Video Games/Headscratchers: Difference between revisions

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* I don't like the fact that the majority of [[First-Person Shooter|FPS]] players in online multiplayer [[Poor Communication Kills|don't use their headsets]]. This makes it pretty awkward for when you try to use teamwork, either in games where [[Call of Duty|it's largely irrelevant]] or even ones where [[Battlefield Three3|it is actively encouraged]]. What the hell!? Are people just too lazy to fix or replace their mics, or are they so anti-social that they don't even want to interact with any other players? Don't you just hate it when the users of a product prevent you from using it as intended?
** When you speak with a headset and are told "shut up" because they find your voice is annoying, that generally tends to kill any desire to want to speak.
*** In Modern Warfare 2 I made an attempt to communicate with my team, and I was called a 'fat kid' for my effort. I'm not a kid by any stretch of the imagination, and I am relatively in-shape. That kinda killed my desire to communicate with the Xbox Live people.
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*** You're correct, of course, but there ARE achievement whores out there, so games with lots of easy achievements have a built-in market. There are some achievements that do have a real point, like the ones in Bioshock for completing the game without using save points; they give you ideas for how to challenge yourself and some kind of tangible proof when you've succeeded. The latter purpose could be better served by unlockables, but not every game studio has the time to come up with them ... and there really isn't much difference between a lame unlockable and an achievement.
** [[Executive Meddling]] - Microsoft ''requires'' achievements.
** Some achievements are done very well. For example, ''[[Fallout: New Vegas]]'' offers one for each of the four endings, giving extra impetus for multiple playthroughs. ''[[Borderlands (Video Game)|Borderlands]]'' has the [[Bragging Rights Reward]] Achievement "Vincible," awarded for defeating a nigh-impossible [[Bonus Boss]]. ''[[Bio ShockBioshock]]'' has the "Irony" achievement that rewards a little role-play (it's unlocked at the end of a level where an insane artist commands you to kill his enemies and take pictures of their corpses as part of his "masterpiece." The Achievement is unlocked by {{spoiler|photographing ''his'' corpse)}}. [[Red Dead Redemption|Red Dead Redemption's]] "Redeemed" Achievement makes 100PercentCompletion ''feel'' like an accomplishment. Lastly, "Take Five" from ''Eat Lead'' (earned by pausing the game) shows Achievements as yet another mine for pop-culture induced parody.
*** Achievements fulfill the psychology of reward. Not knowing when an achievement pops up rewards players for seemingly random action. Named achievements mark progress and encourage completion. This fits in with rewarding a child for straight A reports or teaching a rat to continue pressing a lever for food rather than reward for each press. This drives competition and encourages continued gameplay.
*** Not to mention that away before the invention of achievements and trophies came into the picture there were a lot of people trying to gain [[One Hundred Percent Completion]] on some of their games. It doesn't force you or even require you to do it unlike secret or alternate endings, it's just a [[Bragging Rights Reward]].
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** They have. 'Sweet Goodbye' In Mirror's Edge is just obtuse.
 
* Why is it when people show off a game that's available only on [[PSPlay Station 3]] and 360, they always show and favor the 360 version?
** [[Follow the Leader]] may apply if the 360 sells more versions or is held by customers more likely to read the review. This is obvious for console specific medium like Sony Network Magazine (or whatever they migth be called).
 
* So nowadays (well, for years now) they've stuck a warning about risk of epilepsy episodes when playing games. That's good, light-pattern-triggered epilepsy is a terrible thing. But why only games get that treatment? I saw a warning like that in ''Shadow of the Colossus'' HD for the [[PSPlay Station 3]], a game that is not know for blinking lights and sudden light pattern changes. In terms of light intensity, it's tamer than most action movies and animations! How come only games get warning signs?
** Not sure, but you never know if it'll happen.
*** Yes, better safe than sorry, but why only videogames. We ''know'' about light-pattern-triggered epilepsy because (AFAIK) of Pokemon -- the series, not the game. So... again, why only videogames get the warning?
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* What bugs me is the excessive use of the word 'ripoff'. As in, 'Game B is just a ripoff of Game A.' Years ago someone said to me, 'Silent Hill is just a ripoff of Resident Evil.' The only thing I can think of that they have in common is that they're both 3rd person survival horror games. So...we can only have one series per genre? Even more improbably, someone once called Beyond Good and Evil a ripoff of Zelda. Despite both games having completely different concepts, gameplay, plot, characters, and setting. Again, the only thing they have in common is that they're both 3rd person adventure games. Why is it when one game overlaps another even in the tiniest way, people call ripoff? Yeah, some games do rip off others, but lets not go off the deep end. If every game were required to be completely original with no traces of similarity to other games at all, there'd be like, 25 games out there.
** "Ripoff" is basically the number one sign that [[Complaining About Shows You Don't Watch|they haven't actually played it]]. The term has [[You Keep Using That Word|basically been flanderized]] to mean :anything with any similarities". And yes, it seems that we're only allowed one-entry per genre. Try making an adventure game about dungeon-crawling where you play as only one character. Now count how many people (and reviews) trash them as being a Zelda ripoff or a Zelda-clone at best. [[Dark Cloud (Video Game)|It's]] [[Alundra|happened]] [[World of Mana|quite]] [[Illusion of Gaia|often]]. And likewise, look at games like [[Terraria]] - if you have a [[Wide Open Sandbox]] that encourages building, it's instantly trashed and pegged as a ripoff of ''[[Minecraft]]''. How come Minecraft is the only [[Wide Open Sandbox]] game allowed out there? How come Zelda's the only action-adventure game allowed to exist? And how come we haven't cracked down on other genres of games? (I certainly don't see anyone insisting that ''[[Mario]]'' is the only platformer allowed, or that ''[[Street Fighter]]'' is the only fighter allowed to exist.) because [[Viewers are Morons|people are stupid]], that's why. Also, related, [http://www.youtube.com/watch?v=sTewf9XZtOA Jimquisition's rant on this phenomena], like how people throw "Ripoff" and "Plagirism" around so liberally.
** Because [[Hipster|certain people]] think it makes them sound smart and knowledgeable to throw around accusations of plagiarism on the flimsiest grounds. Oh, and I actually have heard people refer to fighting games as "''[[Street Fighter]]'' ripoffs." (Apparently they'd never heard of ''[[Urban Champion]]'', and it's probably an even older concept than that.)
 
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* Am I the only one disturbed by the over-developed sense of entitlement most gamers have, and instead sees Nintendo's shift to the "casual" demographic as a "Well fuck you ''too''"? Developers devote their entire lives to making games and spend years working on games, yet all they get is [[Nothing but Hates]], yet the gamers are ''surprised'' that they shift to a demograph that pays, yet actually ''appreciates'' the hard work they put in? Come on, game developers do ''not'' deserve those kinds of customers...''nobody'' does.
** Given that the term "entitled" gets thrown around willy-nilly in the gaming community and gamers are often willing to stomach business practices that wouldn't be tolerated in any other market, I think it is just you. Nintendo's shift to a casual demographic was less "fuck you" and more "Money!" since the Gamecube never reached the popularity of the N64 when it went up against the [[PSPlay Station 2]] and the Xbox, so they just decided to target a much wider demographic in a nearly uncontested market with massively cheaper production costs. Developers might often not deserve the "hate" they get, but at the same time customers don't deserve the treatment given to them by publishers: complex and intrusive DRM, DLC schemes, constantly diminishing content at increasing prices, greater emphasis on multiplayer over singleplayer, and belligerent resistance to the secondhand market at the players' detriment. So while there are players who act "entitled", as in every market, it's folly to assume that everyone who complains about this or that in a game is acting "entitled" when they can very well have serious and reasonable complaints about business practices that negatively impact them.
* How come the primary interaction in video games is always violence, and games that aren't about violence are usually called "casual"? Only a few puzzle games escaped this. (Tetris mostly.)
** Most likely because doing the things that you can in Grand Theft Auto in real life would get you put away for a long time, and simulating perfectly ordinary, lawful activities isn't nearly as entertaining.