Wind-Up Key: Difference between revisions

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* [[Robot Girl|Chachamaru]] in ''[[Mahou Sensei Negima]]'' needs to be wound up every so often. It feels very good [[Fantastic Arousal|to her]], so it often causes her embarrassment in the hands of an overenthusiastic winder.
* Ifurita in ''[[El-Hazard: The Magnificent World]]'' qualifies, with all the expected sub-text (the keyhole is at the base of her spine). When fully wound, she uses the key as a magic wand with [[Kill Sat]] level of firepower.
* [[Ridiculously Human Robot|Nano]], from ''[[Nichijou]]'', desperately wants hers removed so it won't be so blatantly obvious that she's... not exactly human. The [[Child Prodigy|Professor]] who built her thinks it's cute.
* In ''Tina the Wind Up Toy'', the titular character Tina and most of the toys that live on Wind Up island has to be wind up in order to function, and won't be able to move otherwise. There is one toy who doesn't have a key, though. (other than Tina's best friend)
 
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== [[Video Games]] ==
* ''[[Super Mario World (video game)|Super Mario World]]'': The Mecha Koopa enemies have wind-up keys on their back.
** Bob-ombs also have them too.
* The first ''[[Mario Party]]'' had a "how many times can you wind up the toy in X seconds" minigame.
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* The Clockwork from ''[[City of Heroes]]'', which are created from scrap metal, but almost always have one of these on their backs. The winders are also a common low-level [[Item Crafting|salvage]] drop.
* The Keymasters in ''[[Dynamite Headdy]]''. Heather's mission is to collect all the keys to reveal the Dark Demon's castle.
* In ''[[Ever QuestEverQuest]]'', the Secrets of Faydwer expansion introduced the [[Clock Punk|clockwork robots]] created by gnomes which all have a wind up key on their backs.
* Pokémon in ''[[Pokémon Rumble]]'' are all wind-up toys, so the key is used to wind them up before releasing them. One such key is even {{spoiler|the [[Big Bad]]}}.