Wandering Ones: Difference between revisions

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* [[Colonel Badass]]: [http://wanderingones.com/story/19/3/ Zephyr Crow] is a Major{{spoiler|, eventually promoted to Colonel,}} whose physical stength, flexibility, and agility is combined with extreme martial arts skill to make anyone familiar with her quite... polite. And if they're not... well...[http://wanderingones.com/story/40/76/ that] [http://wanderingones.com/story/40/77/ can] [http://wanderingones.com/story/40/79/ be] [http://wanderingones.com/story/40/80/ very] [http://wanderingones.com/story/40/81/ quickly][http://wanderingones.com/story/40/82/ rectified].
** As it turns out, there's a [[Designer Babies|reason for this]].
* [[Cool, Clear Water]]: [[Averted Trope|Averted]]. Embedded in a very [[Anvilicious]] [[Green Aesop]] [http://www.wanderingones.com/D/20010530.html here].
* [[Depopulation Bomb]]: Released by the Mavonites in order to have an empty world to return to if their colonization didn't work out. [[The Immune|The bomb didn't seem to work out]].
* [[Five-Man Band]]:
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* [[Shown Their Work]]: The author knows wilderness survival, so he doesn't just tell you about the clan's skill, he shows and explains it to you.
* [[The Immune]]: This is why there are still people on Earth after the disaster.
* [[Schizo -Tech]]: The Clan follow a traditional Indian lifestyle, [[Magical Native American|in-touch with nature]] and mostly shunning technology (Ravenwing hates firearms, but will use them if necessary). Their allies in the Alliance and the Yakama Nation, on the other hand, are willing to [[Tank Goodness|embrace]] [[Hover Tank|more]] [[Frickin' Laser Beams|advanced]] [[Instant Awesome, Just Add Mecha|technology]].
 
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