Worker Unit: Difference between revisions

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{{trope}}
[[File:Peon_3575Peon 3575.png|link=Warcraft|frame|Under-appreciated and really useful.]]
 
 
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* The ''[[Warcraft]]'' series: As of ''Warcraft 3'', each faction has a distinctly different worker unit. All four primary workers(the Peon, Peasant, Wisp and Acolyte) can repair structures and mechanical units, harvest gold (by cycling in case of Peons & Peasants, or via magic in case of Wisps & Acolytes). All four can construct structures - directly in case of Peons & Peasants, through summoning in case of Acolytes, and through the 'growing' method in case of Wisps. All except the Acolyte can harvest lumber, while the Undead use their basic combat unit, the Ghoul, to harvest it. In emergencies Peasants can also be turned into emergency Militia to defend the base, while Wisps can explode to drain mana and damage summoned units nearby and Peons can garrison burrows.
** A mercenary worker unit, the Goblin Shredder, is also available. It harvests lumber using the cycling method, but hauls in much larger loads than the standard workers. It's also a reasonable fighter, but using it as one is terribly inefficient due to its cost.
* ''[[StarcraftStarCraft]]'': All workers use the standard cycling method of resource collection, but use different construction methods. Terran SCVs use direct construction, Protoss Probes use summoning, and Zerg Drones use the growing method. The SCV can also repair mechanical units, and the Drone can burrow to protect itself. In ''Starcraft 2'', an additional temporary worker, the M.U.L.E is available to the Terrans, which harvests resources at a faster rate, but does nothing else.
* ''[[Warzone 2100]]'' has a 'truck' module that can be fitted to any ground-based chassis, as well as the combat engineer cyborg. Both are used to directly construct and repair buildings, and capture oil wells. Repairing units is done by another class of cyborgs/modules.
* ''[[Sins of a Solar Empire]]'': A space-based RTS, it has constructors, refinery ships and trade ships as workers, which construct orbital structures, help generate resources(via refineries) and help generate money(via trade ports) respectively. There are also colony ships, which [[Captain Obvious|establish colonies]] on unclaimed or newly-conquered planets. As of ''[[Expansion Pack|Entrenchment]]'', there are also special worker ships specifically designed to construct Starbases.
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*** ''Red Alert 3'': The Prospector (Allies) and Ore Collector (Soviets and Empire, with different capabilities) move ore from ore mines to ore refineries. The Prospector also doubles as a constructor, since it can transform into a Command Hub and allow new buildings to be built nearby. The Soviets have a separate constructor type (the Sputnik) with the same transforming capabilities as the Prospector (the transformed form is called an Outpost). All of the Empire's buildings are unpacked from Nanocores.
* ''[[Galactic Civilizations]] 2'': Trade ships help earn credits by cycling between one of your planets and another race's planet along a fixed trade route, gaining bonuses when passing through the area of effect of an economic starbase. Space miners set up mining facilities in asteroid belts, slightly boosting the closest planets military and social production. Surveyors harvest spacial anomalies and act as scouts. And finally, constructors build or upgrade starbases, but get consumed in the process.
* ''[[Advanced Strategic Command]]'': Has a lot of these, though differing with unit set. Different transports are required for [http://asc-hq.org/unitguide/html/11Ui4.html ammo], [http://asc-hq.org/unitguide/html/10Ui2.html fuel] and [http://asc-hq.org/unitguide/html/25Ui2.html construction materials] that all runs out rather quickly. Field repair vehicles, to fix units without hauling them all the way to the factory. Generators to keep your mines and factories running when you don't have enough powerplants plugged in. Bulldozers to construct [[Tunnel Network|pipelines]], bridges or runways for planes. Builder vehicles to create buildings and turret foundations. Resource prospectors to know where to build a mine or oil platform. Icebreakers. Almost anything requires a proper [['''Worker Unit]]''' and some spent resources.
* ''[[Globulation]]'': Has worker, scout and fighter... uh... creatures. Without workers you cannot collect resources, and thus cannot do anything at all -- evenall—even keeping units alive requires a worker collecting raw foodstuff and bringing it to an inn.
* ''[[Dawn of War]]'' has a different worker unit for every race; all of them only construct and repair structures, resource gathering is handled autonomously by capturing points or building generators. Each one is also slightly different from the others. To wit:
** The Space Marine Servitor has no special abilities whatsoever, but is one of the faster moving and more durable (read: least paper-mache armored) worker units, and can later make use of the Space Marine's Drop Pod ability to quickly redeploy.
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{{reflist}}
[[Category:Strategy Game Tropes]]
[[Category:Worker Unit{{PAGENAME}}]]