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* [[Animated Armor]]: Knights in Ortel Castle. Quite a few players have trouble fighting them in groups.
* [[Anti-Hero]]: Due to the setting's [[Black and Grey Morality]], player characters are definitely anti- rather than traditional heroes. At early levels, they appear to be somewhere around Type III; but as the story progresses, it's quite clear that they're much more Type IV, and leaning toward Type V. Most of the NPCs range from Type III (Kirstie) to Type V.
* [[Anti
** The ability point system also discourages extended grinding, at least at low levels. The number of ability points received from completing missions is reduced each time the mission is completed -- to zero for the Perilous Ruins beginner missions, five for the lowest-level post-beginner missions, and continuing upward as the mission level increases. Early on, players obtain a skill called Meditation, which awards ability points after a certain amount of time. At the starting level, this is 1 point every real-time hour (the time interval can be reduced by levelling the skill, though this could be considered [[Awesome but Impractical]] as ranking it is extremely AP-intensive. Rank A would take a little over a year to pay off.).
* [[Anyone Can Die]]: Late-game story is really starting to veer this way.
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** "Appearance of a Small Bear" in Hoarfrost Depths pits the players against ''two'' (albeit smaller) bears, plus a Kobold boss.
*** With the Armies of Colhen update, Stribog has entered the fray in a 24 player raid.
* [[Fake Longevity]]: As with many MMORPG games, there are a few examples of this; although some may be more appropriately classed as [[Fake Balance]]. To be fair, some examples may be intended as [[Anti
** Advancing a transformation skill (Paladin or Dark Knight) uses an odd mechanic. Every real time hour, you are allowed one transformation. Upon exiting your transformation, you get 75 EXP for your Path Skill and 1 EXP, up to 25, for every 1000 damage you deal. To level up a Path Skill once, you need 2000 EXP. So since it's possible to get a maximum of 100 Path EXP per hour, it takes 20 hours minimum to level up your transformation once.
** Crafting skills (known as "Expertise" in-game) use a similar mechanic. Aside from the grinding required to earn sufficient experience and [[Randomly Drops|randomly dropped items]] to level the skill; certain special items are required for the final "test" crafting. These items are available only from a specific NPC, who will provide a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are required for the first level alone; with higher levels requiring more.
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