Wario Land: Difference between revisions

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{{quote|''[[Call to Adventure|Let's go on a trip]]''<br />
''[[The World Is Just Awesome|Like a ukelele]]''<br />
''[[ItsIt's the Journey That Counts|Let's go on foot...]]''|'''MEDAMAYAKI''', ''[[Wario Land (Video Game)|Wario Land]] 4''}}
 
A ''[[Super Mario Bros (Franchise)|Super Mario Bros]]'' spinoff. Specifically, a spinoff of the handheld original Mario titles ''[[Super Mario Land (Video Game)|Super Mario Land]]'' and ''[[Super Mario Land 2 Six Golden Coins]]''. They largely supplanted the original handheld sidescrolling Mario series, which would not be revived until ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]''
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* [[Big Boo's Haunt]]: Uncanny Mansion in ''Wario Land 2'', three out of four of the Sapphire Passage levels in ''Wario Land 4'' (with Fiery Cavern being a [[Lethal Lava Land]] level instead), and Bad Manor and Boogie Mansion from ''Wario Land Shake It!''
* [[Black and Grey Morality]]: Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. The villians are much worse.
* [[Bonus Boss]]: Hinyari, of [[Slippy -Slidey Ice World|Sherbet Land]] in the first game. He's also a [[Skippable Boss]], as there's an exit door in the boss arena.
* [[Boss Arena Idiocy]]: Beefne, Cave Master, Bloomsday/Scumflower, and others have either lava or water around the arena to fall into.
* [[Boss Only Level]]: {{spoiler|Rudy the Clown,}} the final boss of ''Wario Land 3'', does this.
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** Also the arena for Chortlebot Challenge in [[Wario Land (Video Game)|Wario Land]] Shake It.
* [[Clipped-Wing Angel]]: The Golden Diva in ''[[Wario Land (Video Game)|Wario Land]] 4'', so freakin' much. {{spoiler|Her FINAL form is a quivering pair of lips that does nothing but crawl back and forth. You kill it with one blow. ''LAME.''}}
* [[Combo -Platter Powers]]: Wario. Some powers are just plain bizarre, and most are still pretty unusual with no linked theme.
* [[Cool Boat]]: The SS Tea Cup. Also the Shakedown Schooner in ''Shake It'', although it's only shown in a boss battle.
* [[Cool Car]]: First shows up in the intro to ''Wario Land 4''.
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* [[Drowning Pit]]: One of The Shake Dimension treasures mentions this happening to someone in a BOTTLE FACTORY.
* [[Durable Deathtrap]]: Most stuff in temples, as well as Rollanratl.
* [[Early -Bird Cameo]]: Really weird example, but the Ratl Ruins theme from '''Shake It''' actually debuted months before that game's release as Wario's victory music in [[Super Smash Bros Brawl]].
* [[Early Installment Weirdness]]: The original game and ''VB Wario Land'' are more linear and contain more elements of its [[Super Mario Bros|parent series]] (lives, shrinking down when hit, powerups from blocks, etc.) Starting with ''Wario Land II'', the series dropped those elements and became more based on exploration. (And Wario wasn't killable again until Wario Land ''4''.) {{spoiler|(Well, except for one attack from ''3'''s [[Final Boss]].)}}
* [[Easily-Conquered World]]: The Shake Dimension.
* [[Electric Boogaloo]]
* [[Eldritch Location]]: [http://www.youtube.com/watch?v=9jRHOrMouPs&feature=relmfu The Warped Void] from ''Wario Land 3.''
* [[Eternal Engine]]: The Mysterious Factory in ''Wario Land II'' and the Curious Factory from ''Wario Land 4''. Also, 40 Below Fridge in ''Wario Land 4'' is this mixed with [[Slippy -Slidey Ice World]].
* [[Everything's Better With Penguins]]: The boss of Sherbet Land in the original is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in the Shake Dimension, and the Penkoons from the original were half penguin, half raccoon hybrids.
* [[Everything Is Smashable Area]]
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* [[Interface Screw]]: The aforementioned Drunk/Crazy Wario and Dizzy Wario meander back and forth and are difficult to stop.
* [[Iron Butt Monkey]]: Wario. In fact, it's even used as a game mechanic; you have to do some pretty crazy things to your character to get past some obstacles in the second and third games.
* [[ItsIt's the Journey That Counts]]: Every bit of subtext in the games imply this; as the page quote illustrates, the background and scenery are very mellow backdrops for Wario's adventures, and his endless quest for money is often either fruitless or a [[Pyrrhic Victory]]. Wario, however, is far too tenacious to ever take the implied lesson to heart.
* [[Jet Pack]]: A Jet HAT in [[Wario Land (Video Game)|Wario Land]] 1 was one of the main power ups.
* [[Jungle Japes]]: Monsoon Jungle and Mystic Lake in Wario Land 4, the entire area of Jiggle Jungle in Wario Land Shake Dimension.
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** Don't forget Rollanratl, probably the literal embodiment of this trope taken to the extreme (he fights while holding up the roof, and you can guess what happens when he loses).
* [[Losing Your Head]]: The Recapitator enemies in ''Shake It'' THROW their heads like a boomerang as an attack and the robots that throw their heads along the floor in ''[[Wario Land (Video Game)|Wario Land]] 4''.
* [[Luck -Based Mission]]: Found in Glittertown and Neon City in Shake Dimension, which require you to keep winning at a certain slot machine to meet the required coin amount for 100% completion.
* [[Made of Iron]]: One of the ''awesome'' things about most of the Wario Land games is that to solve many of the puzzles and levels, Wario has to get some sort of condition, like being lit on fire or stung by an insect which puffs him up. It's meant to be an opposite to Mario being able to smash every enemy he comes past.
* [[Magic Carpet]]: Found in Arabian Night in ''[[Wario Land (Video Game)|Wario Land]] 4''.
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* [[Power-Up Food]]: Garlic gives Wario different effects depending on the game. Most of the time, it restores health. However, garlic in the first game restores him to normal after being shrunk from a hit, if he's already big then it gives him a Bull Cap. In Wario Land 3, it's a one-off treasure that permanently powers up his bashing attack. In others, eating too much turns Wario into "Fat Wario," who can defeat any enemy by touching it and break through hard blocks.
* [[Red Boxing Gloves]]: In ''Shake It!''.
* [[Red Sky, Take Warning]]: Boogie Mansion in ''Shake It!''.
* [[Redundant Researcher]]: [[For the Frog The Bell Tolls (Video Game)|Dr. Arewo Stein]] plays this role in ''Wario Land 4''.
* [[Refusal of the Call]]
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* [[Sequential Boss]]: The Shake King in ''[[Wario Land (Video Game)|Wario Land]]: The Shake Dimension''.
* [[Shifting Sand Land]]: Arabian Night in ''4'', Whoopsy Desert and Disturbing Tomb in ''Shake It!''
* [[Shout -Out]]: Glittertown's music from ''Shake It!'' is a redo of the Greenhorn Ruins theme from ''[[Wario World (Video Game)|Wario World]]'' Mt. Lava Lava's music also contains an excerpt from Greenhorn Forest's music from the same game.
* [[Skippable Boss]]: Hinyari, the boss of [[Slippy -Slidey Ice World|Sherbet Land]] in the original has an exit door in the boss arena.
* [[Slasher Smile]]: Cractus and Spoiled Rotten, both from ''Wario Land 4''.
* [[Sliding Scale of Realistic Versus Fantastic]]: Between Fantastic and Surreal, usually borderline. Of course, it depends on the level and game. Some early games are fairly standard fantasy, and then you've got The Big Board, the Very Definitely Final Chapter, Doodle Woods and Fiery Cavern. You've got the fairly usual scale in enemies too, pirates and man eating plants? Fantastic or Unusual. Cuckoo Condor, Aerodent, Large Fry and Killer Dolphins? Definitely Surreal. That's without counting ''Wario's Woods'' or ''Wario Blast''...
* [[Sliding Scale of Silliness Versus Seriousness]]: It doesn't just fall on the silly end, it pretty much defines it. Don't honestly expect ANYTHING to be treated dramatically, and expect some really, really weird characters and places.
* [[Slippy -Slidey Ice World]]: Sherbet Land in the first game, The Frigid Sea in the third, part of Fiery Cavern in the fourth, Slipshod Slopes and Freezing Fields in ''Shake It!''.
** 40 Below Fridge in [[Wario Land (Video Game)|Wario Land]] 4 mixes this with Eternal Engine.
* [[Smooch of Victory]]: Given to Wario by Princess Shokora in ''[[Wario Land (Video Game)|Wario Land]] 4''.
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* [[Spring Jump]]
* [[Stalked By the Bell]]: In ''Wario Land 4'' and ''Shake It!'', finishing a level required hitting a switch then running back to the level's start. ''4'' had a timer to get back, and if it ran out, your coins would be rapidly leeched away; if ''those'' ran out, the level ended in failure. ''Shake It!'' just gave you bonuses based on how quickly you got through the level.
* [[Stealth Pun]]: Rollanratl's name is derived from a certain [http://en.[wikipedia.org/wiki/:Shake,_Rattle_and_Roll Rattle and Roll|song title]].
* [[Stepping Stone Sword]]: Used to get a secret exit that leads to Sherbet Land. In ''Shake It!'', throwing a spork-headed Bandinero at a wall will [[The Blade Always Lands Pointy End In|conveniently]] provide a similar [[Goomba Springboard|boost]].
* [[Story to Gameplay Ratio]]: Very low in most of the games. Heck, in the latest game, you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.