Watching a Video Game: Difference between revisions

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(Import from TV Tropes TVT:Main.WatchingAVideoGame 2012-07-01, editor history TVTH:Main.WatchingAVideoGame, CC-BY-SA 3.0 Unported license)
 
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A movie or show that derives a lot of its drama and suspense from throwing elements from [[Platform Game|Platform Games]] - or other twitch-based archetypal games - in the path of [[The Protagonist|the protagonists]].
 
Our heroes might, for example, negotiate narrow ledges on otherwise completely inaccessible rock faces or all but [[Floating Platforms]] (like in a [[Platform Game]]), fight foes in [[Interesting Situation Duel|Interesting Situation Duels]] (like in a [[Beat 'Em Up]] or a [[Boss Fight]]), and shoot [[Mooks]] in a [[Rollercoaster Mine]] (like in a [[Rail Shooter]]). Natural obstacles provide a good part of the [[Plot]], [[Conflict]] and suspense. Alternatively, man-made structures like factories, powerplants, high-rise construction sites, a spaceship's engine room or an ancient crypt can provide the setting. If the characters are on a journey, the terrain will typically be extremely difficult but at the same time provide an obvious path of least resistance that is nevertheless very dangerous - it seems as though the environment was created by a level designer. Another indicator is when the characters move through different environments that change as abruptly as themed levels in a video game.
 
As in [[Video Games]], the laws of physics will be rather flexible, and there will be natural formations or man-made structures that are unlikely to occur in [[Real Life]] but make for grand vistas and dramatic scenes. Typically, [[Willing Suspension of Disbelief]] is stretched more than in other movies but usually efforts are made to keep it below videogame level. Completely unattached [[Floating Platforms]], for example, are a taboo outside of settings where neither magic nor [[Applied Phlebotinum]] is an obvious explanation.
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* [[Booby Trap]]
* [[Conveyor Belt O' Doom]]
* [[Death Trap]]
** [[Descending Ceiling]]
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Contrast with [[Video Game Movies Suck]] and [[Sudden Videogame Moment]].
 
{{examples|Examples:}}
 
* ''[[Galaxy Quest (Film)|Galaxy Quest]]'' lampshades this to no end when they encounter platformer areas going through the ship.
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* ''[[Indiana Jones]]'': most iconically [[Indy Escape]] and [[Rollercoaster Mine]].
* The 2008 film of ''[[Journey to The Center of The Earth]]''.
* ''[[Lord of the Rings]]'': Moria is full of [[Malevolent Architecture]] and narrow, dangerous paths; the protagonists seem to be able to run for days straight (like videogame characters); all architecture is heavily influenced by the [[Rule of Cool|School Of Cool]] - even some of the characters seem to view what happens to them as sort of a game (Legolas and Gimli). And Sauron is definitely a [[Load -Bearing Boss]].
* Some [[Pixar]] movies' climaxes are reminiscent of videogames, for example ''[[Monsters Inc.]]'' and ''[[Toy Story 2]]''.
* [[Exaggerated]] in ''[[Scott Pilgrim vs. the World]]'' for the [[Beat 'Em Up]] genre. Note that here the trope, unlike in most other examples, extends to the visual effects.
* ''[[Star Wars]]'' is all about [[Boss Fight|Boss Fights]] on platforms, specifically the new ones.
** ''[[Attack of the Clones]]'' has a [[Conveyor Belt O' Doom]] played terribly straight.
** ''[[Star Wars the Clone Wars]]'': Even when only in a mild hurry, Jedi and other force users often traverse great distances by bouncing, something the live-action movies wouldn't get away with.
* Just about anything that takes place [[Inside a Computer System]]: [[The Matrix]], [[Re Boot]], [[Tron]]