Vindicated by History: Difference between revisions

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== Film (Animated) ==
* [[Disney Animated Canon|Disney]]
** ''[[Pinocchio (Disney film)|Pinocchio]]'', ''[[Fantasia]]'' and ''[[Bambi]]'' are nowadays regarded as three of the [[The Golden Age of Animation|greatest animated films]] of all time, but were all huge flops, both critically and financially, on their original releases. [[World War II]] cost Disney the foreign market (that helped make ''[[Snow White and the Seven Dwarfs (Disney film)|Snow White and The Seven Dwarfs]]'' so successful), although other factors contributed to the films' failures (listed below with each film). Their combined failures nearly destroyed [[Disney|Walt Disney Studios]]. Even after they recovered from the debacle, Disney never again experimented with such risky films, opting for safer, more commercial and profitable ventures instead. However, Walt ''did'' live to see the films gain the reputations they truly deserved.
*** ''[[Pinocchio (Disney film)|Pinocchio]]'' (1940) was considered too episodic by some critics, and audiences proved to NOT be in the mood for such fanciful fare during WWII.
*** ''[[Fantasia]]'' (1940), in a nutshell, was too far ahead of its time. Most theaters refused to install the special "Fantasound" speakers needed to create the surround sound which Walt had planned the film to use, and many critics derided the film as pretentious. Yes, the [[Animation Age Ghetto]] existed [[Older Than They Think|before the trope did]]. The failure of ''Fantasia'' crushed Walt, who abolished plans to make any sequels (and this was the only film he wanted to make a sequel to).
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* The [[Sega Saturn]] is an even more glaring example. It never really caught on (due to [[Executive Meddling]] and botched marketing in the U.S.), but word of mouth through the Internet captured the interest of hardcore gamers looking to indulge in its arcade-perfect [[Shoot'Em Up]] and [[Fighting Game]] library. (In some cases, like ''[[Twinkle Star Sprites]]'' and ''[[Street Fighter Alpha]] 3'', the Saturn versions are considered superior to the Dreamcast versions!) There were the exclusives like ''[[Panzer Dragoon]] Saga'', ''[[Guardian Heroes]]'', and other notable titles that still can't be had on any other platform without emulation. As a result, it's seen as much less of a failure and more of a must-have for any hardcore gamer these days, especially those who like arcade games. The Japanese marketing campaign (which had a narrative arc featuring mascot Segata Sanshiro) was also discovered in North America years after the system died out, and was considered to be one of the most effective video game system campaigns of all time.
** It should be worth noting that to support that, when all the specs are put together, the Saturn may very well have been the greatest 2D graphics console of its time; alas, this was during a period when 3D graphics were being heavily pushed to the forefront - regardless as to how much better the Saturn performed in the prior category.
** The Nintendo [[Game Cube]] is another example of a whole console being vindicated. It was third place in the sixth generation, with gamers deriding it as a 'kiddie' console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from a poor third-party lineup and divisive [[Luigi's Mansion|first]] [[Super Mario Sunshine|party]] [[The Legend of Zelda: The Wind Waker|titles]]. However, [[Killer 7Killer7|several]] [[Baten Kaitos|games]] [[Eternal Darkness|have]] become [[Cult Classic|Cult Classics]], or have simply been revisited and given the accolades they deserve.
* Hard though it may be to believe, even the Super NES is an example of this. When the system first launched, it received a rather lukewarm reception from critics and gamers alike, who felt its initial lineup offered little beyond what was already available on the original NES. For example, Super Mario World (which is itself an example of this trope) was initially perceived as a stale rehash of Super Mario Brothers 3. And, over the next three years (give or take), the system played second fiddle to the Sega Genesis in terms of popularity and media coverage in the US. Over time, however, it gradually gained mainstream recognition and popularity, thanks in no small part to such revolutionary games as Super Metroid and Starfox. It is now considered to be one of the greatest gaming systems ever made.
** One of the main reasons why Super Mario World's popularity grew over time was because, in 1991, its level of depth was unheard of in a platformer. So most critics and gamers initially evaluated it [[Did Not Do the Research|with little awareness of its many secrets and easter eggs]].
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* ''[[The Legend of Zelda: Majora's Mask]]'' had the poor luck of being a follow-up to ''[[Ocarina of Time]]'', one of the most critically beloved games of all time. Its reception was mostly lukewarm, with the chief complaints about the game being that it recycled graphics from its predecessor and its shortness, with a mere four dungeons. A decade or so later and the fanbase for ''[[Majoras Mask]]'' has grown considerably, with many people loving the bleak, sinister atmosphere, the creative (if somewhat difficult) dungeon design, and the massive amount of sidequests. <ref> A [[Ben Drowned|certain frightening]] [[Alternate Reality Game]] hasn't hurt matters either.</ref> [[GameFAQs]] even voted ''[[Majoras Mask]]'' the greatest game of [[The Noughties]]!
** After the release of ''[[The Legend of Zelda: Twilight Princess]]'', a similar phenomenon happened to ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', which (until then) was castigated for its lighthearted, cel-shaded artstyle and sea-based gameplay.
* ''[[System Shock]] 2'' was the sequel to a moderately-successful cyberpunk [[First-Person Shooter]] (that unfairly received comparisons to the original ''[[Doom]]''). The sequel, which had players step into the role of a soldier trying to stop a viral infection and insane AI on a now-deserted spaceship, was plagued with development problems. Although the game did receive several awards and some positive reviews, it failed to meet sales expectations and appeared to be an inferior ''[[Half Life]]'' knockoff. Fast forward a decade later, and ''SS2'' is regularly quoted on "[[So Cool Its Awesome|best game of all time]]" and "[[Nightmare Fuel|scariest game of all time]]" lists, to the point of almost every major gaming website giving it accolades and the game itself creating a [[Spiritual Successor]] in the form of ''[[BioshockBioShock (series)]]'' and ''[[Dead Space (series)|Dead Space]]'' over the years. Both ''System Shock'' and its sequel have also continued to receive significant support from the fan community in the form of mods and graphic upgrades, moreso than most other older games.
* Back in 1998, ''[[Mega Man Legends]]'' wasn't exactly the most loved iteration of the franchise. Its sales (at the very least, the sales of the sequel) did not satisfy Capcom, many veteran fans (who grew up with the [[Mega Man (video game)|classic]] series and/or the [[Mega Man X|X]] series) were unsupportive of it for being [[They Changed It, Now It Sucks|a completely different kind of game]] and critical reception was average (ScrewAttack even included it in their "Top Ten Worst 2D to 3D Games" list). With time, though, its fanbase grew strong, especially since Keiji Inafune declared the ''Legends'' series to be his favorite part of the ''Mega Man'' series, and now finding anyone brave enough to admit disliking the series has become a ''daunting task''.
* When it was first released, [[Psychonauts]] didn't get a lot of notice, and consequently it's sales were no great shakes. It's now near-universally recognized as one of the greats (getting the [[Colbert Bump]] from [[Zero Punctuation|Yahtzee]] probably didn't hurt), with fans clamoring for a sequel.