World of Warcraft/Fridge: Difference between revisions

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** It makes even more sense as you find out about {{spoiler|Yogg Saron, the [[Eldritch Abomination]] whose physical mass is under nearly all of Northrend and whose presence drives people insane.}}
*** It becomes even clearer at the end of the fight against the Lich King, as a scripted event kills every player still alive and he boasts how Icecrown, and indeed every event of the expansion, was really {{spoiler|just a massive plan to corrupt and ultimately attract the greatest heroes of Azeroth to die at his feet and be raised as his new champions. Unfortunately he hadn't counted on his father's soul returning to resurrect the heroes and hold him helpless as they finish him off.}} ~ Drakkenmensch
** With Patch 3.2, a few new instance dungeons were added. One of these had a boss that used to annoy me greatly. While he was originally a human Death Knight, in the instance he returned as an Undead Death Knight, with partially decaying skin and everything. When you killed him, he'd return as a skeleton, claiming the flesh was only holding him back. And even when you killed his skeletal form, he returned AGAIN as a ghost yelling how he didn't even need his bones to kill you. It took me three runs to figure out the significance of his name: [[Monty Python and Thethe Holy Grail|The Black Knight]].
*** And that's (so far) the last time you fight him, too. Before that, you uncovered and fought him on horseback, after which he fled, and then uncovered his scheming AGAIN to lead into the Trial of the Champion boss fight. He just won't stay dead. Nothing compared to Anub'arak, though.. Nothing in the Scourge ever stays dead, really.
** The mount the Black Knight rides is a griffin. Much of the forum would like to see it named "The African Swallow". Or European Swallow.
* The Headless Horseman's Mount from the Hallow's End yearly event is an undead horse, which fits with its rider just fine. The part that had bugged me, however, was the fact that it seemed to be fel-corrupted, with the glowing yellow-green legs/bones. Then I got to Northrend and found out exactly who was pulling the Scarlet Crusade's strings...
** [[All There in the Manual|In the World of Warcraft manga]], the Horseman's backstory is revealed. {{spoiler|He used to be a Scarlet Crusader who had a [[Freak-Out]] after unwittingly killing his family. He went on a rampage before getting decapitated by his comrades, then Balnazzar reanimated him as the Headless Horseman}}. So yes, this is correct.
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*** The poster above me raises a good point but takes it to the wrong conclusion- A blood elf warrior ''would'' presumably be a guy whose much less reliant on arcane magics, but that they appear now isn't because Quel'Thalas is churning out nobler guys- It's because, with the restoration of the Sunwell, Blood Elves can finally let go of their most infamous habit.
** Just my two cents, but I felt that rogues were right inbetween the lines of magical, and normal...they use a fair amount of magic, but don't focus on it. You can just train to turn invisible right in someone's face, or teleport past the shadow. They also have slight control over their bodies, able to force an adrenaline rush, cell regeneration (Recuperate), able to negate all magic in a veil of shadowy energy, as well as many other things I could go on for. While it's true rogues do things without magic that other classes would rely on magic for, such as smoke bomb and blind, they are clearly able to use magic of a shadow nature.
*** Most of the reason for the appearance of "magic" is out of necessity for the mechanic to work in such a game. A traditional class of this sort would use darkness and shadow to hide, jumping out to ambush his foes, before returning to hiding. Unfortunately, not only does WoW not have day/night cycles, but even if it did - a simple change to an opposing player's display settings would defeat the advantage of night as well. Not to mention, of course, that forcing a player to only be able to play during certain time periods, wouldn't go over too well. Second, you're always viewing your character from the third person, in which you can always be looking behind your character. It should go without saying that such a view would make it tough for anybody to sneak up on you. So in return, Blizzard did the only thing they could've done - to make the class able to be played effectively - make stealth turn the character invisible.
** Another perspective - The blood elves have always focused on magic and weaving the arcane into everything they do, and they've earned a reputation of being stuffy and looking down upon other races. Even rogues and hunters, if considered entirely magic-less, put emphasis on skill and finesse rather than brute force. Perhaps the warrior tradition, which uses no magic and is driven largely by brute force, was eliminated in Silvermoon in favor of WC3's Spellbreakers. The fact that the haughty race is adopting a practice that they would have historically dismissed as barbaric and purely the domain of simpletons could be seen as a symbolic indicator that they're starting to understand that they're not superior, that maybe the other races have some good ideas after all, and that they're trying to overcome their race's smugness and adapt to the future Azeroth is headed towards. - [[Tropers/Timber|Timber]]
** However, you have to take into account that all classes in WoW use magic of some sort, warriors as much as rogues. Taunt is a form of perception control, their healing effects clearly have something magical about them, then there's Thunder Clap, Shockwave, Charge/Intercept etc. My opinion is that since becoming trained as a warrior is something with very few shortcuts, And the Belfs are more attuned to be using arcane magic as their main form of combat, so it has taken a while since the end of WC3 (where Blizzard has stated almost all of the Belf warriors to be lost) to train the next corps of warriors.
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*** Bronze: Time
*** Black: Earth
*** So just because the colors match up doesn't mean that each color represents the school of magic.
** As for the blue flight, they're explicitly stated to be immune to arcane corruption.
**** This discussion could spiral into a gigantic cauldron of awesome, tbh. Some might not believe that magic itself is innately good or evil. In fact, it's possible that each form of magic has in itself a scale of extremes that, when tipped ever so slightly, begins to totter back and forth increasingly until the user is driven into oblivion. Is it possible that Neltharion's madness set into motion the unraveling of each Aspect in turn? Is this how death occurs for an immortal?
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* This one took me a while to discover. I had wondered, since Cataclysm first came out, why the draenei hadn't received a new class while every other race had. I figured, after fighting the Lich King and the Burning Crusade, some of them would have at least become enough [[Combat Pragmatist]] to become rogues. Then it hit me - They had not fought the Lich King to much of an extant. They hadn't done much at ''all'' since the Sunwell, only sending a single corp to Valiance Keep and sending representatives to the Argent Tournament. The reason for not getting a new class wasn't because they couldn't think of another one, it was because the draenei weren't shaken by the Cataclysm like the other, native races of Azeroth. It's kind of sad once you think about it. The draenei are almost universally just and fair, but when it comes to world affairs, they are almost completely aloof and seperated. They never stop fighting battles of the past, never stop claiming "the Legion's end draws near". The only draenei you see at the forefront of the war against Deathwing are the shamans of the Earthen Ring, far more down to earth and proactive than their paladin and priest brothers and sisters.
** In ''Wolfheart'', how little the draenei have really done becomes pretty clear. The other races were invited to Darnassus to cast their vote on if the worgen should be accepted to the Alliance or not. Tyrande didn't ask the draenei to come because ''she thought they had all gone back to Outland after the Sunwell.'' The draenei have done ''so'' little that their own allies didn't even know they were still around!
*** You wouldn't know this by looking at the playerbase, though.
**** Actually Velen's short story has him encouraging the refugees around the Exodar and Draenei to become more active in the world and do stuff. Sadly nothing has actually come of this for the Draenei
** I always thought that they couldn't have rogues for the same reason taurens don't. Draenei and Tauren have hooves, and tauren hooves are ''huge'' (To help support their weight, of course). And since rogues have an ability called kick...can you imagine how much it'd freaking ''hurt'' to be kicked by that? Anyone who's ever been kicked by a horse can probably tell you what kind of damage those things can do. Then again though, the [[Fridge Horror]] comes in when you consider they can become monks....''OW''.
* Sylvanas' recent behavior gained a whole new light in my view after reading the short story ''Edge of Night'' on the community website. It details how Sylvanas came to make her pact with the Val'kyr, and in which she's shown what the fate of her people would be [[For Want of a Nail|for want of a Dark Lady.]] A couple of things are realized because of this story:
** Her animosity towards Garrosh. Granted, just being Garrosh can give the other Horde leaders reason to dislike him, but Sylvanas' vision showed {{spoiler|Garrosh treating her people like [[We Have Reserves|disposable reserves]] and destroying them to the point that they'd throw themselves into bonfires [[Better to Die Than Be Killed|than face the Gilneans]]}}. Any hatred Sylvanas has towards Garrosh is brought about by the fact that she ''knows'' what he would do if she weren't around.
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* I've played a Priest as my main for the past 7 years, and it just hit me recently: the three Priest specs each represent a different part of a person. Shadow is the Mind (just take a look at all the abilities, most of them begin with "Mind"), Holy is the Body (it focuses on healing wounds), and Discipline is the Soul (many of its spells are based around the soul; look at talents like "Strength of Soul", "Soul Warding", and the Weakened Soul debuff associated with PW:S). Priests embody mind, body, and soul. Yes, I feel very dumb for taking 7 years to realize this- Gneissisnice
* The [[Broken Base]] between Alliance and Horde players often complains that the "other side" is getting all the cool toys. For a long time, Horde players complained that the Alliance had most of the territory on Azeroth, and this is later reversed in Cataclysm where the Alliance fan base complains that the Horde is making one-sided gains all throughout the game world. For a long time, I thought it was just a huge case of [[Fan Dumb]]. Then it hit me: Blizzard is ''deliberately'' engendering this embitterment between Alliance and Horde ''players'' because thats what the characters (both player and non-player) feel towards each other. Essentially it's [[Enforced Method Acting]] applied to a role playing game. The fact that I did not realize this before made me feel very stupid.
** I have to wonder if they ''intended'' shamans to be called "OP" or Paladins to be considered "Easymode", then.
* The final battle of the End Time has a mechanic in which you activate an hourglass to, for all intents and purposes, restart the fight. Everything from your position on the battlefield to all of your cooldowns are reset to the state they were in when you first started fighting, with one exception: The boss's health. What makes this [[Fridge Brilliance]] is the reason. The boss brags that the hourglass has no effect on him. That's exactly why it works! The hourglass does not effect the boss, so ''his'' health stays constant while everyone else is reset.
 
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** Slightly more fridge [[Squick]], but as Alliance when you quest in the Grizzly Hills you accidentally end up eating an important seed out of a bucket. After going through a short chain that involves you using a super-laxative to "retrieve" the seeds you then give them back to the owner. If you stick around a second after handing in the quest, the guy you turned the quest into gives the seeds to his friend to put back, who then responds with "yeah yeah, I know the drill, back in the bucket", now remember the quest text when you first ate the seed, pointing out the "earthy taste"?...
** In the raid dungeon Naxxramas there is ambient noise of all types, but a few in particular stand out; a woman wailing "Pleeease!", "Stop, please stop...", "Help me! Save me!", "Please, nooo!". Then you fight [http://www.scrollsoflore.com/gallery/albums/wow_art/thaddius.jpg this guy]. Then the crying/screaming stops. You might be thinking, ''"So what? He just stopped torturing people."'' Except there were no visible people. ''He'' was those people. The fridge horror comes in because typically one doesn't notice the connection at the time. In fact, this troper had to be told one day and then it sunk in. According to an in-game lore character, "'''Thaddius, built from the flesh of women and children, it is said that their souls are fused together - eternally bound within that foul prison of flesh.'''" Yeah. A [http://www.youtube.com/watch?v=t1RkXJC9ZhA video with the sound clips].
* Sargeras starts out as the great Titan warrior that fights against the many races of demons. He defeats the dreadlords (which themselves are capable of manipulating entire nations against each other). And yet something happened that drove Sargeras to undo everything he did, release all the demons he had captured, and create the Burning Legion. What entity could cause such a complete reversal in such a powerful being? Nothing more than the influence of the Old Gods.
* [[Fridge Horror]]: Remember the [http://www.wowwiki.com/Corrupted_Blood Corrupted Blood Incident]? How people would run around infecting others? Yeah. [[Fridge Horror]] because people night actually ''do'' this in real life! Enough people who were HIV positive wantonly infected others that the federal government of the united states considers it murder.
* Sylvanas' short story. She dies and finds herself in a very unpleasant afterlife. But she says when she last died the afterlife was lovely. Assuming her previous experience wasn't a dying dream this brings a few unsettling possibilities. Now discounting the possibility she didn't just end up their for taking a level in jerkass between deaths aside there are 2 possible and unpleasant reasons she wound up there. 1) The undead don't get a pleasant afterlife by default 2) Suicide is an instant ticket to crappy afterlife which if you're undead means you don't have much chance of getting to happy heaven without dying in battle like a viking which sucks for anyone who doesn't enjoy fighting
* Remember the Greymane Wall? Gilneas built the wall long before the infection of Worgen and told both Alliance and Horde that they wanted nothing to do with the war. Rather than quarantine themselves, their paranoia meant that they effectively barricaded themselves ''in'' when the sickness came, keeping all possible aid out. Talk about a security procedure coming back to [[Stealth Pun|bite you in the ass.]]