Virtual Console: Difference between revisions

Updated and expanded. Added image from Wikimedia Commons
(Updated and expanded. Added image from Wikimedia Commons)
 
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{{tropeUseful Notes}}
[[File:Virtual console Logo.svg|thumb|]]
While [[Xbox Live Arcade]] and [[Playstation Network]] decided to focus mainly on new games, [[Nintendo]] originally decided that they should put their 20-year game backlog to good use, and got former rivals [[TurboGrafx-16|Hudson]], [[Neo Geo|SNK]], [[Commodore 64|Commodore]], and even former [[Arch Enemy]] [[Sega Genesis|Sega]] on board for it.
 
The games on the service for the [[Wii]] came from these systems (more will hopefully be added later):
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One really cool benefit was the arrival of games [[No Export for You|not available in other regions]], such as ''[[Sin and Punishment]]'' and ''PulseMan'', the former of which got a sequel ''because'' it sold so well on this service, in all the regions.
 
The Virtual Console returned on the Wii U. The New Nintendo 3DS saw some exclusive virtual console titles such as ''[[EarthBound]]''.
 
The original Virtual Console concept was not continued on the [[Nintendo Switch]], with the subscription based Nintendo Switch Online and individual compilation packs replacing it instead.
 
{{reflist}}
[[Category:Videogame Systems{{PAGENAME}}]]
[[Category:Virtual Console]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Online Services]]
[[Category:Wii]]
[[Category:VirtualWii ConsoleU]]
[[Category:Nintendo 3DS]]
[[Category:Videogame Systems]]