Wonder Boy III: The Dragon's Trap: Difference between revisions

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[[File:Dragons_Trap_Book_3746.png|frame|Bock Lee Temjin, as depicted in ''The Dragon's Trap''.]]
 
A direct sequel to ''[[Wonder Boy in Monster Land (Video Game)|Wonder Boy in Monster Land]]'', which ditches the stage-based format of previous games in favor of a [[Metroidvania|free-roaming approach]]. After being defeated by Bock in the previous game, the Meka Dragon places a curse on his killer. Bock turns into a lizardman and now has to regain his human form.
=== Tropes in ''Dragon's Trap'': ===
* [[Adaptation Dye Job]]: Bock's in-game sprite has green hair instead of blond like he does in the official illustrations. The [[Turbo Grafx 16]] version, ''Dragon's Curse'', depict him with the proper hair color though.
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* [[Chromatic Arrangement]]: Enemies that come in multiple flavors are usually red if they are weak, green if they are average and blue if they are strong.
* [[Country Switch]]: Playing the Master System version on a Japanese Mark III will change the game's title to ''Monster World II'' and will enable FM music if a sound module is connected to the console. Otherwise, the game's menus and messages will still be in English.
* [[Cursed Withwith Awesome]]: You'd think that being turned into a dragon or lion-type monster would be bad, if not for the special abilities that came with them.
* [[Divorced Installment]]: ''Dragon's Curse'', the [[Turbo Grafx 16]] version, drops the "Wonder Boy" title and all references to "Monster-Land".
* [[Interchangeable Antimatter Keys]]: Even though some locks look different from others (depending on whether you have to unlock them once or every time), the same keys will work on all of them.