We Win Because You Did Not: Difference between revisions

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== [[Tabletop Games]] ==
* One of a number of ways you can earn a [[Berserk Button|punch in the face]] when playing ''[[Warhammer 4000040,000|Warhammer 40k]]'' is to rig your army so that you can deny your opponent every objective on the board in one (i.e. the last) turn. It's a bit of a crapshoot, considering that objectives only constitute victory in 2/3 of games, and the game has an equal chance of ending on turns 5, 6, or 7, but when the dice are going your way (or your opponent's way) this can be a very cheap way to secure a draw. In a tournament setting, this can knock you straight out of any kind of running, as tournaments tend to reward not only victory, but utter annihilation of your opponent. Getting even one draw will likely cost you the whole thing.
** Some of the [[So Last Season|older armies]], such as the [[Fragile Speedster|Eldar]], practically live off stunts like this, and would not survive the [[Lensman Arms Race|codex creep]] were it not for their ability to pull it off on command.
** Because of how objectives work in 5th edition,<ref>only Troops choices within 3", barring vehicles and other specific exceptions can take objectives, but ''any enemy unit'' within 3" can deny a claim to them</ref> many objective-based games can end in draws. The "Capture and Control" mission of 5th edition is especially egregious for this because there are a total of two objectives on the table which must be placed one in each player's deployment zone, but without any other restrictions (so long as both objectives are 18" away from each other). It took power gamers all of about two seconds to realize [[Scrappy Mechanic|they could park their objective on their board edge]]. Five to seven turns later, barring utter annihilation of one player, these games just about always end in draws.
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** Technically the war is still on going as no peace treaty was ever signed between North and South Korea, and China and The United Nations never declared war on each other.
** It should be noted though that conquering North Korea was only a secondary goal for America and her allies- the primary goal was to save South Korea, which they succeeded at. China's goal also wasn't conquest of South Korea, but rather keeping North Korea as a buffer zone, which they also succeeded at, albeit at a huge cost to human life. The real losers here were the North Koreans.
* The Battle of Jutland in [[World War OneI]]. The British lost more ships, but "won" because the German High Seas Fleet never left its territorial waters again.
** The British fleet was the last line, the Germans would have decisively won the entire war shortly after if they hadn't been stopped there.
*** A decisive German victory was never really in the cards considering the numerical superiority of the Royal Navy, and that is without taking into account the navies of the other Allied nations and the United States, which would join the Alliance in 1917. However, the High Seas Fleet did leave German territorial waters on a few occasions after Jutland (which the Germans consider(ed) a victory) and was e. g. able to mount amphibious operations on the Baltic coast against Russia, contributing to Russia losing its Baltic provinces and Finland.
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{{reflist}}
[[Category:Universal Tropes]]
[[Category:We Win Because You Did Not{{PAGENAME}}]]