Video Game Cruelty Punishment: Difference between revisions

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* Lampshaded in ''[[Serious Sam]] 2'' in the Kleer planet. After dispatching some Kleers who are burning a giant doll of Sam on a stake, shooting the doll itself damages you and causes Sam to exclaim "I knew it. I KNEW IT!"
** Also in The Second Encounter, where one secret takes you to a miniature set of the final level of the first game. Blowing up all the scenery and props nets you some items, but if you so much as touch where the mini-you is? Instant death.
* In ''[[Portal (series)|Portal]]'', while not explicitly a punishment, [[G La DOSGLaDOS]] berates you for incinerating the Companion Cube, and you ''should'' [[Video Game Caring Potential|feel really bad about it]].
** ''[[Portal 2]]'' also inverts this with GLaDOS specifically telling you that, since the puzzle room exit does not contain an emancipation field, you '''should not''' abuse the opportunity to grant the companion cube freedom. Despite having the player expressing ''care'' more than cruelty, [[Yank the Dog's Chain|she still punishes you]] by detonating it in your arms.
{{quote|'''GLaDOS''': I think that one was about to say ''"I love you"''.}}