Video Game Tools: Difference between revisions

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{{trope}}
[[File:zelda_item_screenzelda item screen.gif|link=The Legend of Zelda: A Link to the Past|frame|Now where did I put my keys?]]
 
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Since the acquisition of these tools can be quite pivotal to the overall abilities of the character, one can expect the whole dungeon to be designed around the tools it provides. [[Guide Dang It|Wandering around the dungeon trying to do everything]] can be frustrating so a mandatory tutorial puzzle may be introduced to limit the [[Trial and Error Gameplay]] to a single room, so the player has some chance to conceptually solve the preceding puzzles without the need to resort to too much [[Button Mashing]].
 
A variant of this occurs in many [[FPS|FPSes]]es with nonviolent options, allowing the player to use [[Deus Ex|multitools]] and [[Fallout|bobby pins]] to bypass locks and [[Metal Gear Solid|cigarettes]] to reveal hidden laser traps.
 
The [[Grappling Hook Pistol]] and [[Precision-Guided Boomerang]] are popular Video Game Tools. See also [[When All You Have Is a Hammer]] for situations where the given tools are the solution for every situation.
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