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{{trope}}
Weather affecting the outcome of battles. Rain, snow, sandstorms, etc can make a big impact on strategy, used or getting screwed over by. [[Battle in
This is, very commonly, [[Truth in Television]].
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* In ''[[Jonathan Strange and Mr. Norrell]]'', Strange makes it rain so that the mud will hinder French cavalry.
* In ''[[Judas Unchained]]'', the Planet's Revenge is this [[Exaggerated Trope|taken to an extreme.]]
* Two 13th century sagas, ''[[
== [[Live Action TV]] ==
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** In ''Days of Ruin'', snow reduces maximum movement range by one space, rain induces [[Fog of War]] and reduces vision range ''to'' one space for units and ''zero'' for properties and fire pillars, and sandstorms significantly reduce attack power. Penny is immune to all of these effects (in rain, she is affected by [[Fog of War]], but her vision range is normal).
* In the later ''[[Dune]]'' games, a bad sandstorm can seriously damage your base
* Several weather conditions were introduced in ''[[
** The move Weather Ball gets power and typing depending on the weather.
** ''[[Pokémon Colosseum
* Any ''[[Total War]]'' game; rain and wind effect arrow accuracy. Snow can cause troops from northern acclimated to fight better. Storms at sea can completely wreck an invasion.
* Each faction in ''[[Brutal Legend]]'' has a guitar solo that temporarily affects the sky above the battlefield: Ironheade's Light of Dawn cancels all enemy buffs and debuffs, the Drowning Doom's Encompassing Gloom stops the enemy from producing new units, and the Tainted Coil's Skies Afire causes friendly units to inflict more damage when they're close to their own stage.
* In ''[[Patapon]]'', wind can help your archer's arrows fly farther (and, if they're [[Arrows
* The ''[[Touhou]]'' [[Fighting Game|Fighting Games]], starting with ''Scarlet Weather Rhapsody'', has a mechanic where weather would change during a match, creating different effects. For example, Typhoon removes flinching and blocking, River Mist makes the distance between players go wonky, and Scorching Sun damages any player who flies too high.
* ''[[Advanced Strategic Command]]'' has wind and weather status. Some units (mostly planes) are killed if the wind is too strong and they aren't hidden in a hangar or transport unit. Snow changes the terrain and can affect unit movement. Also, paths suffer from bad weather, while proper roads -- more costly to build -- don't. Output of solar and wind powerplants depends on the weather.
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* High windspeeds improve the performance of wind-power generators in ''[[Total Annihilation]]''.
** At least two separate planets and one of the moons you fight on also have meteor showers. Which can trigger units that would otherwise not have attacked yet, or destroy resource collectors. Fortunately, it's an equal opportunity damage maker, hitting player and AI alike.
* This is one of ''[[
* In ''Star Wars: [[Empire At War]]'', every planet has its own weather conditions which can affect the range or accuracy of your ground units.
* Among the natural disasters that can cause problems for you in ''[[Outpost 2]]'' are electrical storms and vortexes, which can and will cause extensive damage to your base and any units they hit.
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** Meanwhile, in ''[[Command and Conquer Tiberium|Tiberian Sun]]'', Ion Storms afflicted some campaign maps and could strike at random in skirmishes. Not only did they occasionally lightning-strike random points of ground, they shut down radar, aircraft, and hovering units.
* ''[[The Elder Scrolls V Skyrim]]'' has a weaponized version in the form of a shout that creates an instant thunderstorm, which strikes down your foes with lightning. Another shout lets you [[Inverted Trope|invert]] this by clearing the sky, in case you want to fight under a starry sky with an aurora
* The [[New Game+|third playthrough]] of ''[[
** Green Fields: A periodic shower of acid rain damages all topmost minirobots.
** Waste Sands: Earthquakes occur periodically, damaging any minirobots on the ground.
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