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* Am I the only one disturbed by the over-developed sense of entitlement most gamers have, and instead sees Nintendo's shift to the "casual" demographic as a "Well fuck you ''too''"? Developers devote their entire lives to making games and spend years working on games, yet all they get is [[Nothing but Hates]], yet the gamers are ''surprised'' that they shift to a demograph that pays, yet actually ''appreciates'' the hard work they put in? Come on, game developers do ''not'' deserve those kinds of customers...''nobody'' does.
** Given that the term "entitled" gets thrown around willy-nilly in the gaming community and gamers are often willing to stomach business practices that wouldn't be tolerated in any other market, I think it is just you. Nintendo's shift to a casual demographic was less "fuck you" and more "Money!" since the Gamecube never reached the popularity of the N64 when it went up against the [[
* How come the primary interaction in video games is always violence, and games that aren't about violence are usually called "casual"? Only a few puzzle games escaped this. (Tetris mostly.)
** Most likely because doing the things that you can in Grand Theft Auto in real life would get you put away for a long time, and simulating perfectly ordinary, lawful activities isn't nearly as entertaining.
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