Wayback Trip: Difference between revisions

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Well, maybe it's a [[Stable Time Loop]], and the timeline you know only exists because [[You Already Changed the Past|you were there with silver garlic in Rome]]. But wait, weren't you worried about changing history just last week? Didn't your traveling companion [[Hitler's Time Travel Exemption Act|prevent you from killing Hitler]] to avoid a [[Temporal Paradox]]? [[Timey-Wimey Ball|So what makes]] ''[[Timey-Wimey Ball|this]]'' [[Timey-Wimey Ball|any different?]]
 
When history has changed, and the protagonists must fix it, but there's ''no reason'' for it to have changed, that's a [['''Wayback Trip]]'''. Unlike [[Set Right What Once Went Wrong]], where the time travelers go back and defeat the villain, and as a result, history is changed for the better, in this trope, the time travelers go back and defeat the villain, and as a result history ''stays the same''. The ultimate result is then either a [[Stable Time Loop]] (Rome ''always had'' secret lycovamps all along) or a [["Close Enough" Timeline]], perhaps in which the protagonists [[Tricked-Out Time]] (there were no monsters the "first time around", and the second time, there were but no one will be the wiser).
 
This trope seems to derive from the [[Adventure Towns]] treatment of [[Time Travel]]. Periods of history are treated like places rather than points on a timeline. New York in 1897 isn't the ''cause'' of New York in 2007, it's just 110 years down the road, and is free to have its own history and events.
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