Walking Techfix: Difference between revisions

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Often an ability of the [[Technopath]]. Might have [[Machine Empathy]] as a secondary effect.
 
{{examples|Examples}}
 
== [[Live Action Television]] ==
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** In [[Command and Conquer Red Alert|Red Alert]], [[Older Than They Think|if the building was in red health]], suddenly the Greeks now work for the Ukrainians. If not, [[Fan Wank|I can only assume that]] the engineers decide that [[Obvious Rule Patch|with such little damage done to the building]], their life will be boring and [[Made of Explodium|blow themselves up]].
*** This is because instead of having to fight your way into their base and send a bunch of infantry into their Construction Yard, you could load up an APC or 2, park them next to the enemy's Construction Yard, sell it, and laugh. And build tanks, assuming they don't [[Rage Quit|rage quit]]. Thus Westwood [[Blatant Lies|came up with a new gameplay mechanic]] to balance the issue. However, an APC still holds 5 engineers and it takes 3 to capture a building. However, once stuff got started, your chances of getting ''one engineer'' into their base decreased dramatically.
** In [[Spin -Off|Sole Survivor]], it can be assumed that they [[Incredibly Lame Pun|aren't]].
** In [[Command and Conquer Tiberium|Tiberian Sun]], they act pretty much like they did in Tiberian Dawn. Except they can capture ''alien ships''. Granted, the point of that was to retrieve the {{spoiler|Tacitus}}, but ''how do you open the door''? Granted, the reason an engineer had to do it may be because they never seem to actually ''use doors''. Also, multiplayer games offer an option to make engineers work like they do in ''Red Alert''.
** Red Alert 2 has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.
** [[Spin -Off|Renegade]] gives the Engineers [[Magic Tool|heal guns that fix buildings, vehicles]], and [[Healing Shiv|people]].
** Generals has infantry capture buildings, but take forever to do it.
** CnC3 is the same as TD's engineers, only they kneel for a few seconds (which fixes the Engineer rush problem without breaking the engineers completely). However, they can capture functioning alien ships, buildings, etc. Because [[Hand Wave|they can change the tiberium flow]] or something. Despite the fact that GDI buildings presumably would not have any Tiberium in them, refineries excepted.