World Limited to the Plot: Difference between revisions

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{{trope}}
{{quote|- "No questions asked. Up we get and off at a gallop, fearful lest we come too late!"<br />
- "Too late for what?"<br />
- "How would I know? We haven't got there yet."|''[[Rosencrantz and Guildenstern Are Dead]]''}}
 
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Commonly, these stories feature a failed escape sequence, and none of the outside world will be seen during the escape. The characters are inevitably led right back to the plot's world.
 
This is ''not'' when a story takes place in a [[Small Secluded World]] such as [[Lost|an island]] or [[The Cube (film)|a box]]: In those cases there ''is'' still a universe outside the place where the characters are [[The Wall Around the World|trapped]]. The characters are still connected to the outside world by their memories, and there are people in the outside world who could miss them.
 
Defying this trope is a common way to [[Deconstructed Trope]] or avert ''other'' tropes: It's easy to be [[The Omniscient]] when there is so little to know in the first place, just add more information and the character turns out to be [[Not So Omniscient After All]]. On the flipside of this coin, philosophical thought-experiments often ask us to accept a [['''World Limited to Thethe Plot]]''', making the most outrageous oversimplifications look like valid [[An Aesop|Aesops]].
{{examples}}
 
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== [[Comic Books]] ==
* In the ''Age of X'' storyline in the [[X-Men (Comic Book)|X-Men]] line, a clue that something is wrong with the alternate reality the characters find themselves in is that there ''is'' nothing outside the walls of their compound, and the soldiers that attack seem to only have a few names, repeated over and over.
 
 
== Films -- Live-Action ==
* Deconstructed in ''[[The Thirteenth Floor]]''. As the cover says: "Question reality".
* ''[[The Truman Show (Film)|The Truman Show]]'' has two plotlines that eventually merge. The "inner" plotline suffers heavily from World Limited to the Plot, but the "outer" plotline reveals that this is caused by [[The Masquerade|manipulation]] rather than bad storytelling.
* Deliberately invoked in the ''[[Cube]]'' series. The inconsistent internal logic from movie to movie is designed to eliminate the possibility of a wider world beyond the Cube.
** Averted in ''Cube Zero'', where it's shown to basically be a last-chance experimentation chamber for death-row prisoners. {{spoiler|At least until one of the operators helps someone escape and ends up with a forged "confession" and a lobotomy before getting thrown in himself, with heavy hints throughout that that's basically how ''everyone'' ended up in there. Then we find out that what we see in the prequel is basically a first generation prototype compared to the later Cubes, which seem to have less and less of a plausible reason to exist.}}
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* ''[[In Bruges]]'' toys with this. The entire film takes place in Bruges (apart from two very short establishing character shots). Ray ''hates'' Bruges. When he finally manages to escape, only the inside of the train is shown, and he's led right back to Bruges again anyway.
* ''[[Dogville]]'' plays this for drama. It turns out that {{spoiler|Grace could have escaped all along -- she was just too stubborn}}.
* [[Ridley Scott]]'s ''[[Legend (film)|Legend]]'' takes place almost entirely within a magical forest and Darkness's palace. There's virtually no indication of what the world outside the forest is like.
 
 
== Literature ==
* In ''[[Coraline (Literaturenovel)|Coraline]]'', the Other Mother's world seems to be limited to the immediate vicinity of the house. More obvious in the movie, where the world fades out into featureless white space after a certain point and is small enough to be walked around in the course of one conversation.
* A minor Finnish [[High Fantasy]] wannabe novel called ''Kuolleet kaupungit'' ("The Dead Cities") may have averted this trope in some other ways, but certainly embodied it in one sense. There was a world map included with various locations marked all around its two continents. In the course of the story, the protagonists visit pretty much every single one of these locations. Looking at the map after that, one is left with the impression there isn't anyplace else left to go in the whole world, and even if there is, it must still be a rather small world.
 
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== Web Comics ==
* ''[[The Order of the Stick (Webcomic)|Order of the Stick]]'' lived by this trope until the foreshadowing at the end of book one. ([http://www.giantitp.com/comics/oots0120.html Strip 120] in the online version.) Only then, when the dungeon in which the entire plot has taken place is destroyed, do the plot and the dungeon turn out to have some relevance outside of itself.
** Later, it turns out that characters who aren't relevant enough to the plot to be named actually don't even ''[http://www.giantitp.com/comics/oots0703.html have]'' names... at least not until they [http://www.giantitp.com/comics/oots0472.html become relevant] to the plot.
* ''[[Homestuck (Webcomic)|Homestuck]]'': the world outside of the main characters' lives appears almost desolate. None of them seem to have any other friends apart from themselves and characters on the periphery of their interpersonal interactions (their guardians) appear almost vacant and robotic. And they're not really [[Angst? What Angst?|very affected]] by {{spoiler|Earth's imminent and unavoidable destruction}} either.
** On the other hand, there are cases where we do have a glimpse outside the plot, with current events like how [[Barack Obama]] is the president, and other people completely irrelevant to the plot, like the [[Twitter|Serious Business]] and [[Game FAQsGameFAQs]] users, are still shown to actually exist, even if they are never shown. We also see maps of the entire planet, and the plot does, in fact, make an [[Stealth Pun|impact]] in places irrelevant to the main characters.
** At one point Jade is shown browsing a real artist's gallery on [[Furry Fandom|Fur Affinity]].
 
 
== Western Animation ==
* ''[[Teen Titans (Animationanimation)|Teen Titans]]'' is set in an unnamed city where, aside from the eponymous superheroes and the supervillains they fight, the population consists entirely of unnamed people who exist solely to be terrorized by the villains and rescued by the heroes. Averted in Season 5 when the Teen Titans turn into [[Heroes Unlimited]] and start [[Walking the Earth|traveling the world]].
** We also meet the Titans East, who set up shop on the other side of the country, there's a [[Wacky Racing]] cross-country episode, an episode where Robin goes off to train somewhere in what may be China, etc. Possibly most notably, a fight towards the end of Season 1 turns out to have been taking place on {{spoiler|a [[Batman|WayneCorp]] building.}}
** Even so, we meet the ''teen superheroes'' of the world while they're traveling, and little else. We also get nothing of the teams' non-spandex lives. [[The Powers That Be]] were deliberate about this.
* ''[[Total Drama Island]]''. Justified in the first two seasons, where the whole thing was a [[Show Within a Show]] trapping the teens in an island and a film lot, but even in the third season, where they're in a different country each week, they still run into no one except those that work on the show, even in the middle of New York (except for ''one'' woman sitting on a bench and her baby).
* ''[[The Bremen Avenue Experience (Animation)|The Bremen Avenue Experience]]'' is a short-lived series about a [[Funny Animal]] [[Garage Band]]. The entire series is set in the suburban living room where the group rehearses, and the only character besides the band members is the drummer's father, who [[One-Shot Character|appears in one episode]].
* ''[[Ed Edd and Eddy]]'' takes place in the Cul-de-Sac they live in with the other neighbouring kids and noone else. Later on in the 5th and last season, they all go back to school once the summer ends, but even then it's just them ...{{spoiler|except for the movie where Eddy's big brother appeared}}.