Weak Turret Gun: Difference between revisions

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== [[Video Games]] ==
* ''[[StarcraftStarCraft]]'' has the occasional turret gun in Installation levels. They are some of the feeblest units in the game.
** ''[[StarcraftStarCraft II]]'' features a flying unit that can periodically drop turret guns with unlimited ammo but limited duration. While not as weak as the lowest-level units, the turrets can't stand up to stronger units or concentrated fire.
* ''[[Splinter Cell]]'' has computer-controlled turrets. They couldn't be shot, but they ''could'' be disabled by reaching their computer. But to get to the computer, they had to be distracted by chemical flares. As long as you weren't in the area when the flare ran out. [[Prepare to Die|If you were...]]
** Averted in ''Conviction'', where the ceiling-mounted turret guns in {{spoiler|Third Echelon HQ}} cannot even be targeted by Sam - you get a(n un)helpful white cross in place of the crosshairs when aiming at them - much less destroyed. Similarly for the ground-based turrets you encounter in various places, though for these you at least can take out the operator, which will also prevent them from firing on you after that.
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[[Category:Video Game Difficulty Tropes]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Weak Turret Gun{{PAGENAME}}]]