Video Game 3D Leap: Difference between revisions

removed a couple Franchise/; parodied by Cracked
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(removed a couple Franchise/; parodied by Cracked)
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* The ''[[Wolfenstein (2009 video game)|Wolfenstein]]'' series made its leap into 3D in 1992 under the name Wolfenstein 3D, which is frequently pointed to as one of the games that established the first-person shooter genre. ([[Doom]] would be the other common one)
* ''[[Gradius|Solar Assault Gradius]]''.
* ''[[Pitfall 3D: Beyond the Jungle|Pitfall 3D Beyond the Jungle]]''
* ''[[Project Sylpheed]]'' is a ''[[Free Space]]''-style [[Simulation Game]], unlike its [[In Name Only]] predecessors which were vertical [[Shoot'Em Up|shoot em ups]].
* After testing the polygonal waters with ''[[War Gods]]'', Midway brought ''[[Mortal Kombat]]'' into the third dimension with its fourth installation.
* Parodied as ''[[Cracked.com]]'''s #25 [http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games] which teaches that the third spatial dimension was discovered in 1996.
 
== Presentation Upgrade: ==
* ''[[Final Fantasy VII]]'' doesn't have much that couldn't be done in 2D (save for the submarine (which is still vector graphics), the free flying camera in battles, the fluid transitions between FMV [[FM Vscutscene]]s and game play, most of the mini games and elevation on the overworld map). Actually it had to have been made in 3D. And dammit, the presentation was worth the trouble, considering the sales boost.
* [[Nintendo]] has been careful not to shove every series in 3D, and in the case of the ''[[Franchise/Fire Emblem|Fire Emblem]]'' series, the developers just changed the graphics.
* ''[[Franchise/Dragon Quest|Dragon Quest]]'' was even more careful in this regard. ''[[Dragon Quest VII]]'' only just barely went above being a 2D game with polygons, while ''[[Dragon Quest VIII]]'' was a full presentation upgrade.
* ''[[Mario Kart]]'' didn't need much of a change. It used Mode 7 originally, so the gameplay was already more or less 3D. The tracks added elevation to the flat stages of the SNES game however.
** This also applies to the ''[[F-Zero]]'' series.
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*** And then ''[[Pokémon Black and White]]'' came out, although Pokémon and Trainers are depicted with sprites in battles.
* ''[[Gradius]] IV'' was the same as the earlier ''Gradius'', only in 3D. Same thing for ''[[R-Type]] Delta''.
* Despite going into 3-D, ''[[Warcraft]] III'' is still definitely a ''[[Warcraft]]'' game--though the jump did allow it to supplement its [[Full Motion Video|FMV]] cutscenes with cheaper and more numerous realtime ones.
** While in 3D, ''[[Starcraft]] II'' has very similar gameplay to the original. As does ''[[Diablo]] III'' to its predecessors. Blizzard does a good job at this it seems.
* The transition to fully polygonal graphics was very natural for ''[[The Elder Scrolls III: Morrowind]]'', since earlier games were already in sprite-based 3D.
* ''[[Lemmings]] RevolutionsRevolution'' is essentially a pseudo-3D version of the original, although does add extra objects like teleporters.
* The ''[[Myst]]'' series is an interesting example, as its first 3D installment was actually a [[Video Game Remake]] of the first installment, with only its MMO spinoff and the main series' final game originating as realtime 3D.
* ''[[UFO Afterblank]]'''s switch to 3D graphics from the tile-based (cube-based?) [[Isometric Projection|isometric]] 2D graphics of the prior ''[[X-COM]]'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.
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* The original ''[[Out Run]]'', was a "3-D" driving game that used advanced scaling technology (as did other racing games from the mid-late 1980s), so Out Run 2 isn't much of a change, save for the graphics.
* ''[[Space Invaders]] [http://www.infinitygene.net Infinity Gene]'' was originally a 2D [[Shoot'Em Up]] released for the iPhone which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [http://www.youtube.com/watch?v=1VoUvIQiDIY A Playstation Network/Xbox Live Arcade version] is in the works, and is going to take the concept to its logical conclusion by implementing 3D levels in addition to the 2D levels. Judging from the trailer, it appears that your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.
* ''[[Syndicate|Syndicate Wars]] Wars'' gained a 3D engine, but while the ability to rotate the camera and destroy buildings were neat, they didn't really improve the gameplay that much (building destruction was a little weird since they were prone to catastrophic collapse when a car nudged one corner). Also the sharp, hi-res graphics of the original were replaced by blocky polygons with a serious bounce off the [[Polygon Ceiling]].
* ''Silpheed'' for Sega CD was a (flat-shaded) polygonal remake of the PC shoot-em up.
* ''[[Ys]]: The Ark of Napishtim'' uses 3D graphics [[Sprite Polygon Mix|with 2D character sprites]] (except in the [[Play Station 2]] version, which renders characters in 3D as well), but still has the overhead view of previous games aside from the original version of the third game. The the most recent installment, ''[[Ys]] SEVEN'', is fully 3D, even with character graphics.