Video Games/Headscratchers: Difference between revisions

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* Am I the only one disturbed by the over-developed sense of entitlement most gamers have, and instead sees Nintendo's shift to the "casual" demographic as a "Well fuck you ''too''"? Developers devote their entire lives to making games and spend years working on games, yet all they get is [[Nothing but Hates]], yet the gamers are ''surprised'' that they shift to a demograph that pays, yet actually ''appreciates'' the hard work they put in? Come on, game developers do ''not'' deserve those kinds of customers...''nobody'' does.
** Given that the term "entitled" gets thrown around willy-nilly in the gaming community and gamers are often willing to stomach business practices that wouldn't be tolerated in any other market, I think it is just you. Nintendo's shift to a casual demographic was less "fuck you" and more "Money!" since the Gamecube never reached the popularity of the N64 when it went up against the [[Play StationPlayStation 2]] and the Xbox, so they just decided to target a much wider demographic in a nearly uncontested market with massively cheaper production costs. Developers might often not deserve the "hate" they get, but at the same time customers don't deserve the treatment given to them by publishers: complex and intrusive DRM, DLC schemes, constantly diminishing content at increasing prices, greater emphasis on multiplayer over singleplayer, and belligerent resistance to the secondhand market at the players' detriment. So while there are players who act "entitled", as in every market, it's folly to assume that everyone who complains about this or that in a game is acting "entitled" when they can very well have serious and reasonable complaints about business practices that negatively impact them.
* How come the primary interaction in video games is always violence, and games that aren't about violence are usually called "casual"? Only a few puzzle games escaped this. (Tetris mostly.)
** Most likely because doing the things that you can in Grand Theft Auto in real life would get you put away for a long time, and simulating perfectly ordinary, lawful activities isn't nearly as entertaining.