Wallet of Holding: Difference between revisions

update links
m (clean up)
(update links)
Line 15:
* In ''[[World of Warcraft]]'' Gold coins can be carried in infinite amounts. Gold bars, on the other hand, can only be carried 20 per stack. Let's not even get into the fact that a gold bar is only worth 6 silver (0.06 gold)…
** Not only can you carry an infinite number of gold coins, you can always make change. If you have 6 gold, and you give 50 silver to another player who's carrying 7 gold, you end up with 5 gold 50 silver in your pocket and he ends up with 7 gold 50 silver. Where did those 100 silver pieces come from? Likewise, if you're carrying 2 gold 90 silver, and you loot 20 silver from a monster's corpse, you are now carrying 3 gold 10 silver—not 2 gold 110 silver. Like the Runescape example below, the amount you can carry is capped only by the signed 32-bit integer used to store it.
* In ''[[RunescapeRuneScape]]'' gold coins, or gp, are a weightless inventory item limited in quantity only by the game engine. The limit comes out to [[Powers of Two Minus One|2,147,483,647gp]].
 
== [[Roguelike]] ==
* ''[[Angband]]'' plays this perfectly straight. By the time you win the game, you will have millions of gold pieces, which weigh nothing. Stranger yet, you can't drop it in your home or anywhere else, even though some monsters can steal money.
 
== [[Role -Playing Game]] ==
* The fact that ''[[Final Fantasy XI]]'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.
* Played perfectly straight ''[[The Elder Scrolls]]: [[Morrowind]]''. Septims are quite large gold coins with, apparently, zero weight. More amusingly, the developers only bothered to make discrete models for dropped gold up to 500 coins; which means you can have a 500 coin pile, and a 300,000 coin pile, both of which appear identical in-game.
Line 56:
* In ''[[Scarab of Ra]]'', the gold you collect while exploring the pyramid ''does'' slow you down... but wherever you see the words "Bank of RA" written on a wall, you can ''magically deposit it'' into your outside-world bank account. The net effect on realism is actually negative.
 
== [[Role -Playing Game]] ==
* In ''[[Albion]]'', gold coins have a weight. It is low, but definitely noticeable, especially when you try to cash large amounts of high-level loot.
* In the ''[[Ultima Underworld]]'' games, each coin weighs one tenth of a weight unit, placing quite a restrictive limit on the amount you can carry.
Line 66:
* The various ''[[The Legend of Zelda]]'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.
** Although, many games include higher-value rupees, such as Big Green, Big Red, or Silver rupees which are ''[http://images4.wikia.nocookie.net/zelda/images/1/19/Silver_Rupee_MM.jpg bigger than your head.]'' That is this trope being played straight as an arrow.
* The old ''[[Dungeons and& Dragons]]'' Gold Box games averted this. Fortunately, it had a ''share'' option, which would divide the money among your party members based on their carrying capacity.
* Money has weight in ''Super Hydlide''.
* There is a third party [[Fallout: New Vegas]] mod [http://newvegas.nexusmods.com/downloads/file.php?id=35270 averting] the bottomless wallet trope.
Line 91:
 
== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'': Depending on the edition (and the [[Dungeon Master]], as always) D&D either plays this completely straight or does not, by core rules, support it. By standard, 50 coins weigh a pound. This is regardless whether it's copper, silver, gold, platinum or steel, and whether it's freshly minted, taken from an ancient hoard, or received through wishing magic. At a certain point many players won't bother with cheap copper (unless they have quick access to money exchangers or are just ''that'' greedy). Gems and artwork treasures have a full selling price, so they can work pretty well as a money alternative. Sometimes you may even hold on to particulary expensive weapons and armor simply because they weigh less than the money you'd get for them. (Which makes a certain sense, as the merchant who'd want to buy a +5 lance is also the person who'd be likely to sell the stuff you want to buy.)
 
{{reflist}}
[[Category:Money Tropes]]
[[Category:Acceptable Breaks From Reality]]
[[Category:Wallet of Holding]]
[[Category:CRPG Tropes]]
[[Category:Wallet of Holding{{PAGENAME}}]]