Warhammer 40,000/Tropes/I to P: Difference between revisions

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* [[Living Labyrinth]]
* [[Living Ship]]: Tyranid vessels. Eldar vessels are living in a way; some even have no crew, being piloted solely by the [[Ghost Ship|spirits of the dead]].
* [[Lizard Folk]]: Loxatl are <s>lizardmen</s> amphibian-men that are very resistant to lasgun fire and have weapons that would be very nasty in any other setting. There are also the Slann, the [[Recycled in Space]] version of ''[[Warhammer Fantasy Battle]]'' Lizardmen, though they don't show up much in the fluff anymore.
* [[Loads and Loads of Rules]]: ''Rogue Trader's'' comically huge rulebook, and ''Second edition's'' obsession with insanely complex special rules. Just try firing a Conversion Beamer or Thudd Gun without having to consult the rulebook repeatedly.
** The Imperial Robot rules in ''Rogue Trader'' were probably the most complicated set of rules for a single model in the history of the game (though the Imperator Titan and Mega-Gargant come close). Basically, any time they wanted to use a Robot, the player would have to create a program for it before the game started using a series of [[wikipedia:Logic gate|logic gates]] to define how it would react to various situations (no visible targets, target in sight but out of range, target in sight and in range, etc), with the robot's points cost being partly decided by the number of instructions in its program. This was about as complicated and pointless as it sounds, and might well be the reason the later editions avoided the idea; the Legio Cybernetica seemed to go the way of the Zoats and Squats.