World of Warcraft/Headscratchers: Difference between revisions

m
rewriting links: Wo W=>WoW
prefix>Import Bot
(Import from TV Tropes TVT:Headscratchers.WorldOfWarcraft 2012-07-01, editor history TVTH:Headscratchers.WorldOfWarcraft, CC-BY-SA 3.0 Unported license)
 
m (rewriting links: Wo W=>WoW)
Line 28:
** Screw gilneas...what about Kul Tiras?
** According to what's known about the next expansion, it seems like they've come back to explain what's been happening in Gilneas, amongst other things.
*** Even before Cataclysm was announced, Gilneas was said to have been extremely isolationist and built the Greymane Wall to shut themselves off from the world, which is why we've never been there in [[Wo WWoW]]. We've just got the explanation now that the Gilneans pretty much quarantined themselves because the population fell victim to the [[Our Werewolves Are Different|Worgen]] curse. As for Kul Tiras, [[Word of God]] says that the Cataclysm caused it to drift out a bit to sea, with some typically Blizzard cheekiness. The most popular current fan theory is that Kul Tiras will like be patched in some time during the Cataclysm expansion.
* During The Reckoning questline in Storm Peaks we see Loken completely decimate Thorim with the incredible power that Yogg-Saron has granted him. Now this is fine and all, but why is it that Loken suddenly can't use these same powers to tear apart a group of five people in the Halls of Lightning instance?
** According to Blizzard, Loken is the deadliest mob in the game - see the [[That One Boss]] entry. I don't know about you, but [[Fighteer|this troper]] has seen many, many a group wipe on him repeatedly. He's more than difficult enough not to need any insta-kill attacks. Besides, it's pretty obvious that he's tasked with capturing the other Guardians of Storm Peaks for {{spoiler|Yogg-Saron}}, so he presumably has powers that are specifically designed for that purpose. And I've said this before, but [[Gameplay and Story Segregation]] comes into play here. Having a boss that instakills you no matter what is ''not fun''. However, I will go ahead and add my own beef: why is it that NPCs suddenly get so much more powerful when they get captured and thrown into a raid dungeon as a boss? Thorim picks up something like fifteen ''million'' extra health in Ulduar - been working out, has he?
Line 48:
 
* How is Sam Raimi going to make a movie out of this? I mean, ''[[War Craft]]'' sure, but ''[[World of Warcraft]]'' doesn't really have a beginning, a middle, and an end.
** Simple: he'll make a movie about something that happens during [[Wo WWoW]], like a quest line, or something entirely new. BTW, I think I've read somewhere it would take place one year before [[Wo WWoW]] or something.
** Well the early scripts for the movie were about an enslaved human rebelling against his evil Orc captors to become the hero of the Aliiance - I can't imagine that going well with 50% of the player audience. The best thing to do would be to adapt one of the major questlines (such as the Lich King's attacks) and come up with some suitably engaging characters on both sides to follow.
*** It's for this reason that the movie should've been what it was originally planned to be: a movie adaptation of Warcraft: Orcs and Humans. It would feature Garona, Lother, Khadgar, Medhiv, and Llane as main characters. Possible main villains would be probably be Gul'Dan and Blackhand the Destroyer, as well as his nefarious sons Rend and Maim. And part of the movie would detail a bit about the rise of Orgrim Doomhammer... Why the hell did Blizzard cut that idea!?
*** Two reasons: most people discovered the Warcraft universe with [[Wo WWoW]], so they wouldn't know about what happened 30 years before in universe; and the first Warcraft game, while not bad, was a stereotypical heroic fantasy story (good humans fighting evil orcs and an evil sorcerer), which could make people think that Warcraft is just a ripoff of [[Lord of the Rings|another story adapted in movies a few years ago]].
** Just to point out, it ''has'' been labeled (at least by Blizzard's PR folks on the forums) as explicitly a ''Warcraft'' movie and not a ''[[World of Warcraft]]'' movie.
 
Line 69:
*** The quest [http://www.wowhead.com/quest=12057 The Flesh-Bound Tome] confirms that the Scourge has its own language.
*** They also forget one of the languages when they join either side, it would seem.
** The language issue is a huge gameplay/story problem. For [[Wo WWoW]] to make sense you have to assume Horde races only speak or understand Common when it's spoken by friends or when it's very important. This is in spite of the DK-related issues, as well as the fact that the Blood Elves and Forsaken should by any measure be able to communicate with humans.
* So with all the ''massive'' instances that are already in Blackrock Mountain, including the intended new instances like Blackrock Caverns...Will it collapse in Burning Crusade?
** Wait for the beta and you'll see!
Line 76:
* Setting aside the "new character models involve ''work''" argument - however valid it may be - why is it that with ten races to choose from, we still have only 4 types of children? Tauren don't have babies? Gnomes and dwarves too? Blood elves can have kids but not night elves? And what's with all the kids having the same age - it's like they're some sort of crazy clone.
** Can't have too many kids running around for ratings reasons, I guess.
** In the page for the system that helps parents restrict how much time their kids spend on [[Wo WWoW]], all the "kids" seem to be dwarves and gnomes.
** There are tauren, nelf, belf and orc kids in the game in the [http://www.wowwiki.com/Challe%27s_Home_For_Little_Tykes Orphanage of Creepy Children]. There are also some other race's kids in Shattrath, including gnome, dwarf and humans.
** As before, try the Shattrath city orphanage. There's babies of every race, and children of most, including draenei and blood elves.
Line 94:
* Why can't trolls have beards? The Shadow Hunter in Warcraft III had a prominent one, many pieces of artwork show them with beards, and even the icon on the race select screen shows them with a beard.
** Male trolls can't have beards for the same reason female trolls can't have face paint: The designers [[They Just Didn't Care|just didn't bother]].
* Why exactly doesn't Saronite affect the players in any way? To elaborate, it's been explictly stated several times that Saronite's the blood of Yogg-Saron, and that those exposed to the mineral for prolonged periods of time go insane. What about the vast portion of the [[Wo WWoW]] playerbase with, say, Saronite armor? No one's asking for a constant [[Interface Screw]], but a few malign whispers every now and then would be quite appropos....
** Same reason that every single miner and blacksmith in Classic [[Wo WWoW]] didn't develop cancer.
*** Having spent last night in Dalaran watching trade chat fill up with variations on spells, achievements and talents combined with the word "anal", I'm not so sure saronite hasn't wreaked its awful curse already.
** It would also be somewhat unbalanced, as while Saronite is often a component in making items, many of the items that are made out of Saronite, such as Saronite Swordbreakers, are for plate-wearing classes.
Line 101:
** the "adventurers" are just the meat puppets we, the players, work through to interact with azeroth, they dont have a mind to drive insane
 
* How is [[Wo WWoW]] an Expanded Universe? It is the core around which the franchise revolves. Even the RTS games that came before [[Wo WWoW]] are known as "Those games that came before [[Wo WWoW]]" to most players.
** [[Expanded Universe]] means books, manga, and all the other supplemental material that surrounds the main franchise.
 
Line 173:
*** I liked tauren tech-mods.
*** Fair enough. However, since that comment, I finally read all the first edition RPG books and there are plenty more problems, mostly concerning weird and inconsistently applied retcons. I'm not sure which is more blatant; alliance armies driving Illidan off Azeroth (rather than what we see in the frozen throne) or all warcraft undead being sentient and independent. I actually did a review of all first edition RPG books [http://ramses-reviews.blogspot.nl/search/label/RPG here].
**** Admittedly the first edition had a lot of issues. Also had quite a few good ideas, such as Jaina's half elf half sister that Blizzard decided to retcon out, and a lot of the magic items and technological devices were really cool. The second edition is generally an improvement on just about every front, though. But really, the rpg and [[Wo WWoW]] have two different focuses; the rpg is there to give players the tools to tell a story. [[Wo WWoW]] is there for people to collect loot. That's not a jab; a lot of people like raiding and pvp and couldn't care less about the story. That's there prerogative and they're the market blizzard is selling to.
* In Mekkatorque's short story, {{spoiler|it's revealed that Thermaplugg was never a good engineer, and Mekkatorque was always covering for him.}} So why didn't Mekkatorque check the numbers on the radiation himself? Why trust Thermaplugg?
** Gnomes typically have a "crazy" inventor who pushes the devices as far as they can go (Thermaplugg) and one who actually makes them workable (Mekkatorque). The problem seems to be that Thermaplugg thought he could do it alone, hence his jealousy, and Mekkatorque thought the bomb was a workable idea.