We Buy Anything: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:Main.WeBuyAnything 2012-07-01, editor history TVTH:Main.WeBuyAnything, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 6:
In video games, regardless of a vendor NPC's specialization and location, they will never refuse to buy items from you. And they will never run out of money.
 
That's right, a bread baker in a poor village will gladly pay you for anything from [[Vendor Trash]] to the [[Infinity Plus One+1 Sword]], as will a renowned shield crafter in a capital city. What exactly do they do with these items depends on the game. If you're lucky, the same vendor will offer them for sale at triple the price (even if it has nothing to do with the items they usually sell); otherwise, they will vanish without a trace and be [[Lost Forever|gone forever]].
 
It is unknown how these vendors make a living; they can't profitably resell the things you sell to them, since [[Karl Marx Hates Your Guts|all the other vendors in the game usually pay the exact same prices for the same items]]. This especially applies to the vendors in ''[[World of Warcraft]]'' that are unlucky enough to be the closest to the Auction House, bank or mailbox: nobody ever buys anything from them, but everyone uses them to dispose of their junk.
Line 15:
 
Compare with [[We Sell Everything]].
{{examples|Examples}}
 
== [[Action Adventure]] ==
Line 47:
* ''[[Final Fantasy XII]]'' plays this straight to bizarre extremes. Your primary means of raising money is collecting and selling [[Vendor Trash]]. Any shopkeeper, including wandering merchants, will buy ''any'' of this (as well as any old equipment or extra items you wish to sell.) Keep in mind that the loot items you can sell range from innocuous stuff like wolf pelts and cactus fruit to things like meat that is so tainted that eating it condemns you to eternal damnation, or grimoires that give details on spells that could destroy the world.
** Shopkeepers also have unlimited gil to buy your stuff with, which leads to some really strange sequences - you can sell thousands and thousands of gil worth of loot to a guy who ostensibly doesn't have enough gil to pay for a river crossing. (You're exempt from this fee because in order to get the crossing to run you first help the villagers with a problem they're having, but it makes you wonder how much they normally charge...)
** The aforementioned loot items, no matter how mundane, can be used to create all kinds of items. While they're often just potion six-packs, or something like that, they occasionally turn out to be something like the [[Infinity Plus One+1 Sword]], which raises the question of how a shopkeeper managed to craft Ye Olde Hammer Of Massive Internal Hemmorhaging out of pebbles and wolf musk.
*** Kill enough of specific enemy types and the game actually gives you answers to that.
* ''[[My World My Way]]'' does this, although you can pick up the items again from <s>the same</s> [[Paper -Thin Disguise|different]] merchants in other towns after you've sold them.
* Aside from [[We Sell Everything|selling every kind of weapon or armor the characters need]], Officer Kurosawa from ''[[Persona 3]]'' can ''buy'' anything they come across --particularly, the inexplicable equipment that appears in the inexplicable treasure chests that generate within the inexplicable, otherdimensional [[Evil Tower of Ominousness]] that appears out of thin air in place of the local high school.
** The same happens with the owner of Daidara Metalworks in ''[[Persona 4]]'' who takes Kurosawa's place as the game's primary equipment vendor, and will also purchase anything - and indeed needs to be sold all the [[Vendor Trash]] you scavenge off of Shadows, because these new materials expand his inventory.
Line 110:
** And also, though the mudcrab has more money, it is also out in the middle of nowhere which makes it much less practical. Meaning that most players use the scamp, which has half the mudcrab's amount of money, which means selling anything you get at higher levels takes several in-game days and a very good knowledge of math. This begins to get absurd once you start trying to sell stuff worth over 100,000 gold to a scamp which only has 5000 gold and all the junk you sold to it before.
*** This is precisely why the easiest way to play the game is with a thief-ish character who has Alchemy as a major skill. Thief so you can have a near-inexpendable supply of ingredients, Alchemy so you can turn those ingredients into semi-valuable and rather light-weight potions. When you start off, you'll generate a glut of potions for restoring fatigue, poison, etc... and then you'll pretty much only use them for trading.
** Another notable aspect of the aversion is that things sold to merchants are not lost forever, but rather enter the merchant's inventory unless the merchant ''decides to equip the item and wear it'' (thus forcing you to kill said merchant if you ever want it back). This is particularly jarring when you sell, say, a set of Dark Brotherhood armor to a merchant, who promptly dons it and then resumes business as normal [[Highly -Visible Ninja|while dressed as a stealth assassin]]. It's also rather amusing to see poor pawnbrokers pimped out in full glass/daedric gear.
*** Merchants also kept the money you payed them with. This could come in handy when you went have a mage make a particularly expensive magical item for you. After paying, you could sell the mage who now had 300.000 coins a stack of the Daedric [[Infinity Plus One+1 Sword|Infinity Plus One Swords]] that had been clogging up your inventory, and get all your cash back.
* ''[[The Elder Scrolls]] 4: [[Oblivion]]'' has this to a degree. Initially vendors will only buy and sell whatever category of items they specialise in. If the player has sufficient "Mercantile" skill, they will begin accepting other kinds of items. Additionally, there is a curious limit on the amount of cash they will pay for a single item. The highest limit in the standard game is 1200 gold, so if one tries to sell an item estimated to be worth 2000 gold, one will only get 1200 in the best case. Yet if one has two such items and sell them separately, one will get 1200 each time. Effectively, merchants have unlimited cash, but only part with it in rather limited chunks. A fact of much debate among some players is that several of the downloadable content packs for the game introduce vendors who have a cap of 2000 gold.
** There are a number of stores, such as Jensine's in Imperial City, that will buy anything except illegal goods. Some vendors will buy even those, but you need to be a thief to find them.
Line 137:
** Both ''[[Icewind Dale]]'' games also had an amusing "supply and demand" mechanic : if you kept selling the same kind of item to a vendor over and over, the buying price would go down. Meaning eventually, merchants could offer you less gold for the ubiquitous +1 Longsword then for a regular Longsword. Equally amusing, the prices would only go down after a completed trade, so hogging hundreds of +1 Longswords in a Bag of Holding and selling them in bulk was much, much more profitable than selling them one by one. Oh, and of course, even if you drove one merchant's prices down to ridiculous levels, the merchant 5 feet away would still be more than happy to offer you the full price.
* In ''[[Crystalis]]'', you can only sell your items in specially-marked pawn shops that will take any unwanted armor or items off your hands.
* Quasi-inverted in ''Great Greed'' for the [[Game Boy]], a JRPG with an environmental slant, where shops ''recycle'' (it's still [[Lost Forever]]) your equipment and any of the useless flavor items (like that [[Pimped -Out Dress|fancy dress]]). This is also the '''''only''''' way for you to get rid of any [[Stuck Items|TRASH]] you picked up in a [[Inexplicable Treasure Chests|random chest]], and thus free up your very limited inventory for something useful. All you have to do is pay a sizable fee. (Since you don't have a portable [[Bag of Holding|garbage dimension]], you cannot leave Trash alongside a road -- unlike your heal potion or dentures. It also comes off as ''[[Greed|the stores are penalizing you for recycling]]''.)
* Slight aversion in ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]''. There are a set of items known as trading items which you find scattered around the world; each town will pay a different price for them, and the trick is to know which items to sell where.
* In ''[[Geneforge]] 1'' and ''2'', each vendor only has a certain amount of gold. This will go up when you buy things from them, and go down whenever you sell something to them. It is possible for every vendor in the game to run out of money, making it impossible for you to sell anything (of course, that means you have all the money, so you don't really ''need'' to sell anything). The gold limitation disappears in later games.
* In ''[[Golden Sun]]'', all merchants will buy everything. If the thing you're selling is in some way unique, you ''can'' buy it back, but only from a shop that sells the corresponding type of item. Any shop of that type. How exactly your [[Infinity Plus One+1 Sword]] instantly teleports from the hands of the cute item shop girl to every weapons salesman in the world isn't exactly clear.
* In ''[[Mount and Blade (Video Game)|Mount & Blade]]'', every merchant has a set amount of money, so you can't sell too much (unless you buy some stuff at the same time). Moreover, some items will sell for different prices in different cities, and if you sell several of one thing you'll lower its price. (Works the other way too.) However, if you leave a city and spend a little time away, when you come back the merchant will have a refreshed inventory (the stuff you sold will be gone) and he'll have some money again. Because everyone buys everything, if you happen to clean out the goods merchant for example of all his silver denars but still have a few items to sell, then you can turn around and sell the rest of your items to the horse merchant, the arms merchant, or the armor merchant, regardless of whether you're selling oil, linen, or armor acquired in battle.
* Averted in the first ''Aretha'' RPG for the original Game Boy. Equipment can only be sold at pawn shops and each pawn shop will only accept three particular items, and they only start showing up a considerable distance into the game. It is not the best system of its kind ever implemented.