Video Game 3D Leap: Difference between revisions
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* The ''[[Wolfenstein (2009 video game)|Wolfenstein]]'' series made its leap into 3D in 1992 under the name Wolfenstein 3D, which is frequently pointed to as one of the games that established the first-person shooter genre. ([[Doom]] would be the other common one)
* ''[[Gradius|Solar Assault Gradius]]''.
* ''[[Pitfall 3D:
* ''[[Project Sylpheed]]'' is a ''[[Free Space]]''-style [[Simulation Game]], unlike its [[In Name Only]] predecessors which were vertical [[Shoot'Em Up|shoot em ups]].
* After testing the polygonal waters with ''[[War Gods]]'', Midway brought ''[[Mortal Kombat]]'' into the third dimension with its fourth installation.
* Parodied as ''[[Cracked.com]]'''s #25 [http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games] which teaches that the third spatial dimension was discovered in 1996.
== Presentation Upgrade: ==
* ''[[Final Fantasy VII]]'' doesn't have much that couldn't be done in 2D (save for the submarine (which is still vector graphics), the free flying camera in battles, the fluid transitions between FMV [[
* [[Nintendo]] has been careful not to shove every series in 3D, and in the case of the ''[[
* ''[[
* ''[[Mario Kart]]'' didn't need much of a change. It used Mode 7 originally, so the gameplay was already more or less 3D. The tracks added elevation to the flat stages of the SNES game however.
** This also applies to the ''[[F-Zero]]'' series.
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*** And then ''[[Pokémon Black and White]]'' came out, although Pokémon and Trainers are depicted with sprites in battles.
* ''[[Gradius]] IV'' was the same as the earlier ''Gradius'', only in 3D. Same thing for ''[[R-Type]] Delta''.
* Despite going into 3-D, ''[[Warcraft]] III'' is still definitely a ''[[Warcraft]]'' game--though the jump did allow it to supplement its
** While in 3D, ''[[Starcraft]] II'' has very similar gameplay to the original. As does ''[[Diablo]] III'' to its predecessors. Blizzard does a good job at this it seems.
* The transition to fully polygonal graphics was very natural for ''[[The Elder Scrolls III: Morrowind]]'', since earlier games were already in sprite-based 3D.
* ''[[Lemmings]]
* The ''[[Myst]]'' series is an interesting example, as its first 3D installment was actually a [[Video Game Remake]] of the first installment, with only its MMO spinoff and the main series' final game originating as realtime 3D.
* ''[[UFO Afterblank]]'''s switch to 3D graphics from the tile-based (cube-based?) [[Isometric Projection|isometric]] 2D graphics of the prior ''[[X-COM]]'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.
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* The original ''[[Out Run]]'', was a "3-D" driving game that used advanced scaling technology (as did other racing games from the mid-late 1980s), so Out Run 2 isn't much of a change, save for the graphics.
* ''[[Space Invaders]] [http://www.infinitygene.net Infinity Gene]'' was originally a 2D [[Shoot'Em Up]] released for the iPhone which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [http://www.youtube.com/watch?v=1VoUvIQiDIY A Playstation Network/Xbox Live Arcade version] is in the works, and is going to take the concept to its logical conclusion by implementing 3D levels in addition to the 2D levels. Judging from the trailer, it appears that your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.
* ''[[Syndicate
* ''Silpheed'' for Sega CD was a (flat-shaded) polygonal remake of the PC shoot-em up.
* ''[[Ys]]: The Ark of Napishtim'' uses 3D graphics [[Sprite Polygon Mix|with 2D character sprites]] (except in the [[Play Station 2]] version, which renders characters in 3D as well), but still has the overhead view of previous games aside from the original version of the third game. The the most recent installment, ''[[Ys]] SEVEN'', is fully 3D, even with character graphics.
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