Video Games/Headscratchers: Difference between revisions

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** I don't know, seems too specific a gripe. Unless you're talking about the cliche of how a character can be suddenly seen as a monster by their closest friends for ''one'' misunderstanding. That plot device certainly does get old, but I doubt there's much that can be done about it.
 
* Developers (Especially newer developers) always thinking in grandiose concepts that more experienced developers have done, and better than "New Development Sudio X's First Game Where You Fight Big Armies". Even if you're working with a HD 3D game that shouldn't mean you over-extend your budget and end up crashing the studio! Why is it always big battles when a small adventure game can get you started with the tech for a fraction of the cost and therefore make easier returns? I understand some studios know this lesson ([[Little Big PlanetLittleBigPlanet]]'s Media Molecule for instance), but it should be common sense. Then again I'm not a developer. Thoughts?
** They are developers, but they are neither businesspeople nor economists. These guys assemble a studio because they have an artistic vision in mind. The problem here is that they have so much ambition, they can't wait to make their dream project. Said dream project is usually grand and will thus cost a lot of money, but they will underestimate development costs and time needed. This oversight results in an unfinished but promising game and a lot of broken dreams.
 
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** They have. 'Sweet Goodbye' In Mirror's Edge is just obtuse.
 
* Why is it when people show off a game that's available only on [[PlayStationPlay Station 3]] and 360, they always show and favor the 360 version?
** [[Follow the Leader]] may apply if the 360 sells more versions or is held by customers more likely to read the review. This is obvious for console specific medium like Sony Network Magazine (or whatever they migth be called).
 
* So nowadays (well, for years now) they've stuck a warning about risk of epilepsy episodes when playing games. That's good, light-pattern-triggered epilepsy is a terrible thing. But why only games get that treatment? I saw a warning like that in ''Shadow of the Colossus'' HD for the [[PlayStationPlay Station 3]], a game that is not know for blinking lights and sudden light pattern changes. In terms of light intensity, it's tamer than most action movies and animations! How come only games get warning signs?
** Not sure, but you never know if it'll happen.
*** Yes, better safe than sorry, but why only videogames. We ''know'' about light-pattern-triggered epilepsy because (AFAIK) of Pokemon -- the series, not the game. So... again, why only videogames get the warning?
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[[Category:Headscratchers]]
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