Video Games/Headscratchers: Difference between revisions

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* This bugs me massively, considering its one of my favorite games: Dark Cloud 2. Dark Cloud 2 has a gaping [[Plot Hole]] that gets bigger the more you look at it. See, in the future, there are areas that are important to the plot. These have had their "origin points" destroyed, meaning they no longer exist. But, everyone in the future knows of these places, even though they don't exist until you recreate them. This is possibly the most confusing use of time ever to grace a plot, and this crap is central to it. It's just such a massive [[Plot Hole]], it's preventing me from enjoying the game!
** [[Ripple -Effect -Proof Memory]] writ large, then?
 
* Why has no one made ''Nintendo Vs. Capcom'' yet?
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*** My theory about achievements is that they're a gamification of statistics collecting. That's why there's often one very early on and periodically during the main quest - they use these to track where players stopped playing and how much they've completed. If there's a section where a significant portion of the playerbase stopped playing, they can use that information to tweak gameplay either in a patch or in future games. Instead of hiding this information from you, they provide it upfront as a bragging rights reward. As well, a certain type of player is inspired by these to get more out of a game than he would have if achievements didn't set goals for him to work toward.
 
* I just got through playing the C64 [[Fahrenheit 451]]. Not only was it horribly frustrating, with [[Luck -Based Mission]] and [[Guess the Verb]] ''everywhere'', but the ending...You're playing as Montag, running through New York in order to break into the 42nd Street Library and find Clarisse (who faked her death apparently). The Firemen put the library's books to the torch, but put the contents on microcassettes. Clarisse has stolen the cassettes and has them on her person. OK, you climb up to the roof and are given two ways down. One leads to an escape route out of the city, one leads to a transmitter where you can upload the contents of the cassettes to the Underground. You're ''supposed'' to choose the transmitter room, where you're barricaded in, uploading documents with a shit-ton of Firemen and Hounds trying to break down the door. Once the documents are uploaded, the Firemen break through, and turn Montag and Clarisse into [[Doomed Moral Victor|Doomed Moral Victors]] and martyrs for the cause of book-lovers everywhere. Here's the problem - why not escape the city with the loot, hook up with another cell, and then have the Underground score a transmitter?
** That sounds like it might be [[Adaptation Decay]] if the game ended on a high note.
*** The ending of the game ''was'' [[Adaptation Decay]]. The book ended with Montag [[Riding Into the Sunset]] as the city burned to the ground behind him.
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** Because everyone will throw [[It's Short, So It Sucks]] on it.
** Real reason: GameStop. Buying a (console at least) video game anymore is more or less an extended rental. DLC and such can't be resold, since it's locked to a Steam or EA account, and "free" DLC or pre-order bonuses ensure that gamers buy spiffy new shrink-wrapped games instead of crummy old used ones (which, coincidentally, don't provide new royalty checks for the distributor).
** You can't even sell a ''twenty-hour'' JRPG for $60. A lot of [[JRP Gs]] have replay value, too, thanks to [[Alternate Ending|alternate endings]] and [[New Game Plus+]] -- I feel cheated if I'm "done with" a $60 game after less than seventy hours total.
 
* Achievement. I do have a question - do you think that someone could make a really ''really'' [[Guide Dang It]] achievement just to be funny?