Watching a Video Game: Difference between revisions

m
clean up
m (Mass update links)
m (clean up)
Line 5:
'''Anakin:''' I'll be OK, Master. [[I Know Mortal Kombat|I've been playing lots of Strider 2 lately!]] |'''[http://www.gamespite.net/toastywiki/index.php/Site/ThumbnailEpisodeII01 Toastyfrog Thumbnail Theatre]''', ''[[Star Wars]] Episode II: [[Attack of the Clones]]''}}
 
A movie or show that derives a lot of its drama and suspense from throwing elements from [[Platform Game|Platform Games]]s - or other twitch-based archetypal games - in the path of [[The Protagonist|the protagonists]].
 
Our heroes might, for example, negotiate narrow ledges on otherwise completely inaccessible rock faces or all but [[Floating Platforms]] (like in a [[Platform Game]]), fight foes in [[Interesting Situation Duel|Interesting Situation Duels]]s (like in a [[Beat'Em Up]] or a [[Boss Fight]]), and shoot [[Mooks]] in a [[Rollercoaster Mine]] (like in a [[Rail Shooter]]). Natural obstacles provide a good part of the [[Plot]], [[Conflict]] and suspense. Alternatively, man-made structures like factories, powerplants, high-rise construction sites, a spaceship's engine room or an ancient crypt can provide the setting. If the characters are on a journey, the terrain will typically be extremely difficult but at the same time provide an obvious path of least resistance that is nevertheless very dangerous - it seems as though the environment was created by a level designer. Another indicator is when the characters move through different environments that change as abruptly as themed levels in a video game.
 
As in [[Video Games]], the laws of physics will be rather flexible, and there will be natural formations or man-made structures that are unlikely to occur in [[Real Life]] but make for grand vistas and dramatic scenes. Typically, [[Willing Suspension of Disbelief]] is stretched more than in other movies but usually efforts are made to keep it below videogame level. Completely unattached [[Floating Platforms]], for example, are a taboo outside of settings where neither magic nor [[Applied Phlebotinum]] is an obvious explanation.
Line 13:
When watching a movie like this you can be tempted to suspect that it was made with the [[Licensed Game]] in mind. The truth can be more complicated: ''[[Indiana Jones]]'', for example, took its theme and setting from [[Pulp Magazine|old pulp stories]] which happened to be influential in the media of videogame as well, as in [[An Adventurer Is You]]. Then again, the [[Indiana Jones and the Fate of Atlantis|videogame adaptations]] of ''[[Indiana Jones]]'' themselves were very successful. ''[[Star Wars]]'' is as big a name in games as in movies. Extensive use of CGI sometimes doesn't exactly help to differentiate between games and movies visually.
 
Typical tropes featured in [['''Watching a Video Game]]''' are a mixture of [[Action Adventure Tropes]] and [[Video Game Tropes]]:
 
* [[Advancing Boss of Doom]]
Line 66:
* [[Traintop Battle]]
 
Note also that this trope has to be a recurring theme within a work to make the movie eligible. Spotting a single [[Platform Game]] scene does not mean that you're [['''Watching a Video Game]]'''. If more than two of the tropes above occur, you have a solid candidate, though.
 
Contrast with [[Video Game Movies Suck]] and [[Sudden Videogame Moment]].
Line 81:
* Some [[Pixar]] movies' climaxes are reminiscent of videogames, for example ''[[Monsters, Inc.]]'' and ''[[Toy Story 2]]''.
* [[Exaggerated]] in ''[[Scott Pilgrim vs. the World]]'' for the [[Beat'Em Up]] genre. Note that here the trope, unlike in most other examples, extends to the visual effects.
* ''[[Star Wars]]'' is all about [[Boss Fight|Boss Fights]]s on platforms, specifically the new ones.
** ''[[Attack of the Clones]]'' has a [[Conveyor Belt O' Doom]] played terribly straight.
** ''[[Star Wars: The Clone Wars]]'': Even when only in a mild hurry, Jedi and other force users often traverse great distances by bouncing, something the live-action movies wouldn't get away with.
10,856

edits