Weapons Kitchen Sink: Difference between revisions
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A kind of [[Anachronism Stew]]. Justified by [[Rule of Cool]]. Some may try to [[Hand Wave]] it by having the weapons be more representive of a culture or nation rather than personality type, despite the clear impracticality of such a thing. Not to be confused with [[Swiss Army Weapon]], which includes everything ''but'' the kitchen sink.
{{examples
== Anime and Manga ==
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* ''[[One Piece]]'': Many organizations, even armies, don't have a proper, "uniform" equipment. Among the egyptian-like members of the Alabasta army you can see polearms, katanas, zweihanders, morning stars and muskets.
** Actually, that example is an aversion. The organized Royal Army actually ''does'' have uniform equipment. The Rebel Army is justified in adhering to this trope, as they were specifically stated to have scrounged up weapons from wherever they could get them.
* ''[[Ga
== Film ==
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== Tabletop Games ==
* The [[Tabletop RPG]] ''[[Dungeons and Dragons]]'' is one of the biggest offenders in this particular category. Many worlds have lightly-armored characters wielding rapiers and scimitars alongside heavily armored guys with big whacking great swords and great axes. But then again, D&D's armor system makes heavily-armored fighters harder to ''hit'' rather than reducing damage (something that you can also do with light armor and a high enough Dexterity score), and the threat range on scimitars and rapiers make it easier to score a critical hit. The first edition rules did have "weapons effective against armor type" charts, but this was phased out in second and subsequent editions. As this editor recalls, chopstick vs platemail was a -10 modifier.
** This is actually a common misconception. Armor Class (AC) in D&D is not how difficult something is to hit, is how difficult it is to ''damage''
*** It's ''functionally'' the
**** When it's relevant to note that a blow simply made contact that was/might have been blunted by armor, 3rd Edition made use of the "touch AC" stat. It was mostly used for certain spells or attacks that involve grabbing the target rather than striking it.
** This is also noticeable with canon characters in the various game worlds. For example, in the Forgotten Realms, Drizzt Do'Urden [[Dual
*** In their defense, the oddness of these choices was noted. A lot of Drow are ambidextrous and Drizzt is supposed to be an epitome of this. Entreri was, through extensive training, just about on par with Drizzt, and at least he was wielding a light weapon in his off-hand.
* Most fantasy games feature this due to their D&D ancestry. Palladium Fantasy. Warhammer Fantasy Role-Play, Anima, and the Riddle of Steel all follow this trope.
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== Video Games ==
* The ''[[The Elder Scrolls|Elder Scrolls]]'' games include [[Katanas Are Just Better|Katanas]], [[Every Japanese Sword Is a Katana|wakizashi, tantos]] and <s>Orcish</s> Samurai armor along with early Medieval armor, claymores, longswords and sabres. Rapiers are absent however. According to the backstory, what we would call the Asian
* ''[[
* Most games in the ''[[
** [[Gameplay and Story Segregation]] occurs in that respect in an unusual way in Final Fantasy X. The plot implies that Wakka's Blitzball, a thrown weapon, is best for use against aerial targets. In actuality, Wakka just starts with higher accuracy; ANY character with the same accuracy (and luck) stat would have the same chance of hitting a given target, whether they're using a blitzball, a sword, or even a doll.
* ''[[Dynasty Warriors]]'' and ''[[Samurai Warriors]]'' brings new meaning to the Kitchen Sink part of this. It has a ridiculous number of weapons that have no right coexisting the way they do, varying from [[Improbable Weapon User|the improbable]] (flutes, fans, and children's toys), to ones that shouldn't be present given the setting (boomerangs), to the misused (chakrams being used primarily as melee weapons; Chinese dagger-axes being dual-wielded or ''thrown''). [[Rule of Cool|But it's cool, so who cares?]]
* ''[[
{{quote|
* In ''[[Phantom Brave]]'', anything you can pick up can be used as a weapon, from sunflowers to starfish to werewolves.
** And then fused with everything else to combine spells, so you can end up with a sword that slaps like a fish or a pumpkin that stabs like a spear.
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* Wanna play some ''[[Samurai Shodown]]''? Then get ready to watch the [[Lady of War]] use her rapier to parry a huge stone pillar. Or perhaps you'd like to watch [[Andrew Jackson]] block a shot from a sledgehammer with his rifle? Or maybe a [[Catgirl]] using a boomerang to block a polearm is more your flavour.
* ''[[Soul Calibur]]'' features character using all manner of historical and even fictional weapons.
* ''[[Fire Emblem]]'': These games go back and forth on this one. The trope is played straight in the notion that there are many, many kinds of weapons from swords, axes, lances and bows, many of which are nonsensical (one of Eliwood's better weapons throughout FE 7 is a rapier that does bonus damage against calvary and heavily armored units). This trope is subverted in the sense that most weapons have a bonus for attacking a certain type of unit or a certain weapon style in a [[Tactical Rock
* ''[[Unwritten Legends]]'' is a particularly egregious example, in that just about every pre-internal-primer cartridge weapon you can think of probably has at least one example in game.
* Averted in [[Dragon Age]]: Origins, apart from the elvish curved blades most every sword or dagger is a medieval European straight blade, and if you are going to be fighting heavily armored foes you probably are going to be using a [[Drop the Hammer|mace or warhammer]].
* [[Loads and Loads of Characters|All 75 potential recruits]] in ''[[
* ''[[
* In ''[[Rune Factory 3]]'', various townsfolk who accompany you to battle will carry a cutlass, a katana, a double-headed battleaxe, twin shortswords, a two-handed broadsword and a war hammer, respectively. And this isn't even including the magic users or or the [[Improbable Weapon User
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* ''[[Sluggy Freelance]]'': During the "Oceans Unmoving" arc, the [[Space Pirates]] use swords, throwing hatchets, flintlock guns, grenades, switchblades, and even laser weapons. [[Justified Trope|Justified]] since the residents of Timeless Space are ''literally'' from different points in history, some coming from the present, others the far future, and others the distant past. Also justified when it's found that most of the 'pirates' are [http://www.sluggy.com/daily.php?date=050417 geeks of one sort of another], who took the opportunity of being stranded in timeless space to play pirates, and so picked whatever weapon they [[Rule of Cool|felt was cool]].
* In ''[[A
* In ''[[The Order of the Stick
== Web Original ==
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[[Category:Weapons and Wielding Tropes]]
[[Category:Weapons Kitchen Sink]]
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