Whatevermancy: Difference between revisions

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* Averted in ''[[GURPS]]''. All of the various "mancy" spells are just different ways of using Divination. With the exception of [[Necromancer|Necromancy]].
** The ''Technomancer'' setting, obviously, has Technomancy, which is the local name for [[Magitek]].
* In ''[[Ever QuestEverQuest]]'' wizards get 3 Alternate advancement abilities called Pyromancy, Cyromancy, and Acromancy that cause additional damage and resist debuff to Fire, Cold, and Magic respectively.
* In the ''[[Dresden Files]]'' RPG, one of the available templates for your character is a "Focused Practicioner" - apparently they were called that instead of Prefixmancers because it's easier to pronounce.
** Harry in the sidenotes jokes about Geekomancy. Examples have Chronomancers and such... and in the sample setting we got a honest-to-goodness Caffeinomancer (coffee themed potion specialist)!