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* In ''[[Geneforge]] 1'' and ''2'', each vendor only has a certain amount of gold. This will go up when you buy things from them, and go down whenever you sell something to them. It is possible for every vendor in the game to run out of money, making it impossible for you to sell anything (of course, that means you have all the money, so you don't really ''need'' to sell anything). The gold limitation disappears in later games.
* In ''[[Golden Sun]]'', all merchants will buy everything. If the thing you're selling is in some way unique, you ''can'' buy it back, but only from a shop that sells the corresponding type of item. Any shop of that type. How exactly your [[Infinity+1 Sword]] instantly teleports from the hands of the cute item shop girl to every weapons salesman in the world isn't exactly clear.
* In ''[[
* Averted in the first ''Aretha'' RPG for the original Game Boy. Equipment can only be sold at pawn shops and each pawn shop will only accept three particular items, and they only start showing up a considerable distance into the game. It is not the best system of its kind ever implemented.
* Partially averted in ''[[Lands of Lore]]: The Throne of Chaos''. Blacksmiths and fletchers will buy any unwanted equipment you care to sell them, but fletchers will pay more for bows and other ranged weapons than blacksmiths will, and blacksmiths will pay more for melee weapons and armor.
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