Wall of Text: Difference between revisions

m
clean up
m (update links)
m (clean up)
Line 1:
{{trope}}
<!-- %% This image was chosen in an Image Pickin' thread, please don't replace it without starting a new thread.%% -->
[[File:wall_of_text_1664wall of text 1664.gif|frame|[[Memetic Mutation|Too Long; Didn't Read]]]]
 
 
Line 12:
Ideally.
 
In practice, a writer can get too caught up in all the things they have to say and fail to organize it all into bits an ordinary human being would be able to digest. The end result is a huge run-on paragraph that makes it difficult to recall the original point of it, if there was one in the first place. The reader's eyes glaze over and all they see is a [['''Wall of Text]]'''.
 
This afflicts all written media, but it is particularly infamous for its effect on [[Comic Books]]. One of the first things learned in comics is how to use dialogue bubbles effectively; a writer not allocating space carefully will end up covering their panel with a bunch of text and white space. Eventually the reader will realize that they're just looking at plain text rather than the vivid form of storytelling by imagery that comic books are famed for.
 
At best, a [['''Wall of Text]]''' is just a signal of really heavy exposition. At worst, they are a warning sign that the author is [[Author Filibuster|soapboxing about something]].
 
If [[Speech Bubbles Interruption]] are used to show it's not being listened to, see [[Wall of Blather]]. If the text is ''literally'' written on a wall in-universe, it might be a [[Room Full of Crazy]]. See [[Read the Fine Print]] if these kinds of text actually contain very important information. [[Ominous Multiple Screens]] is sort-of the video equivalent.
Line 28:
* The short-lived comic ''[[Warrior (Comic Book)|Warrior]]'', based on [[Professional Wrestling|pro wrestler]] The [[Ultimate Warrior]], was filled from cover to cover with walls of text, much of it consisting of incomprehensible, made-up jargon. Much of the text centers on Warrior's strange pseudo-philosophy that nearly makes [[Time Cube]] look sane by comparison. To see just how crazy and nonsensical it is, almost to the point it is hard to believe it could exist, see [[The Spoony Experiment]]'s [http://www.thatguywiththeglasses.com/videolinks/bt/spoonyone/reviews/7238-warrior1 review of it]. Making it worse was that sometimes it was printed in font colors that were unreadable on the background color. The sheer volume of text and its insane, babbling nature really can't be overstated here. There's a text box for the crazy narrator, a text box for "Warrior"'s crazy inner monologue, and ''then'' thought bubbles for "Warrior"'s crazy thoughts. It amounts to, at ''minimum'', a good 4-5 paragraphs per page...
** In the same tradition (though more tongue-in-cheek, obviously) Chris Sims of the Invincible super-blog does a feature he calls [http://www.the-isb.com/?cat=201 Warrior Wisdom Fridays] that feature one of Ultimate Warrior's characteristically incoherent Wall Of Text rants, plus a hilarious [[Alt Text]] haiku summary.
* Dave Sim's ''[[Cerebus]]'' went beyond the [[Walls of Text]] and into chronic [[Author Filibuster]] when the comic itself was repeatedly put on hold to make space for multi-page misogynistic rants of plain text. It does get over that phase eventually,<ref> the walls of text, not the misogyny</ref>, then later falls back into it.
* A dreadful example: ''[[Tintin]] in America''. Hergé shocked Europe with this thing. Now almost everyone knows text walls are ''pure evil.''
* [[Don Rosa]]'s earlier works (particularly ''The Pertwillaby Papers'') had tight-packed expository speech bubbles. Not so much in his Disney comics, though; the "Disney remakes" of his stories are a good example of how one can thin the information flow without really affecting the ''net amount'' of information conveyed to the reader.
Line 91:
 
== Print Media ==
* An audiophile magazine featured an article lamenting the overuse of compression -- makingcompression—making the louds quieter and the quiets louder to even out the dynamic range of a recording. (There's even a term for it, it's "[[Loudness War]]".) Compression is useful for "punching up" the sound of a given track, since it evens out the dynamics and lets an engineer raise the volume without causing clipping. However, some modern recordings go a bit overboard with this.<br />THE ARTICLE THEN PROCEEDED TO DEMONSTRATE THE PROBLEM OF EXCESSIVE COMPRESSION [[Self-Demonstrating Article|WITH A PARAGRAPH WRITTEN ENTIRELY WITH ALLCAPS AND AS FEW LINE BREAKS AS POSSIBLE.]] GIVEN THAT ALL CAPITAL LETTERS ARE THE SAME HEIGHT, IT MAKES FOR ONE LONG MASS OF LETTERS THAT BECOME HARD TO READ THROUGH AND TIRES THE EYE OUT FROM HAVING TO MENTALLY SORT IT OUT AND INSERT LINE BREAKS. SIMILARLY, COMPRESSING EVERYTHING TO DEATH ELIMINATES THE DYNAMIC INTERPLAY OF THE VARIOUS INSTRUMENTS AND CREATES A MUDDLE WHERE EVERYTHING IS LOUD BUT NOTHING STANDS OUT, LIKE SOMEONE SHOUTING OVER A STRONG WIND. DYNAMIC INTERPLAY IS A KEY PART OF A LISTENABLE RECORDING: MOST POP MUSIC RECORDINGS TEND TO FOCUS ON VOCALS FIRST, FOLLOWED BY MELODIC ACCOMPANIMENT AND THE RHYTHM SECTION IS UNDERNEATH IT ALL TO SERVE AS A FOUNDATION UPON WHICH THE REST OF THE SONG IS PLACED, AND IT SHOULD BE APPARENT YET UNOBTRUSIVE; TO DO OTHERWISE MAKES IT SOUND BAD. NEVERTHELESS, THIS TECHNIQUE IS [[Executive Meddling|APPARENTLY MANDATED BY SUITS AT THE LABELS]] WHO BELIEVE THAT, SINCE IT MAKES THINGS SOUND LOUDER, IT WILL MAKE THEIR SONGS STAND OUT FROM THE CROWD ON THE RADIO, SORT OF LIKE HOW TV COMMERCIALS ARE LOUDER THAN REGULAR PROGRAMMING. UNFORTUNATELY, THIS LINE OF THINKING HAS TWO MAJOR FLAWS: IT CREATES AN UNLISTENABLE AMORPHOUS BLOB OF AUDIO THAT PEOPLE DO NOT WANT TO HEAR AND [[Follow the Leader|WHEN EVERYONE ELSE DOES THE EXACT SAME THING, NOBODY'S UNLISTENABLE AMORPHOUS BLOB OF AUDIO STANDS OUT ABOVE ANYONE ELSE'S]].<br />The metaphor proved to be a bit ''too'' apt, as the magazine then received a ton of letters to the editor complaining that they couldn't read the article because it was, well, a wall of text.
* Textbooks. Some college texts books that are literally solid walls of text that go for pages with no pictures, diagrams, or even ''paragraph breaks''. And the text is usually really tiny.
* Manual pages for Linux/Unix commands are notorious for this.
Line 99:
== Video Games ==
* ''[[Marathon Trilogy|Marathon]] 2: Durandal'' features [http://marathon.bungie.org/story/blake.html#22 a terminal in the level Kill Your Television] with no spaces or punctuation deliberately to be cryptic and vague. [http://marathon.bungie.org/story/kytterm.html Fans did decrypt the message], but, in typical old-school Bungie fashion, [[Mind Screw|it still didn't make much sense]].
* If you make a rather wordy post on the ''[[City of Heroes]]'' forum, some people will complain they were killed by your wall of text. Some [[Troll|Trolls]]s will engage in wall of text contests to see if they can overload the forum display.
{{quote|Wall of Text crits you for [[Over Nine Thousand|9999]] damage.<br />
You cannot use that power after you have been defeated.<br />
Line 124:
*** Fa'Lina recommends this as the preferred way to avoid having your mind read by cubi. Memorize a boring wall of text, such as legal babble.
** ''[[Saturday Morning Breakfast Cereal]]'' notes that [http://www.smbc-comics.com/index.php?db=comics&id=1538#comic "When people think 'funny', they think 'tons of words!'"]
* This is a criticism often levelled at ''[[Ctrl+Alt+Del|Ctrl Alt Del]]''. In fact, a certain [[Image Board]] came up with something called "CAD Rule" -- the—the law that if you take the first panel and the last panel of a ''Ctrl+Alt+Del'' strip, remove the text from the last panel, and post it, it will automatically be much funnier, as [http://www.cad-comic.com/cad/20060331 this strip] "shows".
** A similar device is the infamously named ''buckleybox'', a smaller but equally superfluous [[Wall of Text]] used to reiterate something that ''[[Don't Explain the Joke|should already appear in the actual comic]]'' visually, but may not due to odd dialogue placement, poor art not conveying it, or the assumption [[Viewers are Morons]].
* ''[[8-Bit Theater|Eight Bit Theater]]'' does this a lot, like in [http://www.nuklearpower.com/2003/09/30/episode-336-elves-love-talking/ this] strip. Note the title of the strip itself. And yes, there are more extreme ones.
* ''[[Goodwill Heroes]]'' had an instance where [http://www.goodwill-heroes.net/06-06-2011/bk01-ch02-pg03/ the Librarian] belittled the main cast for raising their voices in a library.
Line 138:
** This trope is referenced by name at the start of [http://www.viruscomix.com/page494.html this strip].
** [http://www.viruscomix.com/page505.html This] is the most excessive example of Wall of Text ever seen. 19 panels. ''2500 words.''
* ''[[The Order of the Stick|Order of the Stick]]'' actually played this one staggeringly straight [http://www.giantitp.com/comics/oots0282.html in this comic]. Though it ''did'' throw in [[Lampshade Hanging]]: Vaarsuvius, king (or queen) of overtalking, complains about the brevity -- whenbrevity—when you think about it, [[Fridge Brilliance|really quite a valid complaint in a trial]].
** Later on lampshaded again with "[http://www.giantitp.com/comics/oots0558.html comic way too wordy for chief grukgruk sometimes.]"
* ''[[The Adventures of Dr. McNinja]]'' [http://drmcninja.com/page.php?pageNum=20&issue=5 stuck this] on Frans Rayner when he explains his sinister plan in ''immense'' detail. Lampshaded in the alt text for the page where the author ''congratulates'' the reader for making it all the way through.
10,856

edits