World of Warcraft/Headscratchers: Difference between revisions

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** Well the early scripts for the movie were about an enslaved human rebelling against his evil Orc captors to become the hero of the Aliiance - I can't imagine that going well with 50% of the player audience. The best thing to do would be to adapt one of the major questlines (such as the Lich King's attacks) and come up with some suitably engaging characters on both sides to follow.
*** It's for this reason that the movie should've been what it was originally planned to be: a movie adaptation of Warcraft: Orcs and Humans. It would feature Garona, Lother, Khadgar, Medhiv, and Llane as main characters. Possible main villains would be probably be Gul'Dan and Blackhand the Destroyer, as well as his nefarious sons Rend and Maim. And part of the movie would detail a bit about the rise of Orgrim Doomhammer... Why the hell did Blizzard cut that idea!?
*** Two reasons: most people discovered the Warcraft universe with [[WoW]], so they wouldn't know about what happened 30 years before in universe; and the first Warcraft game, while not bad, was a stereotypical heroic fantasy story (good humans fighting evil orcs and an evil sorcerer), which could make people think that Warcraft is just a ripoff of [[The Lord of the Rings|another story adapted in movies a few years ago]].
** Just to point out, it ''has'' been labeled (at least by Blizzard's PR folks on the forums) as explicitly a ''Warcraft'' movie and not a ''[[World of Warcraft]]'' movie.
 
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** I find both these explanations fairly useful. I suppose that means that if a Paladin was bitten by a Worgen, they would either die, or not be affected, rather than Turn? Admittedly, having a noble Paladin who sounds like they're choking on a cockney would be a little odd... Also, the reason I suggested Gnomes for Druids was because right now there are four classes they cannot be, while all the others have at most three.
* More of a general blizzard that a World of Warcrat specific question, but did the dialogue in world of warcraft get in general more cliched and over the top as more new expansions were added? (I ask because of the large gap between starcraft and Warcraft 3's "often cliche but still fun to listen to" and starcraft 2 and diablo 3's "cringe worthy, shove a cliche out with every line" style of dialogue.)Presumably, Warcraft might fill the gap, so am curious how that transition might have taken place.
* How necessary was Illidan really do defeating the Burning Legion. In the "Legion" expansion, the story is pushed that Illidan has a vital role to play. Given his controversial actions and the fact that there was an available alternative to everything he did, was Illidan really needed?
** While Illidan did form the Illidari, they seemed to do fine without his guidance thanks to the player character. The one time they did get in touch with him, he pretty much just said “I’m fine, (insert player character’s name here) is in charge, keep at it.”
** In lore the Illidari destroyed the Nathrezeim homeworld, but this isn’t shown to have any effect in the story. Several Nathrezeim are still encountered, including Detheroc and their leader Tichondrius – both of whom were killed in Warcraft 3 but had regenerated thanks to Sargeras’ ace in the hole.