Wii: Difference between revisions

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Nintendo's online offerings are a far cry from the other system, including the [[Scrappy Mechanic|infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[Wii Ware|an online store]] like its competitors, and a separate Virtual Console store that essentially serves as legal [[Emulation]]. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.
 
Third-party developers initially either ignored the system entirely or tossed in some quick-and-dirty ports of [[Play StationPlayStation 2]] games (generally with shoed-in controls) like ''[[Ninjabread Man]]'', with more serious efforts coming only after the system's continued popularity established it as a friendly environment. The Wii has also received a reputation as a platform with lots of shovelware, due to its low development costs, although this is a trend that has always dogged the market leader of each generation. Making matters worse is that most Wii games aimed at a "hardcore" audience are rare, thus not enough to grab an audience that a steady stream would, plus a lot of the niche games are declared to not be niche, and thus when they don't sell well, it's blamed on the Wii audience, even though such game don't sell that well on any system. The result is that [[Capcom]], [[Sega]] and [[Ubisoft]] are the only 3rd-party companies still focusing heavily on Wii development.
 
However, despite cries of "inferior" graphics and processing power, the Wii continues to sell better or as good as the other systems, depending on whether there was a recent [[Killer App]] release. Much of the early analysis of the console's inevitable failure comes across as [[It Will Never Catch On]] mentality in light of its overall success, and the occasional [http://www.gamespot.com/news/6146958.html April Fool's joke about the Wii being highly successful] is now [[Hilarious in Hindsight]].
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* '''Nintendo's first party titles'''. In addition to games for "classic" franchises like ''[[Super Mario Bros.|Super Mario Bros]]'', ''[[The Legend of Zelda]]'', ''[[Metroid]]'', ''[[Donkey Kong Country]]'' and ''[[Kirby]]'', Nintendo sells a line of games directed towards casual gamers - people who have never played video games before, or only do so in social settings. Examples include ''[[Wii Sports]]'', ''[[Wii Fit]]'', ''Wii Music'', ''[[Wii Sports Resort]]'', and ''[[Wii Party]]''. All of these games are designed around the Wii's motion controls and are responsible for Nintendo's new-found success. A handful fall into both categories, such as ''[[Mario Kart]] Wii''.
* '''Casual games by other companies.''' Nintendo's casual games have delivered them gobs and gobs of money, and naturally other companies want in. This is mostly [[Ubisoft]] territory, but almost every game publisher has released at least one. Many of them include "We" in the title since they legally cannot use "Wii", like ''We Cheer'', ''We Ski'' and ''We Dare''.
* '''Ports, Ports and more Ports''': The Wii, hardware-wise is very similar to the [[Game Cube]] (In fact, It is a modded [[Game Cube]]) and to an extent the PSP and [[Play StationPlayStation 2]], so at the beginning of its lifespan the console was host to dozens of games ported from them. These ranged from popular games like ''[[Bully (video game)|Bully]]'' to sleeper hits like ''[[Ōkami|Okami]]'' and ''Mercury Meltdown'' to games so low-quality Sony's US department refused to license them, like ''[[Ninjabread Man]]''.<ref>This has actually reversed from 2009 onwards - the [[Play StationPlayStation 2]] is mostly kept alive by downgraded Wii ports</ref> Developers attempted to port [[PlayStation 3]] and [[X BoxXbox]] 360 games, and a few actually worked, like ''[[Call of Duty]]''. Others [[Porting Disaster|couldn't pull it off]]. After a while, though, they resorted to a tactic usually seen on portable consoles - make an entirely new game for the Wii, from scratch, and call it a port. ''[[Sonic Unleashed]]'', ''[[Prince of Persia]]: The Forgotten Sands'', ''[[Dead Rising Chop Till You Drop|Dead Rising]]'' and others were given this treatment.
* '''Niche and budget games''': It costs around 1/4th as much to make a Wii game that it does to make a game on other consoles. This means that games that would normally be considered too risky or unprofitable to get made can be developed, and the makers of games like ''[[Monster Hunter]] Tri'', ''[[Sonic Colors]]'' and ''[[Silent Hill: Shattered Memories|Silent Hill Shattered Memories]]'' have acknowledged that. In fact, there are game genres that are nearly extinct on other consoles (such as 3D platformers) that survive on the Wii for this reason.
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* ''[[Kiki Trick]]''
* ''[[Kirby's Epic Yarn|Kirbys Epic Yarn]]''
** ''[[KirbysKirby's Return to Dream Land]]''
* ''[[Klonoa]]''
* ''[[The Last Story]]''
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* ''[[Pokémon Stadium|Pokémon Battle Revolution]]''
* ''[[Poke Park Wii]]''
* ''[[Punch -Out!!]]''
* ''[[Raving Rabbids]]''
* ''[[Rayman Origins]]''