Way of the Wicked: Difference between revisions

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* [[Gory Discretion Shot]]: Another problem with evil campaigns the book notes is that player characters will eventually get into acts that the other ''players'' are disgusted by. To avoid this the GM is recommended to make such acts occur off screen.
* [[Follow the Leader]]: At least in part due to ''Way of the Wicked'''s incredible popularity for a third party adventure proving a market for such a thing, Paizo's official adventure path for 2016, ''Hell's Vengence'', is an evil campaign.
* [[Leave No Survivors]]: An order to the player character for their mission in book 3. {{spoiler|Given the presence of teleporting outsiders, the odds of success are so poor the climax of the book assumes they failed at this and have to flee an oncoming army}}.
* [[Magically-Binding Contract]]: The contract that forms the Ninth Knot (and presumably the other knots) that forces them to co-operate with each other and Thorn. {{spoiler|Finding a loophole in it becomes important when your former boss turns against you}}.
* [[Mark of Shame]]: The player characters imprinted with a branding iron upon arrival at Branderscar, marking them as forsaken of Mithra. This complicates early infiltration missions