amazing, but they're also [[Scenery Porn|absolutely beautiful]].
* ''[[Pokémon Gold and Silver (Video Game)|Pokémon Gold and Silver]]'', second half - so, you beat the eight Gym Leaders, you trounce the Elite Four, and are thinking "Okay, so what now?". You go back to Kanto three years after the first generation, get all the badges, and fight Red, the main character from the first generation. That's great until you realize you can't go to the Safari Zone, Silph Co, or Seafoam Islands. Not to mention there's no story to follow in GS Kanto, no Articuno, Zapdos, Moltres, or Mewtwo, and the Gym Leaders are all underleveled. Enter [[Video Game Remake|HeartGold and SoulSilver]], where many first generation areas have been re-added, the Gen. I legendaries can be caught, the Gym Leaders can be re-fought at higher levels, and a new Safari Zone has been added. '''[[So Cool Its Awesome|Awesome]]'''.
* From ''[[Pokémon Ranger (Video Game)|Pokémon Ranger]]: Shadows of Almia'', we have the [[Cargo Ship]]. First of all, until this mission everything has been small scale for you, mainly beating on some Dim Sun punks who're messing around with the Pokémon in Pueltown or digging in the cliffs for no readily apparent reason. Now, you're boarding the cargo ship that they've been using to kidnap Pokémon - and your leader, Barlow! - from. You get on, [[Crowning Music of Awesome|awesome music begins to play]], and then you work your way around the ship, freeing captured Pokémon, defeating goons, and rescuing your leader, who [[Crowning Moment of Awesome|smashes down a door for you]] and joins you for the rest of the mission. You finally get to the deck, and learn that the captain of this ship is none other than a teacher from the Ranger School, Mr. Kincaid! He sends a wave of minions at you and Barlow, which you both fend off. He then calls in a second wave, but Barlow decides to go after Kincaid himself, who summons a [[Scary Scorpions|Drapion]] to attack. After you beat the second wave, you find that Barlow has lost, and get to take on the Drapion yourself, which is a [[Main/VideoAwesome Game/Bosses/Awesome|Crowning Boss Of Awesome]] with [[Crowning Music of Awesome]] as well as the first boss major enough to get a mugshot+[[Boss Subtitles|title]]. But it doesn't stop there! Kincaid responds to his loss by ordering the ship sunk; he escapes by summoning a Gliscor which he flies away on, leaving you and Barlow on the ship with [[Bus Full of Innocents|many captured Pokémon]] and [[Timed Mission|only a few minutes before it sinks]]. While you do your best to stop the water flow, Barlow steers the ship and eventually runs it into the pier near the school, saving everyone. While you (and the rest of your team, who arrived at the crash site) ponder whether Barlow survived or not, Barlow himself answers that question by climbing up on the highest point of the wrecked ship triumphantly, stiking a [[Victory Pose]] and telling you "Mission Clear!"
* From the third ''Ranger'' game, we get Blue Eyes' submarine. After an intense [[Chase Scene]] to even reach it, you slowly work your way towards the sub's control room, where {{spoiler|Blue Eyes sends a Feraligatr to fight you}}. Shortly afterwards, {{spoiler|you learn that there's a [[The Man Behind the Man|third Pokémon Pincher leader]]}}. Then the grunts decide to activate [[Self -Destruct Mechanism|Plan Z]]. Cue an escape level ([[Enemy Mine|alongside]] [[Foe Yay|Blue Eyes]], no less) from a quickly-sinking submarine that's taking on water, and fast.
* And in the latest games, [[Pokémon Black and White (Video Game)|Pokémon Black and White]], the final segment after getting the eighth badge is unbelievabley epic. First, you travel through Route 10, which combines [[Scenery Porn]] with [[Crowning Music of Awesome]]. Then, you arrive at the badge check gates, where you can {{spoiler|walk on air}} among other things. Finally, you arrive at Victory Road, which takes the form of a large mountain, with cliff faces you can [[Beyond the Impossible|slide down]]. Next, you reach the Elite Four tower, which actually lets you {{spoiler|choose the order you fight the Elite Four!}} Then, you have an epic walk up to a ''temple'' where Alder resides, only to find {{spoiler|Alder defeated by N! Suddenly, a huge castle emerges from the ground! You climb to the castle}}, and [[Moral Event Horizon|learn the darker side]] of [[Animal Wrongs Group|Team Plasma]], then climb to the final floor, followed by an epic [[Boss Rush]] where you fight {{spoiler|your version legendary, N, and Ghetsis}}, before an epic ending. Truly one of the best Pokémon conclusions ever.
* Citadark Isle, [[The Very Definitely Final Dungeon]] of ''[[Pokémon Colosseum (Video Game)|Pokémon XD]]''. The previous game's final dungeon was just a shiny tower. This is a massive, half-constructed criminal complex situated atop an active volcano. It has rematches with nearly every boss in the game, it has tons of [[Mooks]] with variable Shadow Pokémon, they are happy to show you how [[Dangerously Genre Savvy]] the Cipher organization is, and at the top you fight the [[Big Bad]] who has not one but '''''four''''' corrupted [[Olympus Mons|LEGENDARY POKEMON]] serving him, and all while one of the most underrated and awesome [http://www.youtube.com/watch?v=VSj9tb8EiJk final dungeon tracks in history] plays.
 
 
== pop'n Music ==
* ''[[Pop'n N Musicmusic]] 14'' and ''15'', arcade versions: [http://www.youtube.com/watch?v=WTiyBbE0kOE&fmt=18 Super Mario Bros. BGM Medley].
** Listen to the click of the buttons, it sounds like someone's tap dancing to the same tune!
 
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** There's also experiment room 16 with the most sighted-turrets of any other, allowing for ridiculous levels of inginuity about how to knock them down.
*** Once, that level was viewed as a [[Scrappy Level]]. But if you figure out the shortcut and the trick to aiming it becomes loads of fun for the trials you can avoid.
* The only thing more fun than blowing up turrets with [[Frickin' Laser Beams]] is drenching them in Repulsion Gel to send them careening around the room. Particularly if it's about a dozen or so at once.
 
 
== Prince of Persia ==
* The Tower of Dawn, the final level of ''[[Prince of Persia]]: The Sands of Time'', is everything great about the game in one dizzying climb - fast pacing, fun puzzles, fights that are fun without bogging the game down (thanks to your brand-new [[One -Hit Kill]] weapon), extra challenge from not being able to rewind time, and [[Crowning Music of Awesome]].
 
 
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== Saints Row ==
* Trojan Horse (and the cutscene half way through) from [[Saints Row]]. Driving a Carnales truck you stole earlier into one of their factories, and leaping out with about 10 other men to conquer it. Surprise, motherfuckers!
* https://web.archive.org/web/20160111234809/http://deckers.die/. From the intro sequence with Kinzie's avatar reboots, to the Text Adventure and Tank sequences, to the boss battle with Matt Miller, EVERYTHING about this mission is perfect, save that you can't revisit the area afterwards.
 
 
== Scarface: The World is Yours ==
* The first level of ''[[Scarface the World Is Yours (Video Game)|Scarface the World Is Yours]]'', a recreation of the famous final shootout of the original movie. Turning around and blasting the shotgun-wielding thug sneaking up behind Tony ({{spoiler|the one that killed him in the finale of the movie}})...Few moments are quite as vindicating as that. And then you march through Tony's mansion, gunning down anyone and everyone who '''dares''' stand in your way, shooting head, kneecaps, and even balls off the invaders.
 
 
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== Serious Sam ==
* Great Pyramid from ''[[Serious Sam (Video Game)|Serious Sam]]: The First Encounter'' and the Grand Cathedral from ''[[Serious Sam]]: The Second Encounter'' are Crowning Levels Of Awesome just for [[The War Sequence|the sheer weight of enemies]].
** And continuing a proud tradition, ''Serious Sam 3: BFE'' adds The Guardian of Time. Now with crates of infinite rockets!
 
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** {{spoiler|Nanako}}'s dungeon, Heaven. Not only was the design for the area well done, but it's the only dungeon with a theme song that has lyrics.
* [[Digital Devil Saga]] has the Airport, an awesome dungeon with [[Crowning Music of Awesome|an amazing track by Shoji Meguro]] playing and a Labyrinth structure that isn't too confusing, but still fun to explore. Well done Atlus.
* The final sector in ''[[Strange Journey]]'', while it has some annoying points (the dark maze full of one-way doors comes to mind) makes up for it with a whole collection of new gimmicks and setpieces, some seriously nice music, a map that's complex without being [[That One Level|unnavigable]], and tons of plot as you officially decide which of the [[Multiple Endings]] you're going for. It also has some very cool monsters (Tzitzimitl, anyone?) and bosses that, depending on the route, range from "excitingly challenging" to "[[That One Boss|OH GOD PLEASE MAKE THE PAIN STOP]]." In the latter case, you then get to bask in the knowledge that you have successfully [[Did You Just Punch Out Cthulhu?|beat the snot out of an]] [[Eldritch Abomination]].
 
 
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** The Hilltop center in [[Silent Hill 3]] is when the scare factor really starts getting ramped up, as the mall level was mostly designed to ease players in, featuring Numb Body enemies, and going relatively easy on the disturbing imagery. The Hilltop Center has some truly haunting music, claustrophobia inducing enemies, horrifying imagery, and the [[Nightmare Fuel]] inducing watcher at the end of the level. One of the best moments is when Heather finds the magic words to defeat the monster...in a room absolutely soaked in blood.
** In [[Silent Hill 2]], the Hotel level. Full of great spooky ambiance, and some of the biggest plot revelations in gaming history, this level is as terrifying as it is heartbreaking.
*** The Prison and Catacombs together display the series' ability to drown you in despair and oppression without strictly resorting to overt blood and rust imagery. The two levels, back to back, are a sterling example of mindfuck physics and incessant terror brought on almost entirely by the environment itself.
 
 
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== [[Sonic the Hedgehog]] ==
* Emerald Coast for ''[[Sonic Adventure (Video Game)|Sonic Adventure]]''. Breathtaking by its day's standards-- and beautiful even today. Beautiful (although glitchy) platforming in a 3rd-person view made it seem as though ''Sonic'' works most thrillingly when you could see a horizon (read: rushing toward a beautiful skyline). Too bad we turned out to be wrong (well, as long as SEGA continues to not understand how to do 3D gaming properly with ''Sonic''). The whale chase was epic. But the halfway point took us into a cove; the music changes, and now we have this upbeat, heart-warming, spine-tingling, incredibly inspirational tune...Few moments in gaming make the player feel this on-top-of-the-world. It's one of Jun Senoue's best masterpieces in music, and it belongs to one of the most awesome levels of all time in the ''Sonic'' series.
* The Casino/Pinball levels in most ''[[Sonic the Hedgehog]]'' games.
** Except in [[Sonic Heroes (Video Game)|Sonic Heroes]], due to the pinball level, like every level aside from [[Big BoosBoo's Haunt|Mystic Mansion]], being choked to death by bottomless pits.
** Though these kinds of levels go from happy to [[Scrappy Level|scrappy]] should you get three Robotniks on one of the slot machines.
*** And the boss of Casino Night Zone of [[Sonic the Hedgehog 2 (Video Game)|Sonic 2]] is [[That One Boss|awful]], specially with Knuckles (unless you know to cling to one wall so you're level with the boss's hull and glide from one side to the other; you go right through him, hitting him on the way).
* Speaking of Sonic Heroes, the last two levels with Team Sonic qualify. In these two levels, you get a sense of what the game could've been if all effort had been focused on Team Sonic, instead of making three other pretty much identical teams. In the first there's speed, killing things, flying...makes you like the [[Teamwork Puzzle Game|concept of the game]] more. The last stage isn't as much of that, sure, but the music is cool and it [[Amazing Technicolor Battlefield|looks awesome.]]
* Despite the second part of Chemical Plant in ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'' being a [[Scrappy Level]], the first part is amazing, mostly because it's easily possible to go fast enough [[Good Bad Bugs|that the camera can't keep up]].
* Star Light Zone in ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic 1]]''.
** Speed Highway as Sonic in ''[[Sonic Adventure (Video Game)|Sonic Adventure]]''. Not only is it 95%, well, [[Exactly What It Says Onon the Tin|speed]], but you also get to run down the side of a building. This was big back in the day and reused in some of the other 3D entries.
*** While Speed Highway does a great job highlighting the "run really fast" aspect of the Sonic concept, Sky Deck really makes you feel as though you're foiling Robotnik's plans as you tear apart the Egg Carrier. Good times.
* Stardust Speedway in ''[[Sonic the Hedgehog CD (Video Game)|Sonic CD]]'', especially with the [[Crowning Music of Awesome|American version's music.]]
** And Collision Chaos. So trippy.
** Any Good Future level. So stunningly beautiful. Especially with the US version music.
* Green Forest in ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''. Probably the level that best shows off Sonic's mad skillz (both speed and grinding), really cool music, and ''bungee-jumping with a vine''.
** Its Shadow counterpart, White Jungle, is at least as gorgeous and has likely the best music in the entire game. You only get the full experience if playing the GC version though.
** Also from ''Sonic Adventure 2'', Cosmic Wall. This level alone justifies the inclusion of Eggman as a playable character. This level shows how to do low-gravity right. It's not just a few sections that have low gravity. ''It's the whole level''. It's just about impossible to die from a fall here. The difficulty comes from the enemies' sheer numbers, many of which are the game's main [[Demonic Spiders]]...on any other level. Here, there's a lot of room to avoid everything they throw at you. It's ''so much fun'' killing them all and getting utterly insane amounts of points for it. An A-rank on most levels is around 15,000 points, but here, getting '''five times that''' is common, and six not unheard of. And all this right after [[That One Level|Mad Space]]!
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** Final Rush. Rail grinding at its best in the series, a bajillion alternate routes, some of which are epic shortcuts which give nice bonus points, good usage of the jump dash for platforming with the rails, a lot of speed, and of course, great music.
** {{spoiler|Green Hill Zone}}, the reward for 100% completion.
** Most of the bosses felt like this in Sonic Adventure 2. You were fighting G.U.N. mechs, with the controllors wondering how a hedgehog(or bat)could be so powerful, a giant golem, THE FREAKING KING OF GHOSTS, your final duels with your rivals, and the final boss. Good Lord, the final boss. The only time Omochao has ever given you good information, the Crowning Music of Awesome, and that moment you realize that you can {{spoiler|switch between Super Sonic and Hyper Shadow}} while {{spoiler|fighting the prototype of the ultimate life form, which is what one of your characters is.}}
** City Escape is the first level for Sonic, and it's a good one. It begins with a landboarding section down San Francisco style streets. After that, it's mostly platforming and high speed down hills and a fast pace. At the end of the level, a giant truck chases you. This level is set to return in [[Sonic Generations (Video Game)|Sonic Generations]], and the truck has BUZZSAWS on it this time round.
*** The buzzsaws are just in Act 2, but Act 1 is no lightweight either; here the GUN truck drives around demolishing platforms and trying to ram into Sonic. ''Generations'' also has Rooftop Run Act 2, which is peppered with a few challenging areas; the rest is a high-speed wonderland of rails and lane changes.
* Any level that plays around with the gravity. This includes Sonic 3's "Carnival Night Zone" (Barrel of Doom be damned), Sonic & Knuckles' "Death Egg Zone" (not to be confused with the Sonic 2 level of the same name), Sonic Adventure 2's "Crazy Gadget", and [[Sonic Advance]] 3's [[Crowning Music of Awesome|Cyber Track Zone]].
** Dead Line: [[Sonic Rush Series (Video Game)|Sonic Rush Series]]. Not only does the level mess with gravity, instead of keeping with the honored tradition of "doomsday" music, this level substitutes in [[Crowning Music of Awesome]]. Said music is so awesome, in fact, that you'll find that the menu screen uses a remix of it.
* Sonic's Casinopolis level in ''[[Sonic Adventure (Video Game)|Sonic Adventure]]''. [[Ni GHTS]] Pinball set to [[Crowning Music of Awesome|Message From Nightopia]]? Heck yeah!
* [[Sonic Adventure 2 (Video Game)|City Escape]]. [[Crowning Music of Awesome|Rollin' around at the speed of sound...]]
* Despite being critically reviled, [[Sonic the Hedgehog (2006 (Videovideo Gamegame)||Sonic the Hedgehog 2006]] has some pretty awesome levels itself
** Wave Ocean with its peaceful music and the homage to the whale chase from Sonic Adventure, which takes it one step further with the whale HURLING you with its tail.
** Crisis City with its gorgeous post-apocalyptic [[Scenery Porn]] and the final section where you outrun a tornado that hurls everything including the kitchen sink at you.
*** Crisis City returns with a better gameplay engine and new level design in ''[[Sonic Generations (Video Game)|Sonic Generations]]''.
** Flame Core, best described as Red Mountain's distant cousin with KILLER music and insane corkscrews.
** Aquatic Base, a refreshing change of pace in that it's a final level that's actually fairly easy compared to some others, so it manages to provide JUST the right amount of challenge without being too hard or too easy, plus it has the best music in the game.
** The Very Hard DLC for the 360 manages to tone down the cheapness and offer truly difficult stages in interesting permutations (Doing the first part of Sonic's Wave Ocean backwards for starters.)
* Most Daytime levels in ''[[Sonic Unleashed (Video Game)|Sonic Unleashed]]''. Breaking mach barriers on will has not yet been seen in ANY ''Sonic the Hedgehog'' game . Want an example? You have <s>two</s> three.
** '''Spagonia - Rooftop Run, Act 1:''' Running along a rampart with three laser-toting robots keeping pace, just keep hammering down the Ring Boost and fling other bipedal robots at them. Dodging spiked wine kegs, catapulting up and running around Spagonia's giant clock, only to ''grind back down again at speed.''
** '''Holoska - Cool Edge, Act 1:''' Where a good few minutes of the course are devoted to being in a bobsled and mowing down enemies (and hopping to blow up the airbound badniks). Just when you see a lake, a damn {{spoiler|whale}} surfaces so you can slide along its back. Wanna dismount the bobsled? Crash it into a ledge and [[Made of Explodium|it'll explode]], despite being composed of carbon fiber and metal.
** '''Chun-Nan - Dragon Road, Act 1:''' Where everything great about this game comes together in one neat little package. Great music, quick reflexes, a ''beautiful'' background, and a whole bunch of fast-paced fun along the way. You know you're in something awesome the moment you fly into the head of a dragon-statue, only to grind all the way down its back.
** '''[[Eternal Engine|Eggmanland]]''' is made of equal quantities Crowning Level of Awesome and [[Scrappy Level]]. Both versions. No exceptions.
* [[Sonic Advance (Video Game)Trilogy|Sonic Advance]] 2 had awesome levels, Especially Sky Canyon Zone which was the first time the physics defying mid-air boosts had to be used. All the levels become this if you go fast enough.
** [[Sonic Rush Series (Video Game)|Sonic Rush Adventure's]] levels are similar, but with much more level specific gimmicks and quirky themes. Riding dolphins in Pirates Island as giant anchors try to crush you? The minecarts and stunning visuals of Coral Cave? Being shot out of a cannon and then chased by another pirate ship in Haunted Ship? The giant mushrooms and a massive t-rex robot for the FIRST BOSS in Plant Kingdom? Or the steampunk Machine Labyrinth? And then you have Blizzard Peaks with the snowboarding as is standard in ice levels but done really well, and Sky Babylon with you rushing up 60 degree hills as the platforms crumble very quickly behind you, before you spiral up another road. Awesome.
* Ice Cap Zone from ''[[Sonic 3 and Knuckles (Video Game)|Sonic The Hedgehog 3]]''. The music alone makes it a worthy reward for finally getting past the [[That One Level|Carnival Night Zone]].
** Hydrocity, also from Sonic 3. It's an underwater ruins level, so if you've played the previous games, you're expecting a hard, long slog, right? You'd be wrong. It's a blitzingly fast wild water ride with Sonic blasing across the surface of the water, bouncing everywhere with the bubble shield, rolling down hills at ludicrous speed, getting caught in currents that fling you miles into the air, and AMAZING music.
* Sweet Mountain in [[Sonic Colors (Video Game)|Sonic Colors]]. Rockets filled with jelly beans come crashing down on you, drilling through cake and in one act, you can see the entire area as you're grinding.
** If you think the jelly bean rockets alone are awesome, just try {{spoiler|turning into Super Sonic}} and ''' ''BLASTING THROUGH ONE OF THEM HEADFIRST!!!'' '''
** If not Sweet Mountain, then the awesome beauty and platforming of Planet Wisp, or even Aquarium Park's underwater vastness, where you can drill to your heart's content, and better still, the music gets muffled underwater, making it surprisingly engaging.
** Starlight Carnival. ''[[Exactly What It Says Onon the Tin]]''. Take all the bright lights, games and roller coaster tracks of a Vegas carnival, and add the expansive limitlessness, glitter and gravity screw of a [[Space Zone]] level, and add ''some more sparkle''. It's a fun level that's even gorgeous to look at. Even Asteroid Coaster, the same thing but with Yellow and Purple instead of neon, can barely contain the vibrancy.
** Remember how we were just talking about the "running down the side of a building" mechanic? Well, {{spoiler|Terminal Velocity}} takes it [[Up to Eleven]]. Basically, {{spoiler|Eggman's amusement park is EXPLODING thanks to your heroic efforts}} and Sonic and Tails are making a mad dash {{spoiler|down a [[Space Elevator]] shaft to get back on the planet.}}When Sonic and Tails get to the last available [[Space Elevator]], Eggman tries to intercept our heroes in his new {{spoiler|Egg Nega Wisp Armor}}. Sonic gets a CMoA for himself {{spoiler|by getting Tails into the elevator and sending him to safety}} while he confronts Eggman. Sonic then proceeds to open up a can of [[Gosh Dang It to Heck|whoop-butt]] on Eggman, freeing the Wisps he's using for a power supply in the process. Once they're all free, they {{spoiler|[[All Your Colors Combined|combine their power]] so Sonic can perform the FINAL COLOR BLASTER! On the mech, destroying it.}} The final level features Sonic {{spoiler|trying to outrun a black hole made of hyper go-on energy and getting rescued by the Wisps and reunited with Tails.}}'''HECK YES'''!
* ''[[Sonic Generations (Video Game)|Sonic Generations]]'' is ''built'' around this concept. SEGA took one of what fans consider the best levels from each game in the series and remade them for one [[Pandering to Thethe Base|fanservice]] laden package. Chemical Plant Zone? Speed Highway? Rooftop Run? They're all in the game, along with six other well-loved zones.
 
 
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== Splinter Cell ==
* EVERY level in Conviction, with special mention to Third Echelon HQ. Sam returns to his former workplace, blows up the garage, takes out the [[Elite Mooks]] new Splinter Cells and [[Arson, Murder, and Jaywalking|scares a receptionist.]] Also has one of the best [[Roaring Rampage of Revenge|end]][[Crowning Music of Awesome|ings]] [[Stuff Blowing Up|EVER]], courtesy of [[DJ Shadow]].
* The final level of Double Agent. All throughout the game, you've had to work with terrorists, earning their trust and placing yourself further from your old comrades, resulting in some very dirty work. Depending upon your choices, you may even {{spoiler|have had to kill Lambert.}} Now, you get to take out these bastards once and for all. It's awesome.
 
 
== [[StarcraftStarCraft]] series ==
* The first [[StarcraftStarCraft]] (notably Brood War) had "Patriot's Blood" as its mission. It's as if Blizzard drew its inspiration for Tychus Findlay from the UED marines' personalities.
* In [[StarcraftStarCraft]] 2, the mission "Breakout". You essentially do a pseudo-[[Defense of the Ancients (Video Game)|DotA]] mission with a perma-stealthed [[Knight in Sour Armor]] who busts open a planet made specifically to hold political prisoners. Raynor's remark that no one has busted out of New Folsom in the 50 years of its life and they "broke it in an afternoon" is especially something worth crowning.
* "The Dig". Your team is charged with retrieving a Xel'naga Artifact from a massive temple complex. To cut through the temple doors, you are given [[BFG|a massive, building-mounted]] [[Fricking Laser Beams|Fricking Laser Beam]] -- "''the power of a sun at your fingertips''". When the Tal'darim protoss attack your base, you are given ''direct control'' over this beam with explicit instructions to burn the attackers down as quickly as possible. The boring way to complete the mission: dig in with traditional troops and fire-support from the BFG, while it cuts through the door. The interesting way: build up a balanced force and wipe those smug Tal'darim bastards off the face of the map. The ''awesome'' way: using a cheap spotter, systematically incinerate their bases with your own personal [[Death Ray]]. (Also, this is the mission that unlocks [[Tank Goodness|Siege Tanks]].)
* "Media Blitz". Raynor's Raiders intend to hit up Korhal to force the local media to broadcast some dirt on the Emperor. Their ace in the hole? The Odin, a [[Humongous Mecha|building-sized siege walker]] that the Dominion think is on ''their'' side. After giving them a Barrage-shaped wakeup call, the Odin gets to stomp through their bases for several minutes before they respond; then it retreats home so you can do it ''again'' with backup.
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== Star Fox ==
* Fortuna in ''[[Star Fox 64 (Video Game)|Star Fox 64]]'': "Can't let you do that, Star Fox!"
** Area 6 as well, gives a whole new meaning to 'target rich enviroment'.
*** Not as rich as Venom I. Gotta love that feel of Andross deploying every ship he has left, trying to keep you away. Crazier still is Venom I on ''Expert'' Mode.
*** But neither of these tops the epic feel of MacBeth - getting the opportunity to take out bits of the train throughout the entire level, and then seeing it careen to its death is just fantastic.
*** The train crash in [[Macbeth]] is THE reason the rumble pack was invented. So awesome. "NO! Hit the brakes!" *slam, slam, slam, slam* "...I can't stop it!!!" *CRASH*. Cue [[Chain -Reaction Destruction]].
*** How about the massive dog fight on Katina? Followed by an [[Independence Day]] sized UFO. Also; whether you win or lose, you're still treated to an [[Earthshattering Kaboom]].
*** Bolse was pretty awesome, also, although going there means missing out on Area 6 and the better version of Venom. For starters, everything starts out with impenetrable shields, and you have to blast away the shield generators. Then the bogeys start streaming out. Then, the core appears, and right around the same time (unless you beat them on Fortuna earlier in the game), the Star Wolf team appears. Then once you start shooting at the core, ''it starts shooting back''. Dealing with all of those lasers flying around (from the busted panels of the core and from the Star Wolf team), it's quite exhilirating. Finally, once you bust all of the panels of the core, the entire planet-sized satellite blows up. There are a lot of large explosions in this game--the Saucerer on Katina, the Katina base if you ''don't'' take down the Saucerer, the weapons factory on Macbeth, the bosses of Solar and Area 6, Great Fox getting smacked with a Copperhead missile in Sector Z--but none of them are quite as big as the ''entire Bolse satellite''. Almost makes missing the better ending worthwhile.
** Zoness was pretty fun.
* The second course Venom 2 in the original ''[[Star Fox 1 (Videovideo Gamegame)|Star Fox]]'', blasting your way through a space highway right into Andross' back door.
 
 
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** The best level is obviously the First, where you play as DARTH FREAKING VADER and then proceed to tear the ever-living shit out of everything in your path. The rest of the game almost seems like a bit of a let-down in comparison.
* Korriban in [[Knights of the Old Republic]], especially on a light side runthrough as you play every Sith on the planet like a fiddle.
** For that matter, the Battle of the Star Forge. Its like [[Return of the Jedi]] when you have to storm the Empire's very engine of Mass Destruction/Construction to [[Stuff Blowing Up|blow it up]]. Except you have to kill [[Big Bad|Darth Malak]] first and either kill or redeem [[Dethroning The Ice Queen|Bastila]] first. Along the way though? You fight [[Elite Mook|elite mooks]], [[Mini Boss|several minibosses]], whole armies of Dark Side Acolytes, Adepts, and Sith Masters, whole armies of the best 'normal' troops, a mecha army, and at times ''[[Beyond the Impossible|ALL AT ONCE]]''. If you go Dark Sided, you conquer the entire galaxy at the end (only to lose it in the sequel), if you go Light Side (which can arguably be better than Dark Side), you redeem Bastila, defeat the Sith, and become the Prodigal Knight of the Republic. Either ending is satisfying, and it is really fun to bring Malak down. What is it with [[Bio WareBioWare]] and awesome final levels?
** Malachor 5 in ''KOTOR II'' is [[Wham! Episode|pretty damned impressive]], even without a lot of the content.
*** The return to Onderon; the whole damn thing, from the Tomb to the palace Throne Room.
** For that matter, Korriban in [[Dark Forces Saga|Jedi Academy]].
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== [[Super Mario Series]] ==
* Level 5-3 of ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'': Kuribo's Shoe.
** Then there's that level in World 6 with the hundreds of coins frozen in ice blocks. You defrost them with your fireballs.
*** There are also Munchers frozen in some of the ice blocks. Normally a bad thing, but there are a cluster of Munchers over top of a pipe, and recall that hitting a P-Switch turns Munchers temporarily into coins. When you eliminate the Munchers and enter the pipe, there's a Hammer Brother suit inside, and that Hammer Brother suit is one thousand times more satisfying to wear than any other in the game.
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** Chief Chilly Challenge from the DS remake. It has the slides, the platforming and the whole place is focused around Luigi!
** [[Shifting Sand Land]]. Especially when {{spoiler|[[Your Princess Is in Another Castle|top of the fricking pyramid comes off!]]}}
* Any of the "Secret of..." levels in ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]''. Pure 3D platforming bliss. The music alone justifies putting these levels here.
** The [[Crowning Music of Awesome]] level that is Noki Bay, complete with gorgeous cliff sides and awesome boss battles.
* One star in ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' has you traversing a floating lava area on a rolling ball while a meteor shower is falling and a ''hell remix'' of the ball theme is playing in the background.
** The entirety of Melty Molten Galaxy applies.
** The "Freeze" portions of Freezeflame Galaxy. There's just something about ice skating and [[An Ice Person|Ice Mario]].
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** Buoy. Base.
** Pretty much every level in SMG.
* ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' gives us Cosmic Cove Galaxy. It has [[Crowning Music of Awesome|a beautiful theme]] and the level "Exploring the Cosmic Cavern" is a 2D water level, complete with flying water. The galaxy also features some cool skating. Also, Honeybloom Galaxy, completely 2D and pure Bee Mario Bliss.
** Fluffy Bluff Galaxy. [[Crowning Music of Awesome|Amazing music]], [[Scenery Porn|beautiful scenery]], and just downright fun to play. In the same vein, Cloudy Court Galaxy.
** "To the Top of Topman's[[hottip:*:<ref>Not [[Mega Man 3 (Video Game)|that Top Man, as cool as that might have been]]</ref> Tower" in Space Storm Galaxy. A souped up version of Buoy Base, complete with ''time-slowing'' effects? Hell yes!
** Wild Glide Galaxy. The gorgeous scenery, which features Mario gliding through a mountain pass with lush foliage and pouring waterfalls, combined with the awesome music, it's easy not to notice how difficult the level can be.
** [[Down the Drain|Slimy Spring Galaxy]]. The ambience is amazing, it can be fun but challenging<ref>Keep going, or you might run out of air</ref>, and the sunset seen at the end of the level is just [[Scenery Porn]] incarnate. {{spoiler|Toad Captain nonwithstanding.}}
** Say what you will about [[That One Level|the second mission]], but the ''first'' mission in [[Lethal Lava Land|Melty Monster Galaxy]] is oh-so very deserving of the title "The Magnificent Magma Sea". The level is absolutely ''epic''. We're talking ''cascading walls of lava'', people!
** {{spoiler|[[Super Mario 64 (Video Game)|Throwback]] [[Nostalgia Level|Galaxy]]. An [[Crowning Music of Awesome|epic remix of the stage music]] from Mario 64, and the Whomp King even says his lines from 64 word-for-word!}}
** The {{spoiler|[[Mario Kart (Video Game)|Mario Kart]] inspired Rolling Coaster Galaxy.}} Difficult, yes...but at the same time, it gives the player a real adrenaline rush to {{spoiler|go rolling down a rainbow slide then shooting through the air on their momentum.}}
** Flip-Swap Galaxy. It's amazing, the series is in its third decade now and they're ''still'' finding clever new approaches to platforming.
** Beat Block Galaxy. The panels appear and disappear alternately according to the beat of the music. Purely Amazing.
** How's this for a bold choice...{{spoiler|Grandmaster Galaxy}}. Sure, it's extremely challenging (and that's not even mentioning the daredevil run), but not in a way that ever feels unfair. The adrenaline rush that kicks in while you play it is amazing, and if you actually ''beat'' it...your <s> day</s> <s> week</s> ''year'' is made!
* ''[[Super Mario Land (Video Game)|Super Mario Land]]'''s Submarine and Airplane Stages. [[Unexpected Gameplay Change]] to a shoot-em-up? Yes. However, this is surprisingly done well to the point that they become the two most enjoyable levels in the game, and the peppy music helps too.
** Also, both are immediately after [[Scrappy Level|Scrappy Levels]].
* There are two such levels in ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]''. The first is the Pirate Ghost Ship, where you (as Mario) revisit the Flying Fortress from ''Super Mario Bros. 3'', and culminates into a massive drop through a long tunnel where you can rack up extra lives and points (completing the level opens up the gateway to the Valley of Bowser, and cuts out the music for the only time in the game). The second level is the final course in the Special Star World, "Funky". After making your way through the level, eating berries with Yoshi to increase the time limit, you pass a massive yellow pipe going into the air. After this point, the enemies disappear, and you continue heading to the right, only to find the message YOU ARE A SUPER PLAYER!!. ''Written entirely with coins''. '''Pure awesome'''.
** All of Special World counts. The whole World is a [[Nintendo Hard]] [[ROM Hack]] of itself, forsaking all logic in favor of the [[Rule of Cool]]. As if it could get better than that, after you beat it, the whole Game becomes a [[Halloween Episode]].
** Much of the whole game counts! A level where you ride a skull coaster on lava while dodging a googly-eyed lava monster (who is apparently named "Blaargh")? A level where you literally have to build a staircase out of coins and a P-Switch? Even the Scrappiest of [[Scrappy Level|Scrappy Levels]], known as "Tubular" has you fly through an entire level as a living balloon, which, once you learn how to navigate the darn level, is actually pretty fun.
* ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros. Wii]]'' has the hidden level 8-7. It's a nonstop thrill ride over lava atop a series of skeletal dragon roller coasters that [[Most Wonderful Sound|screech at just the right times]]. Reflexes and instincts are all you need to get through this level; even the Star Coins are not hidden. Finally, going through this level lets you bypass [[Down the Drain|8]]-[[Blackout Basement|4]].
** While a lot of people say 8-1 is a [[Scrappy Level]] with all of its obstacles, it can be a huge adrenaline rush to charge headlong into the fray without stopping to beat the level and collect all of the Star Coins on the first try. Not only that but the level itself is very reminiscent of the many similar levels found in the Genesis platformer, ''Kid Chameleon,'' complete with [[Advancing Wall of Doom]].
* Tree Zone 2 in ''Super Mario Land 2'', where you swim through gravity-defying jello.
* ''[[Super Mario Bros the Lost Levels (Video Game)|The Lost Levels]]'', of all games, has World 7-3. 7-1 had the Bros. faced with numerous pipes filled with Red Piranha Plants, as well as several [[Elite Mook|Hammer Bros.]] 7-2 not only had Lakitus, but also ''fire bars'' (which in the first game only appeared in castles). This level? Flying over much of it using strong winds and green trampolines.
* World 2-3 in the original Super Mario Bros. comes right after the first water level, and perhaps the best strategy was to run like hell across the bridges and avoid the Cheep-Cheeps that jumped at you.
* Glitzville in [[Paper Mario: theThe Thousand -Year Door (Video Game)|Paper Mario: TTYD]] was definitely one of the highlights of the game.
** Also the Excess Express.
* [[Super Mario 3D Land]] brings the stage {{spoiler|and the special stage}} were the ground you were walking on were 8-bit platforms of various Mario series characters. The music that plays when you grab the flag is even a remix of the original SMB victory theme. There also the [[The Very Definitely Final Dungeon|last Bowser Castle]] which have you ride on skeletal platforms, dodging fireballs that come at you, before shooting yourself with cannons up to where Bowser has Peach taken hostage. And then begins an awesome [[Best Boss Ever|boss battle]].
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== Super Robot Wars ==
* [[Super Robot Wars]] D, level 16, Jupiter route. The pure exhilaration of re-enacting [[Crowning Moment of Awesome|the only sequence in Getter Robo more awesome than the Stoner Sunshine sequence]] knows no bounds. With Shin Getter Robo, Getter Shin Dragon, Judau and the [[Mobile Suit Gundam ZZ (Anime)|ZZ Gundam]], and Ru and the [[Mobile Suit Zeta Gundam (Anime)|Gundam Mk. III]] facing down a horde of [[Eldritch Abomination|Eldritch Abominations]], Shin Dragon effectively evens the odds single-handedly with a horde of [[Game Breaker]] powers. Even the game notes this, and makes sure that it requires extensive upgrades for the next chunk of the game.
** Episode 30 of [[OG 2]] also counts. Sure it's a [[Crowning Moment of Awesome|top moment]] for Sanger Zonvolt, and you get two of the most awesome mechs in the game as well. But after the episode name and number splashes across the screen you have the boss break the 4th wall with a "Episode 30? What the hell does that mean?!"
** [[Super Robot Wars Z]], stage 36: [[Mobile Suit Gundam SEED Destiny (Anime)|Operation Angel Down.]] Only instead of just pitting Shinn against Kira, it's hero vs. hero for the ''entire cast''. Mazinger Z vs. Getter Robo? Aquarion vs. God Gravion? Xabungle and Walker Gallia fighting Gundams? Yes, yes and yes.
* [[Super Robot Wars Z]] 2 gives us stage 48: [[Mobile Suit Gundam 00 (Anime)|Daybreak's Bell]]. You knew it was coming. It can either be a scramble for survival, fighting off [[Hero -Killer|GN-Xs]] while protecting your Celetial Being crew from all angles...or one kickass [[Curb Stomp Battle]] if you upgraded you're CB Gundams enough, watching Exia, Kryos, Dynames and Virtue chew through every enemy thrown at them. Unfortunately, there's nothing you can do to {{spoiler|1=[[Tear Jerker|save]] [http://www.youtube.com/watch?v=GUe83vpiKC0 Lockon]}}.
 
 
== Supreme Commander ==
* The final UEF mission in ''[[Supreme Commander (Video Game)|Supreme Commander]]'', Operation Stone Wall. The Aeon and Cybrans are within spitting distance of taking out Black Sun, the UEF's final hope of winning the Infinite War, which isn't even ''finished'' yet. You are in the center of the map. There are off-screen enemies absolutely surrounding you. You're given a bit of a breather at the beginning, which you will need, because once the mission gets rolling, the Cybrans and Aeon will be throwing absolutely ''everything'' in their arsenal at you - stealthed transports to capture the Black Sun control center, nuclear missiles aimed everywhere, fleets arriving regularly with monstrous battleships at the head, massed raids by strategic bombers and air superiority fighters, ''waves'' of [[Humongous Mecha|Monkeylords]]...
 
 
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{{reflist}}
[[Category:Main/Video Game/Levels/Awesome]]
[[Category:Video Game Levels N-S]]
[[Category:Awesome]]
[[Category:Main/Video Game/Levels/Awesome]]