Vindictus: Difference between revisions

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* [[All Your Powers Combined]]: Craftsman Colru takes on the abilities of the four smaller golems that make him.
* [[An Adventurer Is You]] and [[Common Character Classes]]: Unlike the original game, ''Vindictus'' uses the common game character tropes. All players use one of 5 standard archetypes, slightly modified, as noted below. Some skill customization is possible, but primarily regarding weapons and armor, with a few exceptions. Each one will branch into one of two or three paths, depending on which skills are emphasized. Similar to the original game, all characters are capable of maxing out all skills available to them, effectively building a limited sort of hybrid character. This takes a considerably larger amount of time and effort, however, and most players concentrate on a more traditional build.
** Fiona: A versatile warrior type, heavily to very heavily armoured, wielding a sword and [[Luckily, My Shield Will Protect Me|shield]]. Essentially a Paladin without the healing ability; and a strong counterattack skill. Fiona eventually develops the ability to wield a [[Drop the Hammer|warhammer]] instead of a sword. Her shield remains extremely important regardless of what weapon you choose. Can emphasize damage and [[Counter Attack]] skills (Jack), or defensive skills (Tank). With the Karok update, the Hammer Fiona (Jack) can almost match Spear Lanns in DPS.
** Lann (Lethita in the Korean version): A highly agile DPS-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[Dual Wield|two swords]] or a [[Bifurcated Weapon|bifurcated spear]]; Lann [[Fragile Speedster|relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a [[Glass Cannon]]; or build for a comparatively slower, lower-damage, but more survivable [[Lightning Bruiser]].
** Evie (Evy in the Korean version): Probably the most flexible character. A mage who barely escapes being a [[Squishy Wizard]] by virtue of a strong magical shield. Although theoretically capable of heavy armor, building the necessary skills is quite difficult, and she is typically barely to lightly armored. Evie starts out wielding a [[Simple Staff|staff]], and later on has the option to wield a [[Sinister Scythe]]. Depending on skill build, typically functions as a Nuker and Healer (staff-wielding and emphasis on magic skills), or a Jack (scythe-wielding and emphasis on damage and defense skills). As of the "Labyrinth" expansion, Evie's staff powers were changed, putting more emphasis on magic attack and defense, and somewhat nerfing her healing ability.
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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a [[The Archer|bow]]. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot).
* [[Animated Armor]]: Knights in Ortel Castle. Quite a few players have trouble fighting them in groups.
* [[Anti -Hero]]: Due to the setting's [[Black and Grey Morality]], player characters are definitely anti- rather than traditional heroes. At early levels, they appear to be somewhere around Type III; but as the story progresses, it's quite clear that they're much more Type IV, and leaning toward Type V. Most of the NPCs range from Type III (Kirstie) to Type V.
* [[Anti Poop Socking]]: Originally, "silver tokens" were required for all missions outside Perilous Ruins. Players received a very limited supply of "silver tokens" per real-time week; and after running a certain number of missions in one real-time day, the token requirements start increasing. This was partially subverted by the availability of [[Revenue Enhancing Devices|"crimson" and "platinum" tokens in the cash shop]]; which were used in place of silver tokens, allowing players to continue playing (platinum tokens [[Bribing Your Way to Victory|granting boosts to experience gain and drop rates]]). The token system was phased out with Karok's release; people with remaining tokens were compensated with NX cash.
** The ability point system also discourages extended grinding, at least at low levels. The number of ability points received from completing missions is reduced each time the mission is completed -- to zero for the Perilous Ruins beginner missions, five for the lowest-level post-beginner missions, and continuing upward as the mission level increases. Early on, players obtain a skill called Meditation, which awards ability points after a certain amount of time. At the starting level, this is 1 point every real-time hour (the time interval can be reduced by levelling the skill, though this could be considered [[Awesome but Impractical]] as ranking it is extremely AP-intensive. Rank A would take a little over a year to pay off.).
* [[Anyone Can Die]]: Late-game story is really starting to veer this way.
* [[April Fools' Day]]: The April Fools 2011 event involved a [[Massive Multiplayer Crossover]] with various [[Valve]] series such as [[Team Fortress 2 (Video Game)|Team Fortress 2]] and [[Portal (Video Game)|Portal]].
* [[Awesome but Impractical]]: Karok's boss moves (Boss Bash and Clash), while they are damned fun to pull off in the earlier boss battles, are considered garbage by the fanbase due to gradually losing their effectiveness in comparison to normal attacks and smashes and many later-game bosses being immune to them.
** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation); with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from [[Awesome but Impractical]] to [[Awesome Yet Practical]], or at least [[Difficult but Awesome]]. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.
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* [[Dual Boss]]: Several, of the independent-attack variety. A few missions have as many as three very powerful bosses. There are even random dual-mini-bosses on some of the multi-boss missions.
** Gauntlet missions spawns several bosses at once, and replacement bosses after one is defeated.
* [[Dual -Wielding]]: Lann's specialty.
* [[Duel Boss]]: Episode 8's Succubus and Shakarr from Episode 9 can only be fought solo.
* [[Dungeon Bypass]]: Ainle has a few shortcut gates, which can be opened by firing through them to hit a switch on the other side.
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* [[Elemental Crafting]]: While mostly averted in ''Mabinogi'', ''Vindictus'' adds a few elements of this. While most equipment is made with realistic materials, magical items and precious metals are used in crafting higher-level gear.
* [[An Entrepreneur Is You]]: While players cannot hold individual businesses as in the original game; they can make a lot of gold by selling high-quality-crafted, upgraded, and enchanted armor and weapons, food, and high-demand drops at the marketplace.
* [[EverythingsEverything's Worse With Bears]]: "Dethrone the White Tyrant." [http://www.youtube.com/watch?v=6EqDmxwIlWo That is all.]
** [http://www.youtube.com/watch?v=bnqrspmncbQ It only gets more terrifying]
** "White Tyrant Challenge", an unlockable mission in Hoarfrost Hollow, turns this [[Up to Eleven]].
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** Underwear sets available in the cash shop really ratchet up the fanservice levels.
** Tieve's Oracle dress in the prologue also seems designed to be this.
* [[Five -Man Band]]: Deconstructed. There are five very different hero characters to select from, but very little personality is known about them. Aside from Karok being [[The Strong Man]] and Evie being either [[The Chick]] or [[The Smart Guy]], the other three characters don't fit the classic 5 man band definition. Plus, most boats only take 4 players at a time.
* [[Flavor Text]]: Vindictus has flavor text for all items. Oddly, it often describes effects that ought to have an effect on the gameplay but don't, notably [[Curse|curses]].
* [[Foe -Tossing Charge]]: One of Karok's smashes does this. Later on, he also gets a skill that allows him to damage enemies simply by sprinting into them.
** Fiona's Shield Charge also does this.
* [[Fragile Speedster]]: Lann starts out as the [[Glass Cannon]] version of this, having the highest DPS in the game; but he relies almost entirely on his dodge skill for defense, as he only gets [[With a Herring|weak cloth armour]]. He can develop the ability to wear heavier armour fairly quickly, becoming more resilient; but still remaining fairly fragile. With the right skill build; can develop into a [[Lightning Bruiser]] at high levels.
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* [[Item Crafting]]: Since gold dropped from enemies is negligible compared to loot drops and quest rewards, the vast majority of weapon and equipment aquisition revolves around giving your hard-earned leather and ores to [[NPC|NPCs]]. As of the Labyrinth expansion, players can craft their own equipment. The cost (in items and gold) to craft individual pieces is lower than for NPC-crafted gear; but takes a whole lot more of both to improve crafting skills enough to make higher-level gear, making it more expensive in the long run. Player-crafted gear does have the advantage of being higher quality (better durability and stats), so YMMV whether it's worth the effort.
* [[It Got Worse]]: As the Vindictus storyline goes on, this is one of those things you can very much count on, especially later on.
* [[Jerkass]]: Gallagher, mixed with a heavy dose of [[Ted Baxter]]. His "quests" generally involve him trying to scam you out of money, or challenging you to impress him and then [["The Reason You Suck" Speech|insisting you still suck]] when you meet the objectives.
** As the story progresses, other NPCs start calling Gallagher on his [[Jerkass]] behaviour, and effectively start treating him as [[The Scrappy]] in-universe, to the point that {{spoiler|your choice to become a Dark Knight or a Paladin depends on whether or not you choose to kill him (Dark Knight) or spare him (Paladin) (either way, you don't actually kill him.)}}.
* [[Jerk With a Heart of Gold]]: Brynn. He comes off as aloof and always asks why you insist on bothering him all the time. However, according to Tieve he's kind and gentle and once when she accidentally used salt instead of sugar when baking cookies he ate the entire plate without letting her have one so she wouldn't realize and be embarrassed by her mistake.
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** Evie's quick evasion skill, [[Deflector Shields|magic shield]], slow-but-powerful ranged magic attack, and healing ability make her the strongest starting character against the early game's [[Mighty Glacier]] bosses. Later, once [[Lightning Bruiser]] bosses begin to dominate, the slow casting time of her more powerful skills becomes a major handicap, as does her inability to wear heavy armour when faced with bosses who can destroy half or more of her magic shield in a single blow. She does have some skills to compensate; but they're tricky to use, and cost a huge amount of stamina.
** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills; they can stand up to later game bosses much more easily than Evie; and Karok's special attacks can cause massive amounts of damage. Lann is pretty much the only linear character in the game.
* [[Luckily, My Shield Will Protect Me]]: Fiona's primary combat mode is sword and board, and her fighting style centers on blocking and counterattacking.
* [[Magnet Hands]]: Played straight. Even if your character is "incapacitated", and blown halfway across the map by a particularly strong attack, your weapons will stay with you. In another, more humorous example, if Lann crosses his arms in an idle animation, because his swords are mapped to his hands, the "sheathed" swords will go inside his hip, and come out the other side.
** A twist comes into play with Karok. He can learn a skill called "Pillar Toss", which allows him to do just that. At that point, he has the option to either keep fighting barehanded or pick it back. Every so often, that pillar will respawn on Karok's location so it doesn't get left on the other end of the map. It's also back in his hands by the next map.
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* [[Nostalgia Level]]: Mabinogi fans are greeted by a quite familiar enemy in Episode 8. One of the raid bosses of the episode is none other than Glas Ghaibhleann, Generation 1's final boss from the original game. And if you thought he was tough before, he is utterly hardcore now! The Succubus also returns; although there's only one of her this time.
* [[Notice This]]: Evil cores and [[Rewarding Vandalism|drops from smashed scenery]] have [[Anvilicious|big yellow arrows]] that say "'''Get!'''"; and enemy corpses that you can knock an evil core out of have red arrows that say "'''Finish!'''"
* [[One -Hit Polykill]]: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this; and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.
* [[Only Sane Man|Only Sane Woman]]: Shayla is a definite Type 3; being the only one who truly understands what's going on; and isn't obsessed with politics, religion, conspiracies, personal issues, or booze. Rather than fighting to change things, she just sits back and uses the situation to her own financial advantage.
* [[Our Goblins Are Different]]: They're as tall as humans ([[Large and In Charge|or taller in the case of bosses]]). They show up first in Ainle as minions of vampires (see below). They're one of two main enemy types on the Fomorian Base, along with [[Griping About Gremlins|Gremlins]].
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** Although an Ainle Raid Boss, the Blood Lord, appears to fit the Nosferatu idea of a vampire.
* [[Palette Swap]]: Although common in ''Mabiniogi'', it is mostly averted in ''Vindictus''. Low level mooks in Perilous Ruins and Hoarfrost Hollow are divided mainly into melee, strong melee, and ranged damage types; but there are significant differences in their AI patterns. From Ainle onward, additional mook types are added, with substantially different attack styles (including suicide bombers). By contrast, spiders and wisps are essentially identical throughout the game.
* [[Pre -Ass -Kicking One -Liner]]: A passive form available in the motto you can give your character, which appears above your name as your party sails off toward their next mission. A few titles earned from quests or combat count as well.
* [[The Promised Land]]: Erinn, Mabinogi's original setting, is this to the people of this particular setting. It's a Type C cynical example though, because of the war against the Fomors in order to reach it.
* [[Psycho Serum]]: Two kinds. Night Shade is an herb that can be distilled into a potion to make whoever drinks it [[Feel No Pain]]. There's also a more potent variant called [[The Power of Blood|Bloody Shade]], which some of the bosses eat to [[Turns Red|significantly upgrade all of their attacks until it wears off]]. You get to test out the stuff yourself at one point; using it doubles your attack power, letting you plow through enemies like no tomorrow...[[Awesome but Impractical|until you bleed out from the constant hemorrhage it inflicts on you.]] And that's not the worst of it: in Episode 8 you end up fighting {{spoiler|Ingkells and his men, who [[Power Incontinence|overdosed on Bloody Shade]] and [[Body Horror|mutated into berserk, mindless monsters.]]}} The Bloody Shade plant itself also qualifies as nightmarish: it's grown by watering Night Shade with [[Alien Blood|Fomorian blood]], looks like a misshapen fetus [[Eyes Do Not Belong There|with one eye]], and [[High -Pressure Blood|bursts into a blood-like liquid at the slightest touch.]]
* [[Rage Helm]]: A couple of the helmets have scary faces on them, notably the [http://www.vindictuswiki.com/wiki/Beholder_Mask Beholder Mask]. It's also the [[Trope Namer]], but the trope naming helmet isn't actually an example.
* [[Rainbow Pimp Gear]]: Unlike ''Mabinogi'', there is no function for choosing colours for equips during crafting. All colours are generated randomly. There is a dye function that uses in-game currency; but it's also completely random, and gets very expensive to use for higher-level gear. Fortunately, there are limits on available colours for any particular equip, combined with [[Real Is Brown]] as noted below; which means you won't end up looking ''too'' clownish.
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** Some of the Gremlin bosses are armed with weapons like [[Incendiary Exponent|a flamethrower]], [[Shock and Awe|a stun gun]], a chemical sprayer, or even ''[[Blow You Away|a miniature tornado maker]]''
** Evie's mana pistol wavers between this and a magic turret.
* [[Self -Imposed Challenge]]: The Oaths of Honor are an official in-game form of this. There are many types, from [[Speed Run|beating a mission within a short time limit]] to [[Solo Character Run|beating a mission by yourself]] to [[Fan Service|completing a mission in your underwear]]. Clearing them gives you bonus EXP and mission points, and completing a certain number of these and other bonus missions is required in order to advance to higher-level missions.
** [[Harder Than Hard]]: Hero Mode which can be downright infuriating unless you have the gear for it. What makes it even worse is often times the gear you need for Hero Mode is... only dropped in Hero Mode.
* [[Sex Sells]]: The built-in cash shop helps to provide players (mainly the female characters) ways to enhance their sex appeal (see [[Chainmail Bikini]] above) in exchange for real-life cash. Various styles of temporary and permanent underwear are available, with the cost around 2-4$ per set. Prior to the Labyrinth expansion, a permanent set could cost a mind-blowing 20$ USD.
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** As of the "Labyrinth" release, her magical shield was made into a passive skill which can be levelled, dramatically improving her defense at higher levels; but still leaving her weaker than other characters, due to her reliance on cloth armour for stat boosts.
* [[Stupidity Is the Only Option]]: So, what does the main character do after Gwynn bans him/her from going to {{spoiler|Ainle}}? Why, go there with reckless abandon, of course! {{spoiler|1=It gets one of the important NPCs killed}}. And what happens when Gwynn bans us AGAIN from going to the Prairie? Well, take a wild guess!
* [[Suicide Attack]]: The primary tactic used by the [[Does This Remind You of Anything?|Goblin Religious Fanatics]] in Fomorian Base consists of [[Incendiary Exponent|setting themselves on fire]] and [[Personal Space Invader|trying to grab you]] before they burn to death.
* [[Taken for Granite]]: Dead enemies are turned to stone a short time after expiring. Also, one of the Paladin's Path Skills can do this to your enemies. Naturally, it doesn't work on bosses, but it can effectively tip a battle further in the favor of the Paladin.
* [["The Reason You Suck" Speech]]: Gallagher is fond of giving these to the player character. More than one NPC gives one to Gallagher later on, as he increases his [[Jerkass]] behaviour.
* [[The Smurfette Principle]]: Notable aversion: the first three characters released include two female and one male, so there were more female than male characters in the game. Further averted by the fact that the two female characters consist of a mage who is easily the most powerful character at low levels; and a ''tank''.
** With the release of Karok, the ratio is roughly equal. The release of Kai will provide an additional male character; but, as noted, this trope is still fully averted.
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** Both halves of Episode 8 offer Wham moments, but for different reasons. In part 1, {{spoiler|the allies you met in Episode 5.5 have turned into fomors, and are two of the bosses for this area.}} Part 2 ends with {{spoiler|Gwynn dying to protect Keaghan, and both Keaghan and the hero leaving the Royal Army. Considering that Gwynn had been an important recurring character from the start right up to this point, this could be a real blow to the player losing the character.}}
* [[What Do You Mean Its Not Cosmetic]]: Most of the titles earned by a hero grant stat boosts, ''whether or not they are equipped''. Seasonal titles, though, are pure bragging rights.
* [[What Measure Is a Non -Cute?]]: Subverted with the Guardian Spider in the prologue; and Tieve's love for spiders in general. There is even a quest to aquire a spider egg for Tieve to hatch and raise as a pet.
* [[What Measure Is a Non -Human?]]: Played brutally straight. The goddess Morrigan has apparently mandated the genocide of all non-human sentient races, in order to bring about her version of Paradise. This causes quite a bit of angst for several NPCs, including the Oracle of the goddess, who don't understand why she would command such a thing (or even if she really did).
** Subverted with Karok and Kai. They aren't technically human, but are close enough to fight on the same side as the goddess.
** {{spoiler|In Chapter 8, characters we already met, Ingkells and Silberin, along with their followers, changed from humans into fomors.}}
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[[Category:Hack and Slash]]
[[Category:Vindictus]]
[[Category:Trope]]