Way of the Wicked: Difference between revisions

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* [[Gory Discretion Shot]]: Another problem with evil campaigns the book notes is that player characters will eventually get into acts that the other ''players'' are disgusted by. To avoid this the GM is recommended to make such acts occur off screen.
* [[Follow the Leader]]: At least in part due to ''Way of the Wicked'''s incredible popularity for a third party adventure proving a market for such a thing, Paizo's official adventure path for 2016, ''Hell's Vengence'', is an evil campaign.
* [[Leave No Survivors]]: An order to the player character for their mission in book 3. {{spoiler|Given the presence of teleporting outsiders, the odds of success are so poor the climax of the book assumes they failed at this and have to flee}}.
* [[Magically-Binding Contract]]: The contract that forms the Ninth Knot (and presumably the other knots) that forces them to co-operate with each other and Thorn. {{spoiler|Finding a loophole in it becomes important when your former boss turns against you}}.
* [[Mark of Shame]]: The player characters imprinted with a branding iron upon arrival at Branderscar, marking them as forsaken of Mithra. This complicates early infiltration missions
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* [[Pragmatic Villainy]]: {{spoiler|While this is certainly possible once the players take over Talingarde, the GM is told to encourage them to the other end of villainy}}.
* [[The Quisling]]: Several appear as allies to the PCs. {{spoiler|This is particularly true when the PCs take over Talingarde and have a court full of them}}.
* [[Roaring Rampage of Revenge]]: The module expects that revenge for imprisonment motivates the player characters on some level. The first module notes it's unlikely the player characters will spare Blackerly after the branding he gave them on their way in. It has proven pretty correct and horrible methods of death will be found in any campaign log where he doesn't die on his feet.
* [[Shout Out]]: One of the possible projects detailed in the final book {{spoiler|for when the PCs are the rulers of Talingarde}} is to use permanent Teleportation Circle spells to set up trade routes. This is the premise of a famous thread discussing the Dungeons and Dragons 3.5 rules known as the "Tippyverse".
* [[Spikes of Villainy]]: The module text references this when comparing how to handle evil PCs compared to good aligned ones.