Video Game Remake: Difference between revisions

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{{trope}}
[[File:SuperMarioAllStars_6586SuperMarioAllStars 6586.jpg|link=Super Mario Bros. (video game)|framethumb|350px|Notice a difference?<ref>[[Comically Missing the Point|Yeah, the screenshots are in totally different areas of World 1-1! The one on the right is near the first set of blocks, and the one on the left is further in the level!]]</ref>]]
 
While some could argue that [[Video Game|video games]]s are an artistic medium on par with movies and [[Literature]], most video games often fail to stand the test of time in the same way that other mediums do. As computer technology and game design is constantly evolving, many titles may start to look and play extremely dated in comparison to what's available, say, five to one years after its original release. So what's a developer to do? Easy: take the original game, [[Animation Bump|upgrade the visuals so that they're on par with the current standards]], add a few more recent gameplay mechanics, [[Chaos Architecture|maybe fine-tune the levels a little]], and presto, now you can [[Revenue Enhancing Devices|convince the consumers to buy basically the same game they bought five to ten years ago]]! If you want to confuse them further, you can explicitly promote it as a [[Sequel]] to that game, despite having largely the same content. Just don't expect [[Viewers are Morons|to be able to release it again five years later]], unless it's a [[Compilation Rerelease]].
 
Also an opportunity to change the original story to include [[Retcon|Ret Cons]]s that later sequels adopt, or update the [[Blind Idiot Translation]] into something more accurate and readable.
 
This is, obviously, a [[Sub-Trope]] of [[The Remake]]. If the original game was [[No Export for You|only released in one country]], the publisher may then actually take a chance of releasing the remake to other markets as a [[Foreign Remake]]. Alternatively, if the game was specifically remade so it could be exported to another country, that's [[Remade for the Export]]. If the fans decide to remake the game themselves on a new engine, that's a [[Fan Remake]]. Distinct from the [[Updated Rerelease]], because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology.
 
Remakes on the [[Wii]] tend to be known as Wiimakes, [[Just for Pun|just because wii can]].
 
{{examples}}
== Remakes ==
* Games made by [[Eugene Jarvis]] fit this trope nicely. Examples include ''Defender 2000'' for the Atari Jaguar (programmed by Jeff Minter, the guy behind the classic [[Video Game Remake]] ''Tempest 2000''), reimaginings of ''Robotron 2084'' for the Nintendo 64 and Playstation, and remakes of ''Defender'' and ''[[NARC|N.A.R.C.]]'' for the [[Play StationPlayStation 2]] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[Creator Backlash|disowned]] the ''[[NARC|N.A.R.C.]]'' remake.
* [[Nihon Falcom]] revels in this, [[No Export for You|but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC [[PC -88]] and many [[MSX]] variants, though ''[[Ys]] SEVEN'' averted this tendency; it was made specifically for the [[Play StationPlayStation Portable]] instead of a PC platform, and that version was localized by [[XSEED Games]] within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the [[PS 1]] and PSP that got skewered with a [[Blind Idiot Translation]].
** ''[[Ys]] Book I and II'' on the [[Turbo Grafx TurboGrafx-16]] was a compilation remake of the original two [[PC -88]] games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to [[Play StationPlayStation 2]] as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by [[Nihon Falcom]] itself. In Japan, the first game (but not the second) was also remade on the [[Sharp X 68000X68000]].
** Japan also got the two Falcom Classics compilations for the [[Sega Saturn]]. The first had remakes of the first ''[[Ys]]'' and ''[[Dragon Slayer]]'' games and ''[[Dragon Slayer II: Xanadu|Xanadu]]''. The second had remakes of ''Ys II'' and ''[[Taiyou no Shinden Asteka II]]''.
** The side-scrolling ''[[Ys]] III: Wanderers From Ys'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''Ys VI: The Ark of Napishtim'' as ''The Oath In Felghana'', which was originally a [[No Export for You|Japan-only]] PC game but was later ported by [[Nihon Falcom]] to the PSP, with that version receiving an English translation by [[XSEED Games]]. XSEED later published the PC version in English through Steam.
** ''Ys III: Wanderers from Ys'', ''Ys IV: Mask of the Sun'' and ''Ys V'' received remakes on the [[Play StationPlayStation 2]], all released only in Japan by [[Taito]].
** ''[[Brandish]]: The Dark Revenant'' for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D.
* ''[[Metal Gear Solid]]: The Twin Snakes'' for GameCube, a remake of the original ''[[Metal Gear Solid]]'' on PlayStation. It was generally received well, but some harshly criticized the [[Cutscene Power to the Max|new over-the-top]] [[Cutscene|cutscenescutscene]]s, redone voice acting and music (taking out the series' iconic leitmotifs), and the fact that the newly introduced ''MGS2'' gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint).
** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''[[Metal Gear Solid 3: Snake Eater]]'', was released in 2012.
* ''[[Resident Evil]]'' for [[Game Cube]] (a.k.a [[Incredibly Lame Pun|REmake]]), a remake of [[Resident Evil 1|the original]] [[Play StationPlayStation]] version. [[Updated Rerelease|Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence'', but it was more of a straight port with some touch-screen elements.
* ''Conker: Live and Reloaded'' on Xbox, remake of ''[[ConkersConker's Bad Fur Day]]'' on Nintendo 64.
** Played with/lampshaded the trope a little at the beginning, when one Gargoyle said (paraphrased) that Rare intentionally added steps to the tutorial to make people think that there would be changes to the game itself.
* ''Pokémon FireRed and LeafGreen'' on Game Boy Advance, remakes of ''[[Pokémon Red and Blue|Pokémon Red And Blue/Green]]'' on the original Game Boy. It features [[Mons]] that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, [[Good Bad Bugs|vastly improved]] programming, and implemented the battle/experience system of ''[[Pokémon Ruby and Sapphire]]''. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in- game mechanics work. However, these remakes were necessary purchases for those who [[Gotta Catch Them All]] without a [[Game Shark]] or [[Socialization Bonus|friends with the games]], as the previous two generations of games were incompatible with the latest ones of the time.
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* The ''[[Tales (series)]]'':
** ''[[Tales of Destiny]]'' for the Playstation was remade for the Playstation 2, following the release of its long-delayed sequel...but it was available [[Import Gaming|only in Japan]].
** Also available [[No Export for You|only in Japan]]: the excellent [[Play StationPlayStation]] remake of ''[[Tales of Phantasia]]'' (America got the weak GBA port instead) and the PSP port of the same.
** And while not as popular as those two, there's also the remake of the GBC game ''[[Tales of Phantasia]]: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[Xtreme Kool Letterz|X]]'').
** A remake of ''[[Tales of Innocence]]'' was announced for the ''[[Play Station Vita]]''.
* ''[[Castlevania]]: The Dracula X Chronicles'' is a remake of the unreleased-in-the-West ''[[Rondo of Blood]]'', with the original ''Rondo of Blood'' and its sequel, ''[[Symphony of the Night]]'', included as [[Embedded Precursor|embedded precursors]].
** Before that, there was a far looser SNES remake of ''Rondo of Blood'', ''Castlevania: Dracula X'' (''Akumajou Dracula XX'' in Japan). It was generally considered disappointing.
** The original ''[[Castlevania (1986 video game)|Castlevania]]'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the MSX2 and ''[[Haunted Castle (video game)|Haunted Castle]]'' for arcades, as well as proper remakes such as ''[[Super Castlevania IV]]'' for the SNES and ''[[Castlevania Chronicles]]'' for the [[Play StationPlayStation]]. The latter is actually a port of a Japan-only [[Sharp X 68000X68000]] version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.
* ''Maverick Hunter X'' was a remake of the first ''[[Mega Man X]]'' game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel [[OVA]] called ''The Day of Sigma''. Sadly, the game ''vastly'' changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about ''Mega Man X5''. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.
** It gets worse. Keiji Inafune, the producer of the series, took all the planned enhancements out of the ''Mega Man X Collection'' because he wanted to implement them in the PSP remakes. Since they never materialized, players were left with a bare-bones collection, and were left hanging.
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** In a rare example of a game being remade '''twice''', ''[[Leisure Suit Larry]] in the Land of the Lounge Lizards'' was originally a [[Adventure Game|graphic adventure]] remake of the text-only ''Softporn Adventure'', with improved puzzles and an all-new comedic script, and was subsequently remade ''again'' with sharper graphics and a point-and-click interface replacing the original text parser.
*** And now it’s being remade ''again'' in high definition!
* The early '90s game ''[[Myst]]'' was rereleased in 2000 as ''realMYST''. The StrataStudio 3D geometry from which the original game's [[Hyper CardHyperCard]] scenes had been rendered were imported into a new realtime 3D engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. it also included a new age to visit.
** Earlier, an [[Updated Rerelease]] named ''Masterpiece Edition'' had been released, which featured 24-bit graphics and remastered audio (an enormous improvement over the first Windows port).
** More recently, a version for the [[Nintendo DS]] has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.
* Similar to ''Maverick Hunter X'' above, Capcom also re-released the original ''[[Mega Man (video game)|Mega Man]]'' game for the PSP as ''[[Mega Man Powered Up]].'' MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled [[Super-Deformed]] art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.
* ''[[Mana (series)|Final Fantasy Adventure]]'' (Seiken Densetsu in Japan) was remade for the Game Boy Advance as ''Sword of Mana''. The graphics received a significant upgrade, the plot gained notable depth, and several of the Final Fantasy series features (such as Chocobos) were removed in favor of Mana series features introduced in later games, such as cannon travel and ring menus.
* Both ''[[Super Robot Wars Original Generation]]'' games on the [[Game Boy Advance]] were remade and compiled into one awe-inspiring [[Play StationPlayStation 2]] game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.
** Arguably, what made Original Generations so well-received was it rectified a massive [[Flanderization]] of a certain villanous character, who was first rendered into a [[Jerkass]], into a [[Noble Demon]]. Come the sequel, the villain performed a well-deserved [[Heel Face Turn]] to the delight of fans
** ''[[Super Robot Wars Advance|Advanced Portable]]'', ''[[Super Robot Wars Compact]]'', and ''[[Super Robot Wars Compact 2|Super Robot Wars Impact]]'' also count, the latter having been compiled from ''three'' SRWs
* The ''[[Ninja Gaiden]]'' trilogy for the NES were given the ''Super Mario All-Stars'' treatment, resulting in the [[Compilation Rerelease]] of ''Ninja Gaiden Trilogy'' for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of ''Ninja Gaiden'', along with the original arcade game in ''Ninja Gaiden Black'' (an [[Updated Rerelease]] of the Xbox game).
* ''[[Metroid]] Zero Mission'' was a remake of the NES ''Metroid'' with the world of ''Super Metroid'' and the control scheme of ''Metroid Fusion''.
** It was only the world of ''Super Metroid'' in that it added Crateria to the map; the map of the regions that existed in the original is largely unchanged from the NES game, at least in terms of general layout, Crateria itself was pretty much an original design, and Chozodia was totally new--itnew—it wasn't in ''Super Metroid'' either.
*** Chozodia is arguably the Wrecked Ship from ''Super Metroid''. It has the Wrecked Ship area music remixed in an early section.
**** Another take is that the one hallway underneath Chozodia is part of the Wrecked Ship. (it's next to an area with rail-like platforms under water and matches no other architecture in the game)
* ''[[Bomberman]]: Act Zero'' was a remake of the first Bomberman game, with an added dose of [[Darker and Edgier]].
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** ''[[Dragon Quest]]'' has seen its share of remakes as well. Fans outside Japan are now happy that remakes of [[Dragon Quest IV|IV]], [[Dragon Quest V|V]] & [[Dragon Quest VI|VI]] actually came over.
*** The remakes of the fourth, fifth, and sixth games will be the first time those games were released in Europe.
*** IV and V did have a remake for the [[PS 1]] and [[Play StationPlayStation 2]] in Japan. IV was planned to be released in the US, but was canceled due to the developer's closing of operations.
*** Note: When you've grown up on the old-style ''Dragon Warrior III'' and ''IV'' graphics, trying to play an "upgraded" version of the game can be oddly off-putting. It makes it seem like they polished the visuals without doing anything to upgrade the primitive base of the game itself, from its [[Level Grinding]] to its [[Seinfeld Is Unfunny|classic storyline]].
*** The first three games were remade for the GBC with [[Dragon Quest I|I]] & [[Dragon Quest II|II]] compiled and [[Dragon Quest III|III]] as a cartridge itself. They were even remade for the Super Famicom in Japan.
** Oddly, though, they're pretty evasive about remaking the one game which players around the world are absolutely clamoring to be remade: ''[[Final Fantasy VII]]''. Official line is that they won't remake a game if it's still playable on modern systems (and with the PS2 and PS3's backward compatibility, it is), while rumors persist to the contrary. A PS3 tech-demo remake of the game's opening cutscene does absolutely nothing to clarify matters.
*** The original is now on the PSN for PSP and [[PlayStationPlay Station 3]] so they have even less reason to remake it properly, especially given that, unlike most media, people who work in games get royalties. As long as the original can still move units like a boss, they have every reason NOT to port/remake it and a sizable quadrant of people who'd be against it.
*** Given that Square always tends to test out new hardware with [http://www.youtube.com/watch?v=lOaQipB0cNw rebuilds of] [http://www.youtube.com/watch?v=UgYGvjUHKkg old material], [[Did Not Do the Research|you'd think people would know not to get their hopes up.]]
** ''[[Final Fantasy Tactics]]'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the [[Engrish]] in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''[[Final Fantasy XII]]'' and Luso from ''[[Final Fantasy Tactics Advance|Final Fantasy Tactics A2]]'' appearing as playable characters).
**** Now you can relive the old brick sized Game Boy days as [[SaGa 2]] (Final Fantasy Legend 2) is being released on the DS in honor of its 20th anniversary. Don't believe me? [http://www.square-enix.co.jp/saga2/ Here's Proof.]
** The original [[Romancing SaGa]] is being remade for [[Play StationPlayStation 2]] with simiilar battle system of [[Romancing SaGa 3]]. Totally works.
** ''[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Chain of Memories]]'', a [[Game Boy Advance]] game, was remade for [[Play StationPlayStation 2]] in the international version of ''[[Kingdom Hearts II]]'' ''[[No Export for You|Final Mix+ ]]'' as ''Re:Chain of Memories''. The remake was eventually released in North America by itself (two and a half years later!), but alas, [[No Export for You|not in Europe or Australia]].
** A [[Nintendo DS]] remake of ''[[Kingdom HeartscodedHearts coded]]'', [[No Export for You|a mobile phone game]], was announced at E3 2010 (titled ''[[I Knew It!|Re:coded]]'') solely for the purpose of bringing it to international audiences.
** [[Lufia]] 2, the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the [[Nintendo DS]] under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very Final Fantasy-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue [[Broken Base]].
* Every game in the ''[[Super Mario Bros.]]'' trilogy has had two remakes: one in ''Super Mario All-Stars'' and the other in the ''Super Mario Advance'' series (except SMB1, which got a second remake in Super Mario Bros. DX for the Game Boy). The ''[[Super Mario World (video game)|World]]'' [[YoshisYoshi's Island|games]] and ''[[Super Mario 64|64]]'' also have portable remakes.
** In fact, ''Super Mario 64 DS'' may set the record for the most [[Super Title 64 Advance|console-specific subtitles/prefixes]]. It has "Super" from the Super NES (although, to be fair, Mario's been Super Mario since long before that), "64" from the Nintendo 64, and "DS" from the Nintendo DS.
* ''[[Wild ArmsARMs]]: Alter Code F'' was a PS2 update of the original ''[[Wild ArmsARMs 1|Wild ARMs]]'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[Blind Idiot Translation|a remarkably similar-quality translation]].
** Perhaps because it's a [[Good Bad Translation]].
*** [[Woolseyism|Holmcross, yes.]] The tons of grammatical errors and awkward phrasing, no. It was made even worse by the fact that it wasn't released in North America until [[No Export for You|two years after its original release in Japan]], a gap longer than most [[Final Fantasy]] games, and yet the translation seemed like it was all done in a month.
* The first three ''[[Ace Attorney]]'' games for the DS are all ports (not remakes) of the original GBA games, which were only released in Japan. However, the DS version of the first game actually adds [[Updated Rerelease|a new case]] which introduces two characters who would appear in ''[[Apollo Justice: Ace Attorney|Apollo Justice]]'', the fourth game in the series and the first one actually made specifically for the DS.
* ''[[NiGHTS Into Dreams]]'', one of the ill-fated Sega Saturn's best [[Killer App|system sellers]], was re-released on the PS2 with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. Unfortunately, so far the remake is a [[No Export for You|Japanese-exclusive]].
* Everything Spiderweb Software made from 1995 to 1999 has been remade in another engine at one time or another--firstanother—first the four ''[[Exile]]'' games, in order, were remade in the ''Nethergate'' engine as ''[[Avernum]]'' 1-3 and ''Blades of Avernum'', then ''Nethergate'' was remade in the ''[[Geneforge]]'' engine. It's uncertain as of this writing whether the trend will continue, as ''Avernum'' 4-6 were initially made with the ''Geneforge'' engine, and an engine to replace that of ''Geneforge'' has yet to be announced.
** And now the first ''[[Avernum]]'' is getting a "ground-up rewrite with a new engine" for its IPad rerelease.
* ''Black Mesa'', a fanmade remake of the original ''[[Half Life]]'' created as a [[Game Mod]] for the Source engine, is currently set for release [[Schedule Slip|eventually]] and will not only recreate the game from scratch, but include some material that was originally excluded from the original game.
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** And new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).
** Of course, comparing many of the game's earlier ports, the improvements that accumulated in four years pretty much stacked up to a remake.
*** With that said, the SNES port alone can be considered a remake of sorts, with new levels added, old levels redesigned, and many more [[Boss Battle|Boss Battles]]s.
* ''Double Dragon Advance'' for Game Boy Advance was a remake of the original ''[[Double Dragon]]'' arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly ''Double Dragon II'' and ''Super Double Dragon'').
** There was also an Xbox Live Arcade version of the first game, but it was just a straight emulation of the arcade game with the option to add redrawn HD graphics.
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** Then there are DS remakes ''Revolution'' and ''Double Shot'', and PSP remake ''Evolution''. Then ''Rainbow Islands'' was remade for DS under ''Revolution''. They are all [[So Bad It's Good|so bad, they're good]].
** There's a new remake called ''Bubble Bobble Plus'' on the [[Wii Ware]] service. [[Sprite Polygon Mix|The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.
* Various game studios and fan groups have been re-making ''X-Com: UFO Defense'' for well over a decade.
* ''[[Fire Emblem]]: [[Fire Emblem Akaneia|The Dark Dragon and the Sword of Light]]'', the first game in the series originally released for the Family Computer in 1990, has been remade twice. The first remake, ''Fire Emblem: Mystery of the Emblem'', was released for the Super Famicom in 1994 and contains both, a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the Nintendo DS in 2009 and was the first version of the game given an international release. [[Marth Debuted in Smash Bros|Maybe now the noobs will quit asking "Is Marth in this game?"]]
** The sequel portion of ''Mystery of the Emblem'' also received a separate DS remake titled ''Heroes of Light and Shadows''. For some reason, this game ''didn't'' receive an international release.
* A fan of the ''[[Wing Commander (video game)|Wing Commander]]'' game ''Privateer'' made a re-make of it, unimaginatively called "Privateer Remake".
** A much more faithful remake exists, ''Privateer Gemini Gold''.
* The original space combat game ''[[Elite]]'' has had quite a few of these since its first release in 1984. The most recent is ''Oolite'', a free open-source reimplementation with up to date graphics.
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** And now ''[[Monkey Island 2: LeChuck's Revenge|LeChuck's Revenge]]'' has gotten one too. It also includes a commentary track by the three original ''[[Monkey Island]]'' designers, [[Tim Schafer]], [[Telltale Games|Dave Grossman]] and Ron Gilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.
* ''[[Donkey Kong]]'' for the [[Game Boy]]. Take the original arcade game, put it on the Game Boy...then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving. And a new final boss. This game added so much, yet it is arguably one of the best game remakes of all time.
* ''[[Harvest Moon]]: Friends of Mineral Town'' for the [[Game Boy Advance]] is a remake of ''Back To Nature'' for the [[Play StationPlayStation]], which reused the characters from ''[[Harvest Moon 64]]''.
** ''[[Harvest Moon]]: Hero of Leaf Valley'' is a remake of ''Save the Homeland'' that greatly expands the game and addresses most of its major failings.
* For Atlus, the [[Persona]] Series and the PSP are a match made in Heaven. ...Though, considering [[Shin Megami Tensei|Atlus's history]] that's probably a poor choice of words. Two Persona Games have been remade for the PSP. The first ''Shin Megami Tensei: [[Persona]]'', is a straight port of Revelations Persona for the [[PS One]], with improved localization and an updated UI. There's also a remake of ''[[Persona]] 3'' for the PSP (known as P3P), featuring gender selection, story modifications depending on gender (including Elizabeth's [[Spear Counterpart]]), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made Persona 3 ''[[Nintendo Hard|harder]]''.) A PSP remake of ''[[Persona 2|Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
* ''[[Snatcher]]'' was originally released in Japan for the [[PC -88]] and [[MSX|MSX2]] computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[Obvious Beta|were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the [[Turbo Grafx TurboGrafx-16|PC Engine]] in Japan titled ''Snatcher CD-ROMantic'' in 1992, which was the basis for the localized [[Sega CD]] port in 1994. The game got further remakes for the [[Play StationPlayStation]] and [[Sega Saturn]] in Japan in 1996.
* The Sting RPG ''[[Riviera: theThe Promised Land]]'' started life as a [[Wonder Swan]] game, then got ported to the [[Game Boy Advance]] with upgraded graphics and music, and still later was ported to the [[Play StationPlayStation Portable]] with <s> upgraded</s> resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.
** Another Sting game, ''[[Yggdra Union]]'', was released first for the GBA and then upgrade-ported to the PSP.
** This also is the case for ''[[Knights in The Nightmare]]'', which was released first for the DS and then upgrade-ported to the PSP.
* [[Punch -Out!!]] for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series.
* The [[Atari Jaguar]] had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''[[Missile Command]] 3D'', ''Hover Strike'' (To ''[[Battlezone (1980 video game)|Battlezone 1980]]'') and the less retro Lynbx games ''Checkered Flag'' and ''Blue Lightning''.
* 1995 game ''[[Transport Tycoon Deluxe]]'' has been recently revived as the open-source project ''OpenTTD'', with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with ''lots'' of extra features and customization capabilities.
** As of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.
* ''[[Serious Sam]]'' has the ''HD'' (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.
* ''[[Lunar]]: [[Lunar: The Silver Star|The Silver Star]]'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the [[Play StationPlayStation]], then as ''Lunar Legend'' on the [[Game Boy Advance]], and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the [[PSP]].
** Its sequel, ''[[Lunar: Eternal Blue]]'' was upgraded and rereleased as ''Lunar 2: Eternal Blue Complete''.
* The classic 1987 videogame ''[[Sid MeiersMeier's Pirates!|Pirates!]]'' was remade for Windows in the mid-90's as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''[[Sid MeiersMeier's Pirates!]]'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
* Nintendo had ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' remade for the [[Nintendo 3DS]], with a graphical overhaul and the [[Updated Rerelease|Master Quest]] dungeons as a [[New Game+]].
* A 3DS remake of ''[[Star Fox 64]]'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the [[Nintendo 3DS]] mode lowers the difficulty mostly because of the new controls, while the Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).
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* ''[[Halo: Combat Evolved]] Anniversary'' appears to be mainly a graphical upgrade, with several gameplay enhancements including online co-op.
* ''[[Adventures of Lolo|Meikyuu Sinwa/Eggerland 2]]'' for the [[MSX|MSX2]] was remade as ''Eggerland'' for the [[FDS]], with additional levels, redone graphics and music, save files, and the first actual appearance of series [[Big Bad]] King Egger, who had previously been [[All There in the Manual]].
* The [[PlayStationPlay Station 3]] version of ''[[Medal of Honor]] 2010'' includes an HD remaster of ''Medal of Honor: Frontline'', which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.
* Somewhere between [[Ascended Fanfic]] and this trope lies ''[[Team Fortress Classic]]'', an updated release of the original ''[[Quake]]'' mod done on Valve's Goldsrc engine.
* The [[Turbo Grafx TurboGrafx-16]] version of ''[[The Tower of Druaga]]'' had 60 redesigned floors now depicted in [[Three Quarters View]], and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.
* ''Gunstar Super Heroes'' is an...odd case. Plot-wise, it's a sequel, but it's a ''massive'' case of [[History Repeats]] to the point that it's effectively a remake as well -- almostwell—almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.
* ''[[Ace Combat 2]]'' got one in the form of ''[[Ace Combat Assault Horizon Legacy|Ace Combat: Assault Horizon Legacy]]'' for the [[Nintendo 3DS]]. In Japan, it's called ''Ace Combat: Cross Rumble.''
* ''[[Thexder]]'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the [[Playstation Network]].
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* ''The Monkey King: The Journey Begins'' for the [[Wii]] is actually a remake of the old Taito [[Shoot'Em Up]] ''Cloud Master'', despite the unrelated international titles.
* ''Oregon Trail 5'' For this game they literally took Oregon Trail II, made fishing and gathering plants into options instead of random events and put in some animated cutscenes. Those aside there is literally no difference.
* ''[[FHBG]]'' is an expanded remake of a game made for an [https://web.archive.org/web/20140701153021/http://nesdevcompo.nintendoage.com/ NES game development contest] that had itself been remade for [[bob's game|Robert Pelloni]]'s [[Vaporware|aborted]] "nD" handheld.
 
== References in Other Media ==
* ''[[Cracked.com]]'''s #3 [https://web.archive.org/web/20140804002112/http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games] is that "new 16-bit microscopes may prove existence of sub-pixel particles".
 
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[[Category:Video Game Long Runners]]
[[Category:Videogame Culture]]
[[Category:Video Game Remake{{PAGENAME}}]]
[[Category:Phantasy Star]]