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[[File:computer-technician_-_Copy_302x550_4839.jpg|link=Scandinavia and The World|right]]
The opposite of [[Walking Techbane]].
These people are just uncannily able to get recalcitrant technology to work. It's not just fixing them, it's miraculous things like getting computers to behave when touched or make the BSOD go away by looking at it.
Techfixes are people for whom [[Percussive Maintenance]] works.
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* The title character of ''[[Gene Catlow]]'', starting with the [http://www.genecatlow.com/d/20000717.html first strip] and eventually dubbed [http://www.genecatlow.com/d/20040303.html Tech Master] by the machines.
* Although the storyline is now over, for many years up until 2000, Fiona from [[Kevin and Kell]] could fix any computer (or machine for that matter) by just pointing at it.
* There was a story arc in ''Help Desk'' where telling Alex about a broken computer (or machine) would cause said machine to fix itself. Since Ubersoft Help Desk employees aren't supposed to be helpful, he was told to take a vacation until it stopped happening.
* [[Techno Wizard]] Dave from ''[[Narbonic]]'' can fix everything from an ordinary computer to [[Mad Scientist|Helen's]] malfunctioning weather machine. {{spoiler|It turns out that none of the stuff he fixes ever worked in the first place, and it is just subconcious [[Mad Scientist]] traits of his own doing the work.}}
* Sweden from [[Scandinavia and The World]] has this ability, as evidenced by the page image.
== [[Video Games]] ==
* [[Command
** First off, they can generally repair anything (with 2 exceptions) to full health instantly.
** In [[Command
*** This is a remnant of Dune II, in which any infantry (besides Saboteurs) would damage a building if it was not in red health, and capture it if it was. Since CnC1 used this new streamlined GUI (first introduced in Dune 2 for the Genesis), you couldn't order soldiers to enter buildings anymore. So they introduced the engineer, who couldn't attack buildings (or anything else), only capture buildings.
** In [[Command
*** This is because instead of having to fight your way into their base and send a bunch of infantry into their Construction Yard, you could load up an APC or 2, park them next to the enemy's Construction Yard, sell it, and laugh. And build tanks, assuming they don't [[Rage Quit|rage quit]]. Thus Westwood [[Blatant Lies|came up with a new gameplay mechanic]] to balance the issue. However, an APC still holds 5 engineers and it takes 3 to capture a building. However, once stuff got started, your chances of getting ''one engineer'' into their base decreased dramatically.
** In [[Spin-Off|Sole Survivor]], it can be assumed that they [[Incredibly Lame Pun|aren't]].
** In [[Command
** Red Alert 2 has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.
** [[Spin-Off|Renegade]] gives the Engineers [[Magic Tool|heal guns that fix buildings, vehicles]], and [[Healing Shiv|people]].
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