World of Warcraft/Headscratchers: Difference between revisions

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** I find both these explanations fairly useful. I suppose that means that if a Paladin was bitten by a Worgen, they would either die, or not be affected, rather than Turn? Admittedly, having a noble Paladin who sounds like they're choking on a cockney would be a little odd... Also, the reason I suggested Gnomes for Druids was because right now there are four classes they cannot be, while all the others have at most three.
* More of a general blizzard that a World of Warcrat specific question, but did the dialogue in world of warcraft get in general more cliched and over the top as more new expansions were added? (I ask because of the large gap between starcraft and Warcraft 3's "often cliche but still fun to listen to" and starcraft 2 and diablo 3's "cringe worthy, shove a cliche out with every line" style of dialogue.)Presumably, Warcraft might fill the gap, so am curious how that transition might have taken place.
* How necessary was Illidan really do defeating the Burning Legion. In the "Legion" expansion, the story is pushed that Illidan has a vital role to play. Given his controversial actions and the fact that there was an available alternative to everything he did, was Illidan really needed?
** While Illidan did form the Illidari, they seemed to do fine without his guidance thanks to the player character. The one time they did get in touch with him, he pretty much just said “I’m fine, (insert player character’s name here) is in charge, keep at it.”
** In lore the Illidari destroyed the Nathrezeim homeworld, but this isn’t shown to have any effect in the story. Several Nathrezeim are still encountered, including Detheroc and their leader Tichondrius – both of whom were killed in Warcraft 3 but had regenerated thanks to Sargeras’ ace in the hole.
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