Wanted Meter: Difference between revisions

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* ''[[Need for Speed]]: Most Wanted'' and ''Carbon'' have a pursuit heat meter, which goes from 1 (municipal squad cars) to 6 (undercover Corvettes ''plus Sgt. Cross himself!''). Notably the heat level didn't apply to the player character, only the car and could be lowered either by changing the car's looks with a respray or new body kit or simply by using a different car if you owned one.
* Sort-of example from ''[[Monkey Island 2: LeChuck's Revenge|Monkey Island 2 Le Chucks Revenge]]'', where your game completion status is recorded via a list of Guybrush Threepwood's misdemeanors on an in-game Wanted poster. The authorities don't really treat Guybrush any differently based on his list of crimes, but plastering a photo to the poster will result in another character getting mistaken for him and arrested.
* ''[[The Simpsons Hit and& Run]]'' has this when you keep hitting people or obstacles which raises the ''hit & run'' meter until the police arrive busting you (charging 50 coins) if you get caught.
* Although it's not shown at all, ''[[Spelunky]]'' keeps track of whether [[Shoplift and Die|the shopkeepers camp at level exits to kill you]] with a counter that decreases with each level completed and raises by a level or two with each crime. There's also a completely independent flag set if you've ever killed a shopkeeper, which makes all shopkeepers hostile for the rest of the game, even if the other stat falls back to zero.
* The ''[[Hitman]]'' series features a suspicion meter, which goes up the more the player's behavior is out of character for his current disguise. At higher levels, even slightly unusual acts will attract attention, and when the meter is at maximum guards will automatically shoot at the player on sight.
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[[Category:Stat Meters]]
[[Category:Video Game Interface Elements]]
[[Category:Wanted Meter{{PAGENAME}}]]