Video Game 3D Leap: Difference between revisions

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The [[Super-Trope]] to [[Polygon Ceiling]].
 
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== Total Upgrade ==
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* ''[[UFO: After Blank]]'''s switch to 3D graphics from the tile-based (cube-based?) [[Isometric Projection|isometric]] 2D graphics of the prior ''[[X-COM]]'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.
* Sid Meier's ''[[Civilization]] IV'' gave 3D landscape and characters to the franchise, but still played similarly to the third game.
* The original ''[[Out RunOutRun]]'', was a "3-D" driving game that used advanced scaling technology (as did other racing games from the mid-late 1980s), so Out Run''OutRun 2'' isn't much of a change, save for the graphics.
* ''[[Space Invaders]] [http://www.infinitygene.net Infinity Gene]'' was originally a 2D [[Shoot'Em Up]] released for the iPhone which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [http://www.youtube.com/watch?v=1VoUvIQiDIY A Playstation Network/Xbox Live Arcade version] is in the works, and is going to take the concept to its logical conclusion by implementing 3D levels in addition to the 2D levels. Judging from the trailer, it appears that your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.
* ''[[Syndicate]] Wars'' gained a 3D engine, but while the ability to rotate the camera and destroy buildings were neat, they didn't really improve the gameplay that much (building destruction was a little weird since they were prone to catastrophic collapse when a car nudged one corner). Also the sharp, hi-res graphics of the original were replaced by blocky polygons with a serious bounce off the [[Polygon Ceiling]].