Wall Banger/Video Games: Difference between revisions

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*** The "Synthesis" ending amounts to Shepard forcing all organics to become half-synthetic beings against their will (basically, what Saren wanted to do in the original game). The mechanics or consequences of this choice are never dealt with, yet this is apparently presented as the "best" option to pick, as it requires the highest amount of Effective Military Strength to get access to. ''What???'''
*** With this implication that the "Synthesis" option is the "best" outcome, the game really shoots the entire trilogy in the back even more so and in probably the most horrifying and insulting way possible. In effect, it seems to be arguing that Saren was right all along... and, therefore, Shepard's entire struggle from Eden Prime onwards was not only pointless but also "wrong" and thus put the entire galaxy in a worse position. [[Face Palm|(Facepalm)]] Seriously, Bioware?
*** Just the entire Catalyst sequence ''at all''. The game ends with the final expository infodump, the final plot denouement, and the final choice facing the hero, all being given to you ''by the arch-villain''. The Catalyst is [[The Man Behind The Man]], the boss villain, the architect of all the misery and death the Reapers have unleashed on the galaxy since time immemorial. It has led the extermination of entire galactic populations every 50,000 years for at least hundreds of ''millions'' of years, or, it has wiped out 99% of the known galaxy ''at least 20,000 times over''. That is a body count so high it literally outdoes every other video game villain I can remember all put together. It's a murder tally so ridiculous large that it makes Warhammer 40k's death toll look like My Little Pony. Khorne himself would be reduced to sheer gaping fanboy awe by this ridiculously huge of a bloodletting. And yet the game ends with us not only uncritically accepting everything this thing says, but allowing it to advise us on what to do next. OH FOR FUCK'S SAKE.
**** To quote from rpg.net -- "Hey, Bioware. Traditionally, when the Shepherd of Man confronts the Source Of All Evil in a high place above the Earth, and the Adversary offers him immortality and power in return for doing his will, HE'S SUPPOSED TO SAY NO."
*** Drew Karpyshyn, the writer for ''Mass Effect'' and co-writer for ''Mass Effect 2'' actually wrote an ending for the game that would have made sense and tied into the foreshadowing about Dark Energy, and would have offered a meaningful, difficult choice where Shepard has to either {{spoiler|destroy the Reapers even though they're probably the best hope for the galaxy surviving the singularity, or side with them because as horrible as their methods and actions are, they may be the only real hope the galaxy has.}} This was tossed out in favor of a nonsensical rant about how AI's are evil (despite the first game foreshadowing that they weren't, the second game outright demonstrating it, and the supposedly safe, non-sapient VIs having a worse track record for going rogue and killing people).
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