Automoderated users, Autopatrolled users, Comment administrators, Confirmed users, Moderators, Rollbackers
29,188
edits
m (Mass update links) |
m (added Category:This Index Asked You a Question using HotCat) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1:
{{trope}}{{Needs Image}}
{{quote|''"Somebody turn on the lights! I can't see shit!"''|'''Harvey Moiseiwitsch Volodarskii''', ''[[
Lighting can add to the atmosphere of a game. Unfortunately, what looks dark and atmospheric on the developer's $2000 custom-built monitor just looks black on your average John Hancock's $75 store-bought monitor. That goes double when playing during daylight, especially if the sun shines into the room.
Line 13:
Not to be confused with [[Blackout Basement]]. Contrast [[Hollywood Darkness]].
{{examples}}
* The original design of the [[Game Boy Advance]] had a very dark screen. The problem was made worse, at the initial release of the system, because early development units had a brighter screen than retail units, so the colors were calibrated to be darker than intended. ''[[Castlevania]]: [[Circle of the Moon]]'' and the port of ''[[Doom]]'' are commonly-held examples of games that are noticeably more playable on a backlit GBA SP or DS. ''[[Doom]]'' had the option to turn off dynamic lighting (no darkness and shadows), which was pretty much like having a permanent Light Amplification Goggles
* ''[[Doom|Doom 3]]'', made much worse by the fact that you can't use a gun and a flashlight at the same time
** The game had actually been purposely designed with this trope in mind and unlike most previous games the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you.
* ''[[Quake (
* ''[[
* ''[[
* ''[[Tomb Raider|Tomb Raider 3]]'' does it, though it's worse on some monitors than on others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on thePlaystation, however. Even though you do have flares, they do not last very long.
** It got so bad that on Tomb Raider Forums, someone posted screenshots of a [[Schala Lives|hoax]] nighttime version of the Croft Manor level. In reality, this was just the regular Croft Manor with the gamma turned to the bottom.
* ''[[Twisted Metal|Twisted Metal: Black]]''. The darkness was
* ''[[Myst|Riven]]'' has an install screen which specifically explains that if they go making everything bright, it blows out some of the detail. So the game has you adjust your monitor to a sensible curve.
* ''[[First Encounter Assault Recon|F.E.A.R.]]'' and its sequel do this. Both games even have you calibrate your settings at the start of the game to ensure that you have just the right level of darkness.
Line 28:
* ''[[Jak and Daxter]]'', despite having a bright, kid-friendly color palette during the game's "day", becomes a world of black during the night cycles.
* ''[[Legacy of Kain|Soul Reaver 2]]'', especially in the [[Bad Future]] parts and when you're underwater in a cave can be so dark that literally all you can see is Raziel himself. Cranking up the brightness is the only way to see where you're going.
* Parodied in ''[[Earthworm Jim (
* ''[[The Suffering]]'' is kind enough to let you set the brightness yourself. But since it's a horror game, it shows you a static image and tells you to make it just ''barely'' visible. The end result is dim, eerie lighting, perfect for a fright.
* ''[[Limbo of the Lost]]'' infamously demonstrated [[Pixel Hunt|why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[Plagiarism|ripped off]] from other games that were poorly lit.)
* The ''[[Thief]]'' series, to a ridiculous level.
Line 44:
* [[Splinter Cell|Splinter Cell: Pandora Tomorrow.]] The game actually looks pretty good. Too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. Somewhat justified, it being a stealth game.
* ''[[Fallout 3]]'' is an offender as its very many dark areas are almost pitch black even at the highest brightness setting. Turning on the Pip-boy lamp makes everything, such as rocks, shiny and causes lots of bloom. It also only brightens a tiny area.
* ''[[
* ''[[You Are Empty]]'' goes above and beyond the call of duty by having no lighting effects to speak of.
* Many areas of ''[[Resident Evil]]: [[Resident Evil Code: Veronica|Code Veronica]]'' are pitch-black or close to it, requiring to equip the [[Chiaroscuro|Lighter]] to find your way around. For about a third of the game, you won't even have that luxury.
* Night missions in flight simulators such as ''F/A-18 Hornet''. If you turn the brightness up, it becomes [[Hollywood Darkness]].
* Conflict: Vietnam has a level where you're in a bunker that takes place in the evening with napalm smoke in the sky. The next level, 'Bad Moon' takes place full-on at night... And is easier to see.
* ''Dracula 2: the Last Sanctuary''. Solving puzzles when you can't find the components because it's soooo dark? Not very entertaining.
* ''[[Bullet Witch]]''. The ubiquitous dark areas are so black the only way you can realistically spot enemies is from their muzzle flashes. And the protagonist is not [[Made of Iron]] or anything so waiting to get shot is a poor way of finding them. Made all the more insulting by including a "brightness adjustment screen" in the options...that can't adjust the brightness. What are they expecting, that you change your TV brightness every time you play this game?
* ''[[
* ''[[Minecraft]]'' does this ''[[They Plotted a Perfectly Good Waste|intentionally]]''. As monsters spawn at lower light levels, the creator (Notch) wanted to encourage players not to simply blindly wander through the night or through dark tunnels, and to place torches as often as possible. A side effect of this is a generally scary atmosphere, especially outside Peaceful mode.
** Though there are instances where the lighting for various covered blocks fail to take full effect and make the space within at a light level of 0. Usually fixed by deleting one block adjacent to the darkened area.
* [[Kingdom Hearts]] can have this sort of effect. Some players have complained that the Main game and the second need the brightness at max to be able to see in dark places like the secret place from the first game. With the brightness at normal it is a black room. With the brightness at max you can see the detail.
* Owing to the [[Darker and Edgier]] factor, ''[[Epic Mickey]]'' can often be too dark to see properly.
* The original ''[[Marathon
* Some areas in [[
* [[The Legend of Zelda: Twilight Princess]] always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[Incredibly Lame Pun|Darker]] [[Darker and Edgier|and Edgier]] Zelda.
{{reflist}}
[[Category:
[[Category:Video Game Tropes]]
[[Category:
[[Category:{{PAGENAME}}]]
[[Category:This Index Asked You a Question]]
|